Arma 3
Recondo[SP] Chapter 2: "Red Cross"
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Update: 7 Apr, 2022 @ 10:26pm

-Fixed trigger causing objective to not always succeed at "abondoned camp". Thanks to JonStyler for finding.

Update: 4 Apr, 2022 @ 9:36pm

- After I publish some of the other campaign missions, I am going to work on making enemy contact, enemy patrol locations, enemy defenses and size of units more randomized to inrcrease replay potential. For the mean time, I have just changed the probability of some enemy spawning.

Update: 4 Apr, 2022 @ 9:01pm

-Added Noise Cue when new message appears in sidechat at the request of Skullblits. Good idea!

Update: 3 Apr, 2022 @ 9:42pm

An updated and face-lifted version my previous LRRPs mission with a name change. Had some technical difficulties with the last save file.

If you played the other version, this one has:

-New main enemy camp location which improves path-finding for the player and also aids in finding cover during firefights
-Fixed and improved sidechat dialogue
-Removed some unneeded units
-Adjusted damage setting of some of the "Destroy Objective" objects, as they were way to hard than they should have been to destroy.
-New End mission parameters

Update: 3 Apr, 2022 @ 9:42pm