Rivals of Aether

Rivals of Aether

Dan Backslide
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Update: 10 Nov, 2023 @ 12:37pm

v1.24
Fixes / Other Changes
+ Angle 0 galaxy hotfix

Update: 10 Nov, 2023 @ 12:13pm

v1.23
Fixes / Other Changes
+ Fixed some bugs with letting other characters drive the Runabout (as well as optimized the code for it a little, and future-proofed it somewhat)
+ Added galaxy angle 0 stuff to Dora's kick and FStrong sweetspot

Update: 8 Nov, 2023 @ 4:06pm

v1.22
Fixes / Other Changes
+ Fixed some misc Runabout stuff with reflectors and bouncy objects
+ Matty can now ride Dan's runabout

Update: 3 Nov, 2023 @ 1:22pm

v1.21
Nerfs
- Runabout does a bit less damage and hitpause overall, requires more speed when not being driven, etc (not as much of a nerf as it may sound like, but it should make runabout a bit less annoying)
- Adjusted Larry's hitbox to be a bit smaller and less active, to make DStrong a little less annoying
Fixes / Other Changes
+ Adjusted a lot of things about Runabout like improving how it handles hitpause, speed thresholds, hitpause tweaks, and more. Runabout can now also hit walls
+ Fixed a bug where Dan sometimes couldn't re-enter the Runabout
+ Fixed some misc interactions

Update: 6 Oct, 2023 @ 1:35pm

v1.20
Buffs
+ Added horizontal SD prevention on hark USpecial

Update: 6 Oct, 2023 @ 12:28pm

v1.19
Buffs
+ Dora is now unaffected by Dan dying, and will stay if he dies
Nerfs
- Dora can now be killed by very powerful attacks (attacks that do like 40% in a single hit), or specific attacks (ex: Sol DAttack)
Fixes / Other Changes
+ Fixed Dora losing momentum if she tries to kick something (she will now only do this if grounded)
+ Fixed Dora's voice lines bugging out if she was reflected, and her kicks hitting herself if reflected
+ Added a voice line for Dora dying
+ Dora's voice lines should now play from Villager's location when pocketed

Update: 5 Oct, 2023 @ 4:12pm

v1.18
Nerfs
- Strongs now have 15 more frames of endlag before Dan can act on whiff, mostly to try make them a bit less safe and spammable (Dan can still cancel them just as early as before on hit though of course)
Fixes / Other Changes
+ Made more hitboxes not absorbable that were missed in the past (such as some FStrong, DStrong, and UStrong hitboxes). And kept FSpecial runabout hitboxes absorbable, but made them not destroy (so it still works but just not every frame)

Update: 22 Aug, 2023 @ 3:52pm

v1.17
Fixes / Other Changes
+ Made multiple hitboxes not absorbable (DAir book, Runabout, Dora's kick, DAttack doors, etc)
+ Made some hitboxes untargetable

Update: 20 Aug, 2023 @ 10:06pm

v1.16
Fixes / Other Changes
+ Fixed Dan's idle causing desyncs sometimes (Rivals moment)

Update: 20 Aug, 2023 @ 11:52am

v1.15
Buffs
+ If Dan gets launched by Dora's kick or the tavern doors from DAttack, he will have a launch hitbox which can hit other players, similar to his strongs
+ Increased sourspot launch hitbox kbs for DStrong (0.4->0.6) and FStrong (0.4->0.7) as they were kinda weak (particularly compared to UStrong which didn't have this problem). The launch hitboxes are also slightly larger
+ DTilt sweetspot now has a slightly lower angle (361->40)
+ Dan can now look at Father's Money
+ Dan can now cancel some taunts into other taunts, by pressing up/down/right/left/attack/special during them (also the 'no' taunt counts as right/left taunt now as well and not only attack, making it easier to input initially)
Fixes / Other Changes
+ Added a new visual effect on top of Dan + a smoke trail to indicate that he has a launching hitbox on him after being hit by certain moves
+ Dora now ignores hitboxes with effect 100 or 101 (can be useful for some interactions with specific characters, and is used by the new launch hitbox)
+ Added new SFX to DAttack, and added more sounds and effects for some normals
+ Added runabout music to Mikeymoo alt