Total War: WARHAMMER III

Total War: WARHAMMER III

Cathay Warriors of The East (English Patch)
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THIS WILL NOT BE COMPLETELY TRANSLATED AS IT HAS BEEN COPIED AND PASTED
it is too much to translate into english wording but is mostly all self explanatory.

During this time, after collecting information from everyone and comparing the attributes of various units in Hammer 1 and Hammer 2, I noticed that many of the strength problems actually came from the blood and output capabilities of the mods.
Their excessive vitality made them too strong even for a moderate attribute mod, while others had too much output for the same unit. We have made a second balance update to address this.

Aurora Rats
It's time for everyone's favorite little rat to get knifed! In fact, the rat's output and blood volume were so over-the-top that it put the old farmers to shame.
So an all-around balance adjustment was made to them, from survivability to output to unit characteristics (how can they have psychological immunity) to troop size: how can the Aurors have so many rats?
Recruiting fee adjusted from 150 to 180
Maintenance cost adjusted from 50 to 75
Morale adjusted from 55 to 48
Blood adjusted from 100 to 52
Number of men adjusted from 160 to 140
Defense adjusted from 20 to 18
Adjusted weapon power from 8+18 to 15+10
Removed psychological immunity feature
Added cannon fodder feature
Added headscratcher trait

Turbulent Dragon Samurai
Rampaging warriors have too much life, give them the human blood they deserve.
Adjusted lifesteal from 100 to 65
Counterstep adjusted from 20 to 15

Order Banner Zhenbian Army
The life stats of the town's border troops look towards Yu Yong.
Blood adjusted from 120 to 61

Ying Yang Town Border Army
Life stats were adjusted along with the banner town border army, the overpowered musket is now similar to the power of the imperial musket.
Blood was adjusted from 120 to 61
Ranged modified from 160 to 145
Long-range power adjusted from 8+16 to 5+17
Reload time adjusted from 11 to 12

Burning Dragon Cavalry
Give the Dragon Cavalry the same amount of blood as the Jade Rifle Cavalry, slightly reducing the shotgun's firing range and speeding up the reloading speed.
Adjusted blood count from 120 to 92
Range adjusted from 140 to 130
Long-range power adjusted from 6*1+4 to 6*1+2
Removed long-range ammo anti-step bonus
Refill time adjusted from 8 to 6

Aurora Shooting Army
Give the Iron Hail Singijeoners a face. It's unfair to recruit these Kislevs at the beginning of the game, they should be 3 soldiers in Kislev.
Adjusted blood volume to 52
Adjusted to 3 soldiers
Recruiting cost adjusted to 900

Selected front Longchamps
After the last big weakening, the performance of the Longchamp army began to be reasonable. However, because of the reduction in troop size, the overall life value has dropped too much to match the status of a five-book cavalryman, increasing their blood.
Blood was adjusted from 92 to 132

Feathered Dragon Horse Riders
Dragon Horse Rider also because of the same reason life value is too low, so increased the overall life value, by the way his output performance is good enough, remove the anti-step bonus.
Adjusted blood volume from 180 to 225
Removed anti-step bonus

Dragon court sword shield heavenly soldier
Adjusted to the equivalent of Dragon Guard's blood, in addition to his shield can provide 15 points of close defense, the previous balance did not take this into account, now give him a more reasonable close defense stat.
Blood adjusted from 120 to 72
Defense adjusted from 47+15 to 32+15

Dragon court halberd heavenly soldier
What are you looking at, you are also a dragon
Blood adjusted from 120 to 72

Earth Town Guard
Their life value is really a bit too much, in addition to slightly weaken their weapon power, 8 points more counter-step as the corresponding characteristics with the Heavenly Hidden Guard.
Blood volume adjusted from 180 to 112
Weapon power adjusted from 20+22 to 20+15
Increase 8 Countersteps

Tianzhen Fuzhi Hidden Guard
Adjusted blood from 260 to 222

Aurora Divine Crane Army
The modifications to the Divine Crane Army really took some brainstorming. If we need to leave openings in the position for them to shoot, then the extraordinary range becomes very strange. If we pull them out of the position for output, then the balanced melee attack and defense and blood will make them shatter at the touch. Finally decided to give them the characteristics of sneak and sniper, now transformed into a sniper on the battlefield!
Blood volume adjusted from 108 to 61
Shooting distance adjusted from 250 to 230
Fill speed adjusted from 6 to 8
Add sneak sniper feature

AURORA
We need more feedback on the balance of this unit, if you have any idea, please contact me immediately in the comment section.
Blood amount adjusted from 150 to 110
Damage of Demon Cannons adjusted from 10+15 to 5+10
The range of the cannon has been adjusted from 100 to 90.

Translated with www.DeepL.com/Translator (free version)

Update: 7 Apr, 2022 @ 10:12pm

Update: 7 Apr, 2022 @ 5:29am

Update: 5 Apr, 2022 @ 9:20am