XCOM 2
A Requiem For Man: Gameplay Mutators
Showing 21-30 of 153 entries
< 1  2  3  4  5 ... 16 >
Update: 24 Jun @ 12:24pm

A couple tweaks, code improvements, and a minor cosmetic fix.

Update: 20 Jun @ 12:23am

Fixed a crash that could be triggered by an interaction between the (BETA) Notoriety Mechanics and other mods

Update: 15 Jun @ 5:50pm

Added config for Wanted Outlaws that should allow Better Second Wave Mod Support to enable/disable it mid-campaign.

Update: 15 Jun @ 5:26pm

Added an additional Second Wave Option for BETA testing, Wanted Outlaws.

Update: 14 Jun @ 4:03pm

Fix for a bug that could allow the Lasting Trauma dark event to be played while not actually doing anything

Update: 13 Jun @ 8:52am

Fixed a bad interaction with basegame code that could cause some nasty effects to take effect when not supposed to.

Update: 9 Jun @ 1:53am

More fun additions and modifications!

Update: 4 Jun @ 12:23pm

A few tweaks and bugfixes

Update: 2 Jun @ 12:34pm

Small localization fix

Update: 1 Jun @ 4:05pm

Styling on these updates with extra fanciness