Total War: WARHAMMER III

Total War: WARHAMMER III

SWO-RD - Sieges rework and diversity
Showing 1-10 of 40 entries
< 1  2  3  4 >
Update: 17 Jun @ 12:24pm

Updated for version 6.2.

Update: 28 Mar @ 5:40am

Updated for version 6.1.

Update: 16 Dec, 2024 @ 2:06am

Updated for 6.0.0:
- Melee weapon damage updated, new weapons added
- Splash attack NOT changed, waiting for CA correction...

Update: 3 Nov, 2024 @ 11:47pm

Updated for 5.3
- CA changes reported
- Damage to building reduced further for most weapons.

Update: 10 Oct, 2024 @ 11:39pm

Updated for 5.2.7, checked.
- Checked of the tables against CA thanks to new RPFM feature.
- Fixed a few differences (changes from CA in previous patch or DLC not properly reported to the mod)

Update: 20 Aug, 2024 @ 9:32am

Updated for 5.2;
- Goblin and orcs spear/sword

Update: 11 Aug, 2024 @ 5:55am

Balance changes
- Reduced number of burst for Lizardmen magic tower. With their pexlosion, it would much too powerful.
- Increased the number of bursts for small arms towers.
- Firing arc increased to 170.
- Remove replenish ammo effect (exploit bug: clicking several time increase ammunition everytime, instead of being passive on a longer time)

Update: 26 Jun, 2024 @ 3:53am

Updated for 5.1.0: Melee weapon damage updated, karanak added

Update: 20 May, 2024 @ 11:36pm

Melee weapon damage updated, new weapons added

Update: 15 Mar, 2024 @ 5:13am

Fixed icons for Empire deployable towers