RimWorld

RimWorld

Map Preview
Showing 41-50 of 58 entries
< 1  2  3  4  5  6 >
Update: 16 May, 2022 @ 9:38am

Fixed a timeout issue that happened in cases where main thread is somehow blocked by something else for more than one second.

Update: 15 May, 2022 @ 3:47pm

Fixed "thread aborted" exception (harmless, but appeared in player logs)

Update: 15 May, 2022 @ 9:21am

Fixed compatibility problems with other mods:
- Dubs Paint Shop

Update: 15 May, 2022 @ 7:48am

Fixed compatibility problems with other mods:
- RimThreaded
- Miscellaneous CORE
- Water Freezes

Update: 14 May, 2022 @ 7:02pm

- Added a patch to make various World methods thread-safe, this will fix various mod-compatibility problems.
- Preview window position is now saved so you don't have to move the window again after restarting the game.

Update: 14 May, 2022 @ 5:04am

No longer requires Map Reroll as a dependency.
The standalone Exact Preview Generator is now out of beta and will be used instead of the original one from Map Reroll. The integration features for Map Reroll still work, but are now simply optional.

Update: 5 May, 2022 @ 12:16pm

Updated Russian translation, thanks Dmitry6 for submitting.

Update: 5 May, 2022 @ 12:02pm

- Added toggle button to world map to easily show/hide map preview
- Improve ExactMapPreviewGenerator stability and performance
- Fixed preview window sometimes no longer opening after quitting out of a world once

Update: 5 May, 2022 @ 3:30am

Fixed log spam during first-run initialisation.

Update: 4 May, 2022 @ 10:50am

- Added caching for extracted terrain colors to significantly reduce startup time after first run.
- To further speed up color extraction, terrains from "Stuffed Floors" mod are now excluded because it adds more than 2000 (sidenote: wtf why would you want this) terrains in big modpacks that are never naturally generated anyway.
- Fixed memory usage in cases where ridiculous amount of terrains are present, e.g. in large modpacks.