XCOM 2
A Requiem For Man: Gameplay Mutators
Showing 91-100 of 153 entries
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Update: 20 Jul, 2024 @ 1:47am

Small fix for some visual bugs, no gameplay changes.

Update: 17 Jul, 2024 @ 8:34am

Small fix for the Blitzkrieg perk's stat buffs not properly being lost.

Update: 17 Jul, 2024 @ 8:29am

Reworked Bioelectric Skin Dark Event Mechanics to be less prone to odd behavior when dealing with Line of Sight Jank.

Update: 2 Jul, 2024 @ 11:20pm

Minor optimizations

Update: 2 Jul, 2024 @ 8:07am

Updated Darkest Dawns Localization and added configurability options for the SWO.

Update: 2 Jul, 2024 @ 1:31am

Added the Darkest Dawns Second Wave Option

Update: 1 Jul, 2024 @ 8:43am

Tweaked Breakthrough Meld Variant based on community feedback
Now only gives ADVENT Melee Resistance instead of Melee Immunity, reducing their damage by half
Fixed Blood Tide triggering when enemies are not in Red Alert.

Update: 1 Jul, 2024 @ 12:29am

Added the Embraced Endings SWO
Improved SWO Code
Reworked some Dark Event Code
Improved Long War Compatibility of some Dark Events
More LW Compat Updates to come!

Update: 29 Jun, 2024 @ 8:36pm

6/29 Update - Total Rework of Wounds and Requiems
Stat Shuffling Mechanic - Removed.
Players can gain Access to Unique Perks through Wound and Requiem Traits.
Wound Trait Levels will naturally upgrade over time.
Wound Traits and Requiem Traits can be helpful or harmful in equal measure. Or both.
Added the Winter Wound/Requiem Progression Branch.
Added the Dawn Wound/Requiem Progression Branch.

Update: 23 May, 2024 @ 9:02pm

Fix for a bug that could result in some aliens benefiting from a dark event that they shouldn't benefit from.