Garry's Mod

Garry's Mod

(Broken) Zippy's Combine SNPCs
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Update: 13 Nov, 2022 @ 9:56am

Update: 13 Nov, 2022 @ 2:30am

- Changed the name of the addon
- Cremators, combine guards, and crabsynths will now respond better to being hit by combine balls (they will cause it to explode now, and it will deal more consistent damage)
- Combine guard ragdoll physics improved
- Combine guard model materials improved
- Cremators can now be gibbed

Update: 12 Nov, 2022 @ 4:27am

- Quality of life improvements, and nerfs
- Gunship and chopper movement should be less janky now
- Strider will now crouch randomly

Update: 9 Nov, 2022 @ 10:43am

Update: 9 Nov, 2022 @ 7:39am

- More improved effects
- Combine guards can be gibbed again

Update: 9 Nov, 2022 @ 6:26am

- Soldiers are no longer forced to have their weapons
- AR2 altfire reverted to default
- Only elites have AR2 altfire now
- Optimizations for some effects
- Sound improvements

Update: 21 Jun, 2022 @ 9:01am

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- The SNPCs no longer use the default VJ Base weapons, they instead use new variants made specifically for this pack:

New Pistol:
- Reduced damage, but uses faster firing patterns.

New SMG:
- Has been nerfed sligthly.
- Fires a new type of smg grenade from a much longer distance!

New AR2:
- Reduced damage.
- Fires combine balls that explode directly on impact if they hit the target!

New Shotgun:
- Has been buffed in most categories.
- Can fire two shots at once like the default HL2 shotgun!

The new weapons feature sligthly different sounds, many of which sound more agressive.
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- Many synth SNPCs now use the default white VJ Base blood.
- Crabsynth and mortarsynth now use yellow blood.
- Other tweaks
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Update: 11 Jun, 2022 @ 11:34am

- Greatly reduced combine ball damage done by combine soldiers.

Update: 26 May, 2022 @ 11:20am

- Alien assassin projectile trail changed
- Helicopter and gunship were improved slightly

Update: 25 May, 2022 @ 8:17am