DayZ
DayZ-Expansion-Missions
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Update: 23 Sep, 2022 @ 2:04pm

Update 1.7.15
Added:
  • AI: Weather will affect ability to detect players.
  • AI: At night, if AI don't have NVG or NV optics, players will only be detected in a 100 m radius.
  • AI: When loosing line of sight, AI will go to last known player position and search around the area until threat level decays.
  • Core: Added a few new icons.
  • Groups: Added log messages when a player joins/leaves a group if enabled.
  • Market: Prevent selling of vehicles that have any passengers.
  • Missions: Added airdrop flare ammunition.
  • Navigation: Added server setting "CompassBadgesColor" in MapSettings.json to define the color on the compass HUD badges.
  • Quests: Display configured attachments on quest reward items in quest menu/log.

Changed:
  • AI: Give jumping/climbing a higher cost so pathfinding may find a way around obstacles that can only be jumped by Zs.
  • AI: Require line of sight for entering pursuing/fighting state.
  • AI: Increased likelihood of AI shooting through openings like windows.
  • AI: Gasmask filters do not deplete if worn by AI.
  • BaseBuilding: Allow shorter codes than maximum code length set in settings.
  • Book: Player status tab no longer depends on Groups or main Expansion mod.
  • Missions: Reduced default player called airdrop speed to 126 km/h.
  • Missions: Airdrop planes will not anymore spawn from the closest side of the map to the drop location.
  • Missions: Changed the behaviour handling MinMissions and MaxMissions to slowly reach MaxMissions instead of spawning all of them at once.
  • Quests: Skip quest configuration (JSON) files that cannot be parsed on load completely.
  • Vehicles: Prevent players from getting in a vehicle if it is winched.

Fixed:
  • AI: Namalsk: Added a workaround for AI not shooting players unless crouched due to Namalsk LEHS slot proxy messing with player geometry.
  • AI: Fixed guards not being able to decide which direction to turn when standing still with player nearby.
  • AI: (Visual) Fixed rapid eye blinking while turning when standing still.
  • AI: (Visual) Fixed head movement in relation to aiming.
  • AI: Fixed patrol not continuing waypoint traversal if leader killed unless other threats near or leader body despawns.
  • AI: Fixed patrol going back to first waypoint if leader killed.
  • BaseBuilding: Restored hologram raycast to correctly working vanilla 1.15 state (fixes objects placed on floors/ramps being angled if the terrain beneath is not flat).
  • Main: Fixed night vision battery indicator if having NVG on helmet and wearing any eye gear.
  • Market: Use "can sell" check for money items as well (should fix possibility of dogtag being removed from player slot if used as currency).
  • Market/Vehicles: Added workaround for vehicle inventory not being initialized on client if not close to vehicle (vanilla issue).


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 23 Sep, 2022 @ 12:01pm

Update 1.7.14
Added:
  • AI: Weather will affect ability to detect players.
  • AI: At night, if AI don't have NVG or NV optics, players will only be detected in a 100 m radius.
  • AI: When loosing line of sight, AI will go to last known player position and search around the area until threat level decays.
  • Core: Added a few new icons.
  • Groups: Added log messages when a player joins/leaves a group if enabled.
  • Market: Prevent selling of vehicles that have any passengers.
  • Missions: Added airdrop flare ammunition.
  • Navigation: Added server setting "CompassBadgesColor" in MapSettings.json to define the color on the compass HUD badges.
  • Quests: Display configured attachments on quest reward items in quest menu/log.

Changed:
  • AI: Give jumping/climbing a higher cost so pathfinding may find a way around obstacles that can only be jumped by Zs.
  • AI: Require line of sight for entering pursuing/fighting state.
  • AI: Increased likelihood of AI shooting through openings like windows.
  • AI: Gasmask filters do not deplete if worn by AI.
  • BaseBuilding: Allow shorter codes than maximum code length set in settings.
  • Book: Player status tab no longer depends on Groups or main Expansion mod.
  • Missions: Reduced default player called airdrop speed to 126 km/h.
  • Missions: Airdrop planes will not anymore spawn from the closest side of the map to the drop location.
  • Missions: Changed the behaviour handling MinMissions and MaxMissions to slowly reach MaxMissions instead of spawning all of them at once.
  • Quests: Skip quest configuration (JSON) files that cannot be parsed on load completely.
  • Vehicles: Prevent players from getting in a vehicle if it is winched.

Fixed:
  • AI: Namalsk: Added a workaround for AI not shooting players unless crouched due to Namalsk LEHS slot proxy messing with player geometry.
  • AI: Fixed guards not being able to decide which direction to turn when standing still with player nearby.
  • AI: (Visual) Fixed rapid eye blinking while turning when standing still.
  • AI: (Visual) Fixed head movement in relation to aiming.
  • AI: Fixed patrol not continuing waypoint traversal if leader killed unless other threats near or leader body despawns.
  • AI: Fixed patrol going back to first waypoint if leader killed.
  • BaseBuilding: Restored hologram raycast to correctly working vanilla 1.15 state (fixes objects placed on floors/ramps being angled if the terrain beneath is not flat).
  • Main: Fixed night vision battery indicator if having NVG on helmet and wearing any eye gear.
  • Market: Use "can sell" check for money items as well (should fix possibility of dogtag being removed from player slot if used as currency).
  • Market/Vehicles: Added workaround for vehicle inventory not being initialized on client if not close to vehicle (vanilla issue).


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 25 Aug, 2022 @ 2:50pm

Update 1.7.9
Added:
  • AI: Added separate despawn time for patrols.
  • AI: Added separate accuracy settings per patrol.
  • Core: Added a fix for vanilla issue with zoomable scopes that have multiple optics which was introduced in DayZ 1.17.
  • Core: Added parameter to make normal items spawned through `.map` files (not recommended!) untakeable.
  • Core: Added ability to remove world objects via `.map` files.
  • Hardline: Added separate use rarity settings for market purchase/sell.
  • Main: Added ability to specify HUD indicator colors for stamina bar, energy, water, temperature, blood and health to general settings.
  • Market: Added support for arbitrary images in market category settings.
  • Market: Added proper ATMs (three color variants).
  • Market: Added three currencies as banknotes (USD, Euro, Hryvnia).
  • Quests: Added configuration option if AI can be looted for AI camp/patrol quest objectives.
  • Quests: Added option to spawn quest reward items with attachments.
  • Vehicles: Added some more logging options (vehicle deleted/entered/seat switched/left/started/stopped/attachment detached).

Changed:
  • AI: Adjusted threat levels so distance is the main determining factor if enemies are close.
  • AI: Ignore bushes for line of sight to avoid players being able to abuse them for making AI strafe endlessly.
  • AI: Slightly increased chance for shooting over melee and shortened reload cycle.
  • AI: Dropped weapon of unlootable AI can no longer be picked up.
  • AI: Prevent AI going into deep water.
  • BaseBuilding: Updated hologram code to be in line with vanilla changes.
  • BaseBuilding: Minor correction in simplified chinese translation.
  • Hardline: Increased default trader min/max required humanity thresholds.
  • Hardline: Removed hero & bandit trader conditions (use min/max required humanity instead).
  • Main: Removed forum/feedback tracker link from main menu newsfeed.
  • Main: Don't show deathscreen stats button if stats not yet received.
  • Market: Changed market item sell price percent to bfloat16.

Fixed:
  • AI: Added workaround for item in hand sync issues since DayZ 1.18 (not a 100% fix for visuals, if leaving and then re-entering network bubble, AI need to start attacking for item in hand to snap to correct position).
  • Chat: Fixed messages getting cut off if sender name too long.
  • Core/Vehicles/Weapons: Fixed missing spraycan description.
  • Hardline: Fixed many small issues.
  • Hardline: Added workaround for vanilla issue T167065 (broken integer comparison when one number is negative and close to or equal to int.MIN).
  • Main: Default mapping: Fixed ivys and building interiors without collision not loading.
  • Quests: More reliable cleanup of quest items/stashes from previous sessions.
  • Quests: Fixed collection quest objective deleting all stacks when turning in quest.
  • Quests: Fixed unintended hard Book dependency.
  • Vehicles: Fixed fuel consumption of vehicles being higher than intended (this also works around related vanilla issue T164047).
  • Vehicles: Implemented fall damage protection differently during placing player on ground when reconnecting to avoid issues with not taking damage anymore.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 30 Jul, 2022 @ 8:47am

Update 1.7.4
Added:
  • Core: Prevent being able to split stacks in locked inventory.
  • Core: Added explosion damage system and settings (default enabled for Expansion Basebuilding, but can be enabled for any item) for more consistent explosion damage to items (e.g. basebuilding parts).
  • NameTags: Added two new settings "PlayerTagsColor" and "PlayerNameColor".
  • Market: Added a new setting "VehicleKeys". If not empty, will spawn one of the keys (selected randomly) on the player after buying a vehicle and lock it if it's an Expansion or MuchCarKeys key.
  • Market: If Hardline is loaded, the trader settings "MinRequiredHumanity" and "MaxRequiredHumanity" will be available.
  • Quests: Added handling and logic for new quest objective type - crafting.

Changed:
  • AI: If faction given in `.map` file, it will override default AI NPC passiveness.
  • AI: Changed empty menu item in AI radial menu (if player has no group or is the only group member) to close menu when selected.
  • AI: Changed aiming to take into account target movement speed and angle. Useful accuracy range is now larger and there may be the need to adjust (lower) min/max settings to approximate previous effective accuracy.
  • AI: Always react to player if AI has LOS even if no weapon in hands.
  • BaseBuilding: Removed build and repair actions from crowbar.
  • Core: Moved vanilla fixes to own PBO for easier tracking and added fix for issue T163613.
  • Core: Removed unused safezone `Type` setting.
  • Core: Prevent chemical poison (and by extension, contaminated areas) from making players bleed and sick if exposed to it in a safezone. Note that this will NOT cure players if they got exposed outside a safezone!
  • Hardline: Removed force consume/drink actions handling.
  • MapAssets: Made functional bldr versions of a few items indestructible (`bldr_Candle`, `bldr_Chemlight_*`, `bldr_PortableGasLamp_Prop`, `bldr_fireplace`, `bldr_fire_barrel`, `bldr_Spotlight`).
  • NameTags: Renamed the settings "ShowPlayerTagsInSafeZones" and "ShowPlayerTagsInTerritories" to "OnlyInSafeZones" and "OnlyInTerritories".
  • SpawnSelection: Hide vanilla and COT debug monitor (if enabled in serverDZ.cfg) while the spawn selection menu is shown.
  • Vehicles: Added warning notifications to unfinished, development versions of vehicles (`Vehicle_Expansion*`) and automatically delete them if spawned in the non-diag version of DayZ, removed a few that caused client CTD when spawned accidentally.
  • Weapons: Tweaked the MP5A5 and MP5SD.
  • Weapons: Expansion Longhorn, Expansion Flaregun and Expansion M79 are now exact replica of their vanilla counterparts and will be removed in a few months.

Fixed:
  • AI: Fixed unconscious AI still getting targeted by Zs and animals.
  • BaseBuilding: Use vanilla slot icon support.
  • BaseBuilding/Core/MapAssets/Weapons: Fixed CanDisplayAttachmentSlot overrides to be in line with DayZ 1.18 changes (use slot ID instead of slot name).
  • BaseBuilding: Fixed attach to construction action for Expansion BaseBuilding.
  • Book: Fixed numerous UI and usability issues with territory and party related pages.
  • Groups: Fixed name missing on group member markers and optimized marker sync.
  • Groups: Fixed group HUD not updating player health/blood.
  • Groups: Fixed group HUD not showing player stance.
  • Groups: Fixed group HUD not working after reconnect.
  • Main: Fixed player list tooltips (when enabled) using cached values for the wrong player(s).
  • MapAssets: Fixed bldr firebarrel making periodic "open" sounds while burning.
  • Navigation: Fixed group member list missing in map sidebar.
  • Navigation: Fixed powered state of GPS item not being recognized when dropping and picking back up.
  • SpawnSelection: Don't needlessly pre-empt cooldown processing on client and moved cooldown processing on server to be last step before teleporting player.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 15 Jul, 2022 @ 4:39am

Update 1.7.2
Added:
  • AI: Added shamans faction. They are friendly to other shamans as well as Zs and animals and won't get attacked by them.
  • AI: Added formation to patrol settings.
  • AI: Added waypoint interpolation to patrol settings.
  • Quests: Added a quests template for a auto-start quest (Quest ID: 26) for Chernarus and Namalsk.
  • Quests: Added display of action objectives in the quest HUD.

Changed:
  • AI: Improved obstacle avoidance.
  • AI: Aiming improvements. Scopes and where the target is in the zeroing range affect accuracy. Aim always 100% accurate on Zs and animals.
  • AI: Increased aggroing distance for passive players.
  • BaseBuilding: Partially override vanilla damage system on Expansion basebuilding for more consistent explosion damage.
  • Core: Optimization of player data syncing. Much less data is sent and much less frequently.
  • Quests: The overall design of the quest menu has been adjusted to better fit the rest of the game UI.

Fixed:
  • AI: Fixed formation never recalculating while moving.
  • AI: Fixed prematurely leaving bandaging state.
  • BaseBuilding: Fixed marker click event of COT territory manager map markers.
  • Chat: Fixed NULL pointer if chat message arrives before all chat lines have been created.
  • Hardline: Fixed rank.
  • Quests: An issue has been resolved where items with a quantity not getting counted correctly for collection objectives.
  • Quests: The quest list of the quest menu will now allow you to scroll through the list correctly if there is more than 20 quest entries to display.
  • Quests: An issue has been resolved where players could accept a repeatable quest on the quest turn-in NPC.
  • Quests: An issue has been resolved where players did not receive the correct number of items for the quest reward.
  • Quests: An issue has been resolved with the quest system not loading and spawing in objects from .map files defined in the quests "ObjectSetFileName" parameter.
  • Vehicles: Fixed Gunther skins.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 1 Jul, 2022 @ 1:39pm

Update 1.7.0
Added:
  • AI: Added support for dynamic patrols on any building (just give the config type name as ClassName in AIPatrolSettings).
  • AI: Made min and max patrol spread radius configurable.
  • AI: Added spawn passive AI entry to debug menu.
  • AI: Added setting PlayerFactions to make player automatically join a faction on connect.
  • AI: Added mercenaries faction. They are hostile to everyone except other mercenaries and passive factions.
  • Core/Market: Support setting faction (if AI mod loaded), loadout, name and whether or not trader entity can be looted via map files.
  • Hardline: Added new mod DayZ-Expansion-Hardline (humanity, item rarity and more).
  • Market: Added DayZ 1.18 items to default market files.
  • Missions: Add support for setting faction (if AI mod loaded), gear, loadout and whether or not entity can be looted to airdrop entity (Infected) spawner.
  • Quests: Added new mod DayZ-Expansion-Quests.

Changed:
  • AI: If unjamming fails 5 times in a row, drop weapon.
  • AI: Removed some unnecessary delays.
  • AI: Changed the way weapon is dropped.
  • AI: Changed faction names in patrol settings from all uppercase to capitalized case.
  • AI: Removed HOLD, PATROL and REVERSE aliases (existing patrol settings will be auto-converted).
  • AI: Reduced number of AI in default patrols.
  • Core: Changed static NPC base class to inherit from DayZPlayerImplement.
  • Licensed: Moved vehicle data to Licensed to get rid of Vehicles dependency.
  • Market: Removed unused TraderName and ZoneName from market files.
  • Market: AI traders are now completely passive (won't attack Zs/animals until attacked by them).
  • Missions: Set default contaminated area events to disabled since they are meant as examples only and are in conflict with vanilla contaminated areas.
  • Navigation: Changed GPS HUD image.
  • Navigation: Refactored inventory check for compass, map and GPS items.
  • Navigation: Repositioned group HUD.
  • Vehicles: Tweaked utility boat and Zodiac boat view geometry for better interactions.

Fixed:
  • AI: Random generator was never updated, leading to less random events (e.g. jammed weapon).
  • AI: Fixed passive faction not becoming hostile when attacked via other means than fists.
  • BaseBuilding: Fixed Expansion basebuilding not taking damage from some explosive types.
  • Missions: Ignore disabled missions.
  • Navigation: Fixed HUD not updating while the inventory menu is open.
  • Vehicles: Fixed Gunther hood/trunk not using vanilla inheritance and thus missing public scope.
  • Vehicles: Fixed missing public scope for UAZ hood/trunk.
  • Vehicles: Reverted UAZ rear suspension compression and damping values to fix screeching wheels.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 14 Jun, 2022 @ 5:09am

Update 1.6.74
Added:
  • AI: If item in hand is powered and can be switched, will switch it on/off when entering/leaving combat.
  • AI: Added a passive faction that will not fight other AI or players unless attacked by them and won't pick up weapons (will still fight animals and aggroed Infected).
  • BaseBuilding: Added a new setting "TerritoryAuthenticationRadius". Players need to be inside said radius to be able to accept (not receive!) a territory invite. If using (e.g.) Expansion Spawn Selection, this can be used to prevent flag respawn scumming via territory member juggling.
  • Core: Loadouts: Added support for named sets (if several sets have the same class name, only one of them will be selected).

Changed:
  • AI: Renamed waypoint behavior "REVERSE" to "ALTERNATE" (former name will still work but its use is deprecated).
  • AI: Changed all default patrols with waypoint behavior "LOOP" to "ALTERNATE" (i.e. backtrack after reaching final waypoint, then repeat) and made "PATROL" synonymous to "ALTERNATE".
  • AI: When running out of ammo and there is enough space in inventory or a free shoulder slot, AI will put their weapon away instead of dropping it.
  • Animations: Updated animations for DayZ 1.18.
  • BaseBuilding: Removed tolerance for inside check from floors to prevent interacting from below when crouched.
  • Core: Loadouts: Gave all armed loadouts at least one spare mag/ammo in inventory.
  • Main: Load Expansion mapping (if enabled in general settings) on mission start instead of after delay.
  • Missions: Increased airdrop container health and armor.

Fixed:
  • Core: Loadouts: Fixed cargo of sets not being able to spawn on the hierarchy root (i.e. the player entity) if any set does not also contain a suitable cargo container (e.g. clothing).
  • Main: Fixed player list tooltip not using translated text.
  • Main: Gave chicken rabbit blood.
  • MapAssets: Restored open/close sound for bldr firebarrel.
  • Navigation: Fixed wrong use of StringLocaliser for player marker arrow.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 23 May, 2022 @ 2:04pm

Update 1.6.70
Added:
  • AI: Added a new file "AIPatrolSettings.json" (inside your mpmissions/your mission/expansion/settings) which replaces "init_eAI.c". If you want to keep using the old file, you will have to download the updated init_eAI.c we have shared on our Discord (we won't support it officialy, it will be up to the community to maintain it).
  • AI: [AIPatrolSettings] Added Crash Patrols. They can spawn at heli and police wrecks as well as contaminated zones.
  • AI: [AIPatrolSettings] Added "Chance" setting. It can go from 0.0 to 1.0 (0% to 100%).
  • AI: [AIPatrolSettings] Added "CanBeLooted" setting. 0 for false (can't) and 1 for true (can).
  • AI: [AIPatrolSettings] Added "UnderThreatSpeed" setting. Similar to "Speed" but this will apply only during fights.
  • AI: [AIPatrolSettings] Added "WaypointsSpreadRadius" setting. Allows waypoints to be placed randomly around spawn point. Any value below 0 will generate random waypoints. Any value above 0 will use this radius for each waypoint. Set to 0 to disable this system.
  • AI: Added support for swapping to firearm from inventory.
  • AI: Will pick up weapons from ground in vicinity if no item in hand and no weapon in inventory.
  • AI: Will bandage themselves when left alone and bandage/rag in inventory.
  • AI: Added Guards faction (will not attack other guards and will only attack everyone else if they raise their weapon).
  • AI: Added option for unlimited reload (still needs a spare mag or ammo in inventory, but it will automatically refill).
  • Spawn Selection: Added loadout system.
  • Spawn Selection: Cooldowns will now persist over server restarts.

Changed:
  • AI: [AIPatrolSettings] "Behaviour" setting can now accept "HOLD OR PATROL", "PATROL" (equivalent to LOOP) and "HOLD" (equivalent to HALT).
  • AI: [AIPatrolSettings] "Speed" setting can now accept "RANDOM".
  • AI: [AIPatrolSettings] "Faction" setting can now accept "RAIDERS" (equivalent to INSURGENT).
  • AI: Drop item in hands when falling unconscious, pick it back up after waking.
  • AI: Disabled vaulting over building edges and re-enabled climbing on low buildings (sheds etc) and wrecks.
  • AI: Disabled pistol melee (they will use their fists instead) to prevent messed up hand animation state.
  • AI: Projectile damage calculation is now done more accurately.
  • Core: Generate default Loadouts on startup and move to ExpansionMod/Loadouts.
  • Core: Safezones: Implemented a different way to prevent damage (no longer uses godmode, so status effects can kill you if you're careless).
  • Core w/ AI: Safezones: Factions are no longer temporarily reassigned in safezones.

Fixed:
  • AI: Fixed despawning AI group after being killed by the player while the player is still near one of the dead AI.
  • AI: Fixed patrols not despawning correctly and still spawning a new group.
  • AI: Fixed AI being teleported away from Contaminated Areas and prompting the message to players.
  • AI: Fixed weapon manager sometimes getting stuck in reloading and unjamming states by adding a timeout (AI will stagger momentarily, then continue on).
  • AI: Fixed swapping to melee from inventory causing hand desync.
  • AI: Fixed melee breaking after a few attacks with certain weapons (e.g. baseballbat).
  • AI: Fixed initial formation transform not being set.
  • AI: Fixed weapon sometimes not lowering when entering idle.
  • AI: Fixed projectile damage not transferring to attachments.
  • Spawn Selection: Fixed missing mouse pointer if toggling fullscreen in spawn selection menu.
  • Vehicles: Fixed engine state client desync when running out of fuel.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 21 Apr, 2022 @ 5:00am

Update 1.6.65

Changed:
  • AI: Renamed eAIBase::OverridePosition to eAIBase::eAI_OverridePosition to work-around a conflict with GameLabs.
  • BaseBuilding: Adjusted energy consumption of raid tools so when full they are guaranteed to last for the configured amount of raid cycles.
  • Gravecross: Changed the method by which items are moved to the cross.
  • Groups: Hide the group HUD when a menu is opened.
  • Main: Removed dependency on BaseBuilding, Book, Vehicles and Weapons mods.
  • Main: Spawn Select: Disabled placing player at temporary safe position while spawn menu is open.

Fixed:
  • BaseBuilding: Fixed container raiding.
  • Chat: Fixed chat not always scrolling to new messages.
  • Chat: Fixed chat messages sometimes getting cut off (this fix may not be 100%).
  • Chat: Fixed chat getting cleared on respawn and not upadating until changing chat font size in client settings.
  • Chat: Fixed admin chat not being available when using VPP Admin Tools.
  • Core: Fixed some issues with player attachment.
  • MapAssets: Fixed missing scripts.
  • Vehicles: Fixed "Open" action showing when sitting in a boat.
  • Vehicles: Fixed autohover keybind not working.
  • Vehicles: Fixed missing check for fuel when starting helicopter or boat engine.
  • Vehicles: Fixed log spam (if vehicle logging enabled) when vehicle destroyed.
  • Vehicles: Fixed heli fuel consumption.
  • Vehicles: Fixed vanilla vehicle checks not running for cars.
  • Vehicles: Fixed helicopters jolting on ground.
  • Vehicles: Fixed helicopter and boat headlights.
  • Weapons: Moved internal skin folders configuration into Weapons mod.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 14 Apr, 2022 @ 5:33pm

Update 1.6.57
Added:
  • AI: Merged eAI Experimental into new mod DayZ-Expansion-AI. New features: Melee combat, dropping firearm when all mags depleted, ability to reload bolt action rifles, ability to enter vehicles when in same group as player, standing up when waking from uncon (looks a bit iffy), fighting predators if they come close (within ~25m), various bugfixes.
  • Core: ModStorage v5. After DayZ 1.17 releases, you only need to wipe when adding *CF* for the first time, and when you remove *Core*. Other Expansion mods can be added/removed without wiping. After (if... PR is awaiting review) ModStorage v5 gets included in CF, you also won't need to wipe when adding CF (only when removing it again).
  • Core: Added notification scheduler.
  • Groups: Added an action to invite a player to your own group.
  • Groups: Added group member HUD to display group members health, blood and other status effects.
  • Groups: Added COT group manager.
  • Main: Added an optional cooldown system for the spawn selection.
  • Market: Added close button to market menu.
  • Market: Added support to customize headgear in the item manager.
  • Market: Added default market category settings for gardening items.
  • Navigation: Added quick delete buttons to map marker list entries.
  • Navigation: Added setting to automatically place a personal marker at position of last death.
  • Vehicles: Added Expansion Keychain for Car Keys, includes 10 colored variants.
  • Vehicles: Added black variant of the MH-6 Little Bird.

Changed:
  • Animations: Player animations for vehicles and weapons are now in a separate mod DayZ-Expansion-Animations.
  • BaseBuilding: Base building is now a separate mod DayZ-Expansion-BaseBuilding.
  • BaseBuilding: Enabling COT or VPP admin tools now grants permission to build and dismantle in another player's territory.
  • Chat: Chat is now a separate mod DayZ-Expansion-Chat.
  • Groups: Groups is now a separate mod DayZ-Expansion-Groups.
  • Main: Expansion props now have proper textures and shaders.
  • MapAssets: Several map props are now in a separate mod DayZ-Expansion-Map-Assets.
  • Market: Moving AI traders will now stop when interacted with (requires DayZ-Expansion-AI).
  • Missions: Airdrops are now in a separate mod DayZ-Expansion-Missions.
  • Navigation: Map, markers and GPS are now in a separate mod DayZ-Expansion-Navigation.
  • Navigation: Icon list in marker edit window is now sorted alphabetically.
  • Navigation: Marker edit & create window is now always centered on screen.
  • Vehicles: Improved helicopter physics.
  • Vehicles: Improved towing.

Fixed:
  • BaseBuilding: Fixed garden plot not being placeable outside of own territory if AllowBuildingWithoutATerritory was set to false or inside of enemy territory even if whitelisted.
  • Book: Fixed an issue with toggling the invite permission of a group member in the party book menu.
  • Book: Fixed setting group member permissions.
  • Groups: Fixed member permissions.
  • Main: Removed "unpin" action from M203 round.
  • Market: Fixed an issue with the market view being reset after selling or purchasing an item when a drop-down filter option is selected.
  • Navigation: Fixed name not getting displayed next to the player arrow marker.
  • Navigation: Fixed icon list in marker edit window not showing all entries.
  • Navigation: The GPS now supports the Banov map properly.
  • Vehicles: Fixed LHD popping in and out when viewed from extreme angles / positions.
  • Vehicles: Fixed Bus wheels sinking in the ground. Buffed the engine slightly for better offroad/uphill performance.
  • Vehicles: Vodnik engine parts can now receive damage and the engine can be repaired with the pipewrench.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki