Rivals of Aether

Rivals of Aether

Keqing
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Update: 22 Aug, 2022 @ 1:23pm

version fuckup

Update: 22 Aug, 2022 @ 9:47am

v1.2

General:
+ Added voice select and damage number enable setting buttons to Keqing's CSS (NOTE: only one player at a time can press the buttons, the box will highlight with the player color)
+ Melee hit sounds are now layered with [sfx_blow_#] sounds
= Fixed issue where Keqing won't flash white after teching on the ground (includes teching in place and tech rolling)
= Fixed issue where Keqing would spazz inside Elliana's steam
= Keqing's voiceclips now have a cooldown before she can use a voiceclip again
= Hurt grunts are now based on knockback rather than her current %

Alts:
= Keqing will no longer do her intro when she has the Icy Ressurection alt on
= The Qiqi hat will now no longer instantly fall off in playtest mode

Jab:
- Added hitstun multiplier to jab 1 (0.8)

F-tilt:
- Hitbox size reduced (width: 132 -> 116 | height: 60 -> 48)

U-tilt:
= All hitboxes now share the same knockback angle (front: 100 -> 90 | top: 90 | back: 80 -> 90)
- All hitbox sizes reduced and moved around to be closer to Keqing
* FRONT: Y: -54 -> -50 | width: 50 -> 36 | height: 110 -> 90
* TOP: X: 6 -> 4 | Y: -104 -> -96 | width: 80 -> 72
* BACK: X: -36 -> -32 | Y: -54 -> -50 | height: 100 -> 90

F-strong:
= Fixed problem where using the move will put Keqing in parry stun instantly
- Decreased back step horizontal speed (window 4 hspeed: -8 -> -6)

D-air:
= Fixed issue where the shockwave effect from the attack doesn't appear

Starward Sword (End):
= Fixed color issue on one of the frames

Runes:
= Keqing's outline no longer lights up when she counters on rune H
= Rune L's Vision Hunt Decree text prompt now says the name of the player that caused the effect

Workshop Compatibilities:
+ Dracula dialogue

Update: 8 Jun, 2022 @ 6:53am

v1.1 (minor fix)

= Fixed issue where final smash buddy won't allow keqing to use the elemental burst

Update: 5 Jun, 2022 @ 11:50am

v1.1:

General:
= Moonwalk speed decreased (7 -> 1.4) (don't ask)
= Waveland sound changed (sfx_waveland_ran -> sfx_waveland_oly)
= Keqing's stiletto projectile will now spawn the stiletto at where Ori bashed the projectile, instead of disappearing and preventing Keqing from respawning it
= Stilettos no longer stick to forsburn clones, instead it will simply stay at the collision point
= Added voice clips, instructions on how to apply voices are at the main steam page
= Keqing's damage numbers now display higher numbers to be more in line with actual damage values from the original game
= The damage numbers also scale as a single unit now, rather than individually
= Fixed issue where Keqing's outline wouldn't change color when she teleports when burning from Bar Reygard's holy fire
= Fixed bug where when Keqing dies she still has a hurtbox and she can be hit
= Fixed the same issue Bar had where he would have funky offsets/rotations after the tumble hurt sprite plays
= Hitting players with projectiles now counts as has_hit_player = true;

Alts:
= Fixed typo on the last alt, it should have been "Baleful Stormstrider" (it was "Baleful Stormrider", whoops)

Jab:
- Jab 2 hitbox altered (width: 150 -> 96 | height: 100 -> 80)
- Jab 4 rising hitbox altered (X: 40 -> 44 | width: 110 -> 90 | height: 130 -> 110)
- Jab 4 2nd hit high hitbox altered (height: 72 -> 64)
- Jab 4 2nd low high hitbox altered (width: 190 -> 170)

Dash Attack:
= Removed an extra instance of dash attack in the sprites folder because there was 2 of them

D-Strong:
+ 2nd hit knockback scaling increased (0.5 -> 0.9)

F-Air:
+ Sourspot angle altered (70 -> 55)

D-Air:
= Replaced hit effect for the diving hitbox
= When landing, keqing no longer has the extra plunge hitbox
= Keqing can no longer fastfall while doing the attack
+ Landing hitbox base knockback increased (5 -> 6)
+ Landing hitbox knockback scaling increased (0.6 -> 0.9)
+ Window 4 length decreased (18 -> 14)
+ Window 5 length decreased (15 -> 12) (values not on whiff)

N-Special:
= When teleporting, Keqing will have her outline lit up in her electro color
= Fixed issue where Keqing couldn't use her teleport if she has a final smash ready, even though she could place the stiletto
= The stiletto's depth when an opponent is marked now depends on the marked player, rather than Keqing herself
= Stiletto detonation hitpause increased (base hitpause: 9 -> 15 | hitpause scaling: 0.7 -> 1)
= Fixed minor issue where Keqing is facing left and aiming the stiletto not in the same way as facing right
- Stiletto detonation hitbox is now crouch armorable
- Parrying the detonation will be able to hit keqing (probably doesn't mean much tbh)

F-Special:
+ Bottom hitbox angle lowered (50 -> 40)
+ Bottom hitbox knockback scaling increased (0.6 -> 0.75)

U-Special:
= The special button no longer needs to be held to continiue the attack, just a direction
= Keqing's horizontal and vertical speed is now limited on startup (hsp: min = -4, max = 4 | vsp: max = 2)

D-Special:
- The attack now has a 40 frame cooldown per use
- Keqing can now only have 1 afterimage at a time instead of 2 (This functionality was moved to a rune instead)

Starward Sword (Final Smash):
= When Keqing's has a ready burst, a sound will play
+ Keqing now has attack invincibility on the move, so it gives keqing i-frames just like the original game

Runes:
+ Added runes (A, B, C, D, E, G, H, I, L)

Update: 30 Mar, 2022 @ 9:46am

or so i thought

dw it's fixed now fr

Update: 30 Mar, 2022 @ 9:08am

i just fixed a bug with hurtboxes

Update: 30 Mar, 2022 @ 7:43am

v1.0