RimWorld

RimWorld

ESCP - Sload
Showing 11-20 of 28 entries
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Update: 29 May, 2022 @ 11:00pm

Update to 1.0.17

  • Shuffled around a bit of code, the VE Achievements for creating thralls should now track properly if the pawn wasn't originally part of the player faction.
  • Made some balance changes to the Sload headgear:
    • The Sload hood now requires 65 stuff, and increases social impact by 8% (from 150 stuff and 5%).
    • The Sload head cap now requires 50 stuff (from 120).
    • The Sload Colovian helm now requires 70 stuff (from 60).

Update: 29 May, 2022 @ 2:09pm

Update to 1.0.16

  • Added in the Thrassian Refreshment Elixir, which instantly resets the cooldown for the Create Thrall ability upon use.
  • The Lonesome Sload scenario now starts with a single Thrassian Refreshment Elixir.

Update: 28 May, 2022 @ 6:06pm

Update to 1.0.15
Requires the latest version of Race Tools

  • Added a new starting scenario; "Lonesome Sload". Starts with a small amount of pemmican, silver and herbal medicine, as well as 3 corpses.
  • Added tags to factions.
  • Sload can no longer be nimble.

Update: 20 May, 2022 @ 1:36pm

Update to 1.0.14

  • Sload player factions no longer force Sload backstories, and instead use the appropriate vanilla tags. Backstories for actual Sload pawns are handled through their pawnKindDefs.

Update: 2 May, 2022 @ 7:55pm

Update to 1.0.13

  • Fixed a small issue, nothing that would've caused any problems yet.

Update: 19 Apr, 2022 @ 8:46pm

Update to 1.0.12

  • Added some xml tags I found while snooping mod-dev, thanks Aelanna!
  • Basically no more square sloads.

Update: 18 Apr, 2022 @ 6:13pm

Update to 1.0.11

  • Added a 3x3 Sload exclusive bed.
  • Added a patch to ensure the new bed counts for Royal titles.
  • Added a Harmony patch to ensure Sload sleep in the middle of their new bed.
  • Added a new backstory, providing stuff knowledge over buoyant steel, for when ESCP - Tools is released.
  • Made some of the rarer backstories rarer.
  • All Sload now have a chance of generating with one of the levels of the ESCP Mage trait.

Update: 12 Apr, 2022 @ 12:12pm

Update to 1.0.10

  • Added a new mod setting, which causes thrall skills to decay upon enthralling, disabled by default.

Update: 7 Apr, 2022 @ 1:15pm

Update to 1.0.9

  • Sload thralls should actually have no needs again.
  • IsSloadThrall now checks if player faction is null, avoiding errors when creating a world.

Full changes on the github repo: here[github.com]

Update: 5 Apr, 2022 @ 7:40pm

Update to 1.0.8

  • Is thrall now checks if a pawn is null, and if a pawn is marked as not being flesh through HAR, which may have actually fixed the errors.
  • Create thrall now checks if the target is not considered flesh through HAR, preventing androids from being targetable, and breaking the Sload if one of their corpses is selected.
  • Shuffled code around a little bit in all the Harmony patches, ensuring the setting is checked first.