Total War: WARHAMMER III

Total War: WARHAMMER III

Ultra Aggressive & Smart AI
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Update: 20 Sep, 2022 @ 2:06pm

-After several days of testing, new update, which does not bring much change, it is just an improvement in detail.
We try to do our best to fix the shortcomings of CA's AI
-Improved aggressiveness on neighboring tensions, more risks will be taken by the AI ​​without putting themselves in danger or otherwise.
-Fixed the unfortified colony bonus, the AI ​​will be less cautious to attack these colonies (this adjustment is thorough because if it is too accentuated it can make the AI ​​suicidal.)
-And other details

Update: 17 Sep, 2022 @ 6:13am

-For everyone's pleasure, the focus has been adapted and settings are different for each level of campaign difficulty:
Easy/Normal: AI focuses equal value human player from another AI faction
Hard: the AI ​​focus on the human player has a slightly higher value (same value since the beginning of the mod's creation)
Very Hard: the AI ​​focuses the human player has a high value
Legendary: the AI focus human player has very high value

Balancing has been done so that the AI ​​keeps logic

- Judgments of strength values ​​of fortified and unfortified settlement sieges have been reviewed and corrected.
From now on the AI ​​will besiege your colony only if you "valiant defeat" minimum, so you will be forced to play the battle to defend yourself and not lose your colony.

- Improvement of the threat presented by an adversary army,

Update: 14 Sep, 2022 @ 2:14pm

-New big improvement of the AI, its tactics, analysis, strategy etc.
-Improved force analysis during a siege. The AI ​​will not wait for the 10 turns of siege to decide to attack if it has the superiority.
-The AI ​​is once again more active, aggressive, but also defensive, responds and defends against the threat.
-The game is even more like a game of chess

Update: 11 Sep, 2022 @ 7:32pm

Update: 10 Sep, 2022 @ 11:51am

-Fixed vanilla bug where besieged armies or garrisons finally come out to fight and not let themselves starve to death (finally)
-Huge improvement and unlocked AI aggressiveness which was blocked by only one table out of 461 that CA added since WH3
-Added identical "focus" aggression between a player and an AI for the opposing faction AI for the campaign level. (Hard, very hard & legendary campaigns remain slightly harder for the player on AI focus)
-Slight correction of strength judgment for fortified settlements
-For lore and gameplay concerns some factions have been spared from my modifications, today this is no longer the case, because it had no respondent and let itself be eaten by the versatile and intelligent factions (the defensive factions in the extreme and aggressive in the extreme were touched by this problem, one does not defend by his empire and the other never attacks) from now on absolutely all the factions will have an intelligence similar to a human player.
-Many other improvements making AI intelligence more immersive, complicated and challenging.

Update: 8 Sep, 2022 @ 3:43pm

Update: 6 Sep, 2022 @ 8:30pm

Update: 6 Sep, 2022 @ 5:30am

Update: 4 Sep, 2022 @ 12:51pm

-Big bug fix from last update on value judgment.
-AI is no longer suicidal
-The AI ​​is no longer fearful
-The AI ​​is extremely aggressive
-The AI ​​no longer flees its colony
-And many more AI intelligence and priority improvements

Update: 31 Aug, 2022 @ 12:12pm

-Correction of the power judgment of an army
-Fixed rare suicide attacks
-Highest priority for AI against threat
-Improved aggressiveness and AI intelligence
-And many other improvements making the AI ​​even closer to the intelligence of a good human player.