Crusader Kings III

Crusader Kings III

[OUTDATED] [SSR] Special Soldier Recruitment
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Update: 5 Apr, 2022 @ 5:11am

Nothing new, just forgot to do Localization

Update: 5 Apr, 2022 @ 4:55am

V1.1.1

- New special unit called Heavy Order Horsemen (tbh, i may change the name :P)
With that the Recruit Knight Decision now receive instead of Armored Horsemen it now get Heavy Order Horsemen.
- Added a new ai modifier for the christian decision
- Fixed pikemen not spawning in christian army decision

Update: 4 Apr, 2022 @ 9:24pm

v1.1

- AI can now take the decision. For the AI start to consider taking the decision he need atleast 1.2x resources than the cost, and some personality traits have more chance on making this decision than others. But just because he has enough resources does not mean he will take it, sometimes the AI prefers to build or take mercenaries while at war. This is the first time i'm tweaking with the AI so if there's anything wrong please report.
- Now the Pope cannot take this decision
- Removed the need of the DLC Northern Lords

Update: 2 Apr, 2022 @ 8:41pm

v1.0.2

- Changed the decision cooldown from 30 to 20 years. Because for the amout of soldier you get and the price, 30 years seemed alot of time. I've tested with 20 years and the experience was better, but if in the long run starts to be unbalanced I may change things again.

Update: 1 Apr, 2022 @ 10:57pm

v1.0.1
- Minor changes on how the Viking recruitment decision appear
- Changed Order Knights to two separate regiments, one with 300/300 and other with 200/200
- The decision now only appear on the top in the decision table, it should be at least

Update: 31 Mar, 2022 @ 9:09pm

v1.0