XCOM 2
Stukovs Lost Army - Nemesis
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Update: 25 Dec, 2024 @ 12:34pm

a ton of config errors

Update: 20 Sep, 2024 @ 9:34am

just a few minor delays, so they don't come that early

Update: 12 May, 2024 @ 5:06am

nerfed Black Market sell prices of the Corpses

Update: 14 Feb, 2024 @ 9:15am

small adjustments, Birkin can only be leader in Howler Encounters

Update: 9 Dec, 2023 @ 11:19am

small update. Thanks to Tedster and his Encounter List checker

oh yes this is TOTALLY INCOMPATIBLE with UECP

Update: 26 Aug, 2022 @ 7:50am

Balance Patch ... after sleeping over it i decided to take away the catchfire debuff on the Nemesis. The Birkin and the Parasite Zombies still suffer from that

Update: 25 Aug, 2022 @ 12:47pm

Small update that will make fighting them easier and all

They get the LostCatchingFire Abilitiy which "may" let them run away. (not tested)

If running Stukov Perk Pack: Vulnerabilities and Resistances most of them will be Vulnerable to Fire between 50 and 200% extra damage. The ones with the Flamethrowers instead are Vulnerable to Frost

If using Mitzruti Perk Pack they will be affected by Turn Undead

Also added theoretical support for G-Virus. In the folder Birkin you will see a few files starting with Addon ... rename those to like XComEncounterLists.ini from AddonXComEncounterLists.ini.

If you do that without running the mod, your game may crash

Update: 12 May, 2022 @ 7:17am

Adjusted Spawn Weights

Update: 8 May, 2022 @ 4:08am

Added the Collectors as possible Followers for the Nemesis if you run Reapers and Collectors Lost Mod by Stukov

Lowered some Nemesis Spawn Weights a bit

Update: 1 Apr, 2022 @ 7:03am

Another try to fix the removing of Nemesis from Advent