XCOM 2
[WOTC] Voice Patcher
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Update: 24 Apr, 2022 @ 1:01am

- Added an experimental config to provide support for most vanilla and LWOTC perks.

Update: 23 Apr, 2022 @ 6:25am

Update: 23 Apr, 2022 @ 6:20am

This is a simple OPTC-based mod which allows to assign voice cues to specific in-game abilities through configuration.

For example: it is possible to make Specialist's Combat Protocol ability use voicelines from Capacitor Discharge ability (or any other one).

Or replace the Run and Gun ability voicelines with voicelines from any other ability, e.g. Reaper or Conceal.

Alternatively, it is possible to disable the voicelines for specified abilities altogether.

Abilities and voice events are configurable through the XComSoundCuePatch.ini file.

Additionally included is the ReadMe.txt file containing a comprehensive list of various voice events.


FOR VOICEPACK MAKERS:

This mod can be useful for voicepack makers who want to employ additional sound cues in their voicepacks, especially when using Robojumper's script.

All that is required is to add an additional voice event to be assigned for your abilities of choice.

For example: you can add a brand new voice event to the script, such as:

Events.Add((EventName="TracerBeams"))

In Unreal Editor, assign the event to the sound cue in the voice archetype, as usual...

and then tie it to your ability of choice through XComSoundCuePatch.ini file.

+AbilityVoice=(AbilityName=Holotarget, VoiceEvent=TracerBeams)

In this example, a brand new custom voice event is tied to the LWOTC Holotarget ability.

With this, many other abilities can use specific voicelines, especially the modded ones.

COMPATIBILITY:

Primarily tested with LWOTC and Mod Jam, but should be compatible with anything.
Safe to install or remove mid campaign.

LIMITATIONS:

Even if you add new voice events to some abilities, they may not play at all if the voicepack does not support them.

Keep in mind that not every voicepack supports specific voice events! They have to be set up by the voicepack maker beforehand!
(e.g. added to Robojumper's voice script)


CREDITS:

Created by Aquilio