Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Secret Societies: Starborne Emissaries
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Update: 27 Aug, 2022 @ 8:55am

Updated for further Urban Complexity compatibility:
Elerium is now generated in cities with either a Laboratory or Institute of Technology building (maximum 1 Elerium per city).

Update: 25 Aug, 2022 @ 8:02am

Added Brazilian Portuguese translation.
Thanks to TheColdHands!

Update: 18 Jun, 2022 @ 7:53am

Updated for compatibility with the Third Alternative and Science Foundations policy cards and Magnus' Industrialist promotion.

Update: 27 Apr, 2022 @ 6:54pm

Prevented secret society buildings from always appearing on the tech/civic tree.

Update: 13 Apr, 2022 @ 5:50pm

Update: 2 Apr, 2022 @ 10:40am

Updated Elerium Plant:
Removed Production to copy Industrial zone adjacency.
Added +4 Production and +4 Science, which is applied to all cities within 6 tiles.
Adds missing citizen yields to match other power plants.

Update: 1 Apr, 2022 @ 4:08pm

Added proper support for Byzantium+Gaul DLC and Sukritact's Egypt rework - both have unique Industrial Zone districts that affected the Elerium Power Plant model.

Update: 31 Mar, 2022 @ 7:14pm

Fixed some graphical errors concerning the Elerium Power Plant model - some still exist, especially with mods that add new Industrial Zone buildings or district replacements.

Added mechanical support for JNR's Urban Complexity mods. Full graphical support coming soon.

Fixed the inability to convert between Nuclear and Elerium Power Plants.

Update: 30 Mar, 2022 @ 3:30pm

Initial release.