XCOM 2
[WOTC] LordAbizi's Officer-class Mod
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Update: 4 Apr, 2023 @ 11:34pm

While working on a mod that will make this class obsolete (:eyes:), I have discovered that the last update broke Fire Discipline. This is now fixed.

Update: 11 Mar, 2023 @ 2:25am

Corrected a VERY bad piece of code that was apparently present from Pavonis' old day-1 mods. This may or may not have caused crashes at end of missions. Potentially, you should experience less of those crashes now when using officers with Defilade or the other Aura abilities.

Huge thanks to Tedster for discovering this issue and bringing it to my attention.

Update: 16 Oct, 2022 @ 10:57pm

A small localization update, to better communicate which ranks have mutually exclusive abilities. This is now written in red at the end of the class summary.

Update: 2 Sep, 2022 @ 5:10am

The Intel-focus bar now has a new fancy icon, courtesy of RustyDios!

Update: 28 Aug, 2022 @ 5:36am

Apparently Intevention wasn't working. It only visually increased the turn timer, but not the actual turn timer. This is because LW2/LWOTC has some magic that there's missing here.
Therefore, Intervention is replaced with Going Dark - spend 10 intel to make the entire squad invisible to Detection Towers.

Many thanks to Xymanek for the help setting the new ability up.

Update: 21 Aug, 2022 @ 2:02am

A pretty big, and probably last feature update. The following are updated:
1. When using Command, the flyover will now be green and not red.
2. Changed the icon for Rope Mastery to be Viper's bind (it looks like a rope?).
3. Added more stuff to the Proficiency ability:
3.1. At Proficiency 2, this class now gets Intervention ability - spend 20 intel to delay turn timer on the mission by 1.
3.2 At Proficiency 3, Intervention gets an additional charge. Also, in Proficiency 3 you get access to an Emergency Command ability. This is the same as Command, except that it doesn't uses the "intel" focus mechanic. One use per mission.
3.3 At Proficiency 2, the "intel" focus bar starts with one additional point, and Command will leave 1 point in the bar after using it (effectively reducing the cooldown on Command by 1).

At this point, there's no more room for the description of the Proficiency ability, so it's probably going to be all there'll ever be in it.

It might be necessary to respect existing soldiers with a console command.

Update: 2 Aug, 2022 @ 8:29am

Fixed the following issue:
The recently added Preview Range ability could be used without action points. While it's sometimes useful to preview your range after the officer used all of their action points, it forces you to manually end your turn, which is annoying.
Now a config variable is introduced, which allows you to control this behavior: as long as you don't mind manually ending your turn every time, then you can keep this ability to not require any action points.
By default, this ability requires actions to be available (but does not consume any). Set CAN_PREVIEW_WITHOUT_ACTIONS to true to make the ability available all the time.

Update: 25 Jul, 2022 @ 8:52am

A QOL improvement: in Proficiency level 2, this class also gets the "Preview Range" ability that helps you to easily see if units are within the range for the auras (Defilade, Combined Arms, Fire Discipline, Oscar Mike). See in the mod description pictures.

Update: 4 Jul, 2022 @ 7:26am

Two new more perks for the XCOM row, from the Proficiency Class pack:
Upgraded Scanners - enemies that are scanned with battle scanner get +10 aim/crit
Stun Shot - A pistol shot that can stun or disorient the target.

Update: 14 Jun, 2022 @ 8:59am

Fixed a config error which may or may not now make Squaddie Loadouts work properly.