Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Hero Skill Trees
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Update: 11 Mar, 2024 @ 3:14pm

v4.2

General
- fixed some tables that needed updating due to the patch
- my missle strength modifiers used to give only base damage, fixed so it properly applies to ap damage as well (this is a buff)
- the Luitenant, Captain and General nodes in the blue tree got slightly reworked, they now grant Campaign Movement bonuses to the Hero itself depending on if the Hero is embeded or not
- the Campaign Movement Bonus for Heroes outside of armies totals to 20% if the "General" node is reached
- the Luitenant, Captain and General nodes no longer grant chances of Heroes surviving actions
- fixed "The Scout" blue line skill, it now properly counts as points spent towards "General"
- "The Scout" also got reworked, it provides a lot of vision to the Hero if it's not embeded but half as much if it's embeded
- added a new blue line skill "Wayfarer" that grants Campaign movement to Heroes that are not embedded in an army
- new Legendary Heroes only got 1 Skill each but they get applied factionwide


Cathay
- new Heroes got the Extended trees

Saytang the Watcher:
- has the skill (lvl 15) called "Heavenly Fire" that gives 1/3/5% Missile Strength factionwide


High Elves
- fixed movement speed bonuses not applying to Spearmen, Silverin guard and White lions


Kislev
- all new Heroes got the Extended trees

Naryska Lesa:
- has the skill (lvl 15) called "The Golden Knight" that gives +1/3/5% Weapon Strength Factionwide


Lizardmen (New!)
- all Heroes got the Extended trees

Skink Chief:
- buffs melee or ranged Skinks

Saurus:
- buffs Saurus or Bastilladons

Oracle:
- buffs melee or ranged big Dinos

Skink Priest:
- standard magic hero treatment

Lord Kroak:
- has the skill (lvl 15) called "Indomitable" that gives +1/1/2% Ward Save Factionwide


Greenskins
- fixed movement bonuses not applying to Gobbos


Tzeentch
- all new Heroes got the Extended trees

Iridescent Horrors:
- blue line fixed to latest version
- has a new Army buff (lvl 15) called "Colorful Flames" that grants 3/6/9% Missile Damage to all Iridescent Horrors in the army

The Blue Scribes:
- has the skill (lvl 15) called "Spectral Flames" that gives +3/6/9% Missile Strength Factionwide to all iridescent Horrors

Update: 2 Nov, 2023 @ 10:40am

v4.06

Internal
- removed an additional shitton of redundant table stuff

General
- (probably) fixed the "Resonance" skill not working (most mages had this one)
- removed the 35 level requirement from "Resonance" and "Transcendence"
- "Resonance" miscast chance reduced from 10% to 4% but it now applies to the whole army
- "Transcendence" miscast chance reduced from 10% to 4% but it now applies to the whole army
- all Magic Resistance (whole army) modifiers nerfed from +1/2/3% to 0/1/2% (now equal to phys protection)
- all Weapon Strength modifiers streamlined to +3/6/10%, exception is when there are too many units affected (Greenskins) where it's +2/4/8%
- all movement speed infantry/cav bonuses (missed in v4.0) normalized to 2/4/6%
- all "Melee & Defence" (joint) army modifiers normalized to +1/1/2 from +1/2/3 to be in line with the Melee attack (1/2/4) and Melee Defence (1/2/4) modifiers
- "Combat Mastery" that's usually found on casters has been nerfed from +6 to +5 Armour so it's in line with other stats (aka 25% of all the previous nodes)

Dwarfs
- fixed the Engineer's "Quality Gunpowder" not doing anything. Props go to "Think Critically" in the bug reports section
- ghost Thanes now have the extended melee trees that were missing
- "Runes of Warding" nerfed from +0/1/2% Ward save to +0/0/1% Ward save and +1/2/2% Missile protection
- Thane's "Liquid Strength" nerfed from 1/3/5% to 1/2/4% Weapon Strength
ENGINEERS REJOYCE!
- Engineer's "Dead Eye" reworked, from only +15% range to --> +15% range, +15% accuracy, +100% Missile Strength, -66% Ammunition
- Engineer's "Insulation" buffed from +3/6/10 to 8/16/25 Armour

Empire
- Captain's "Encouraging" skill nerfed from +1/3/5% to +1/2/4% Speed
- Grey Wizard's "Winds of Ulgu" nerfed from +1/3/3% to +1/2/2% Speed

High Elves (New!)
- all mages have recieved similar overhauls, same as the Empire mages with the addition of High and Metal Winds of magic
- Nobles gained army buffs for Great Eagles and for the STAUNCH LINE OF SPEARS!
- Handmaiden's unique choices now require 8 skill points (up from 4) to complete in total
- Loremaster now has Arcane conduit, both melee/magic extended skill trees and buffs for the Lions and White Lions of Chrace

Khorne
Exalted Hero "Instruments of Slaughter" nerfed from 1/3/5% to 1/2/4% Weapon Strength

Skaven
- Assassins "Venomous Blades" buffed from 5% to 10% chance to block projectiles

Vampire Counts
- "Unnatural Strength" buffed from +2/4/8% to +4/8/12% Armour-piercing weapon damage
- "Everlasting Hunger" buffed from +2/4/8% to +4/8/12% Armour-piercing weapon damage
- Isabella's "The Lover" skill is fixed to no longer give additional AP weapon damage to Vlad (alongise the Weapon strength) but instead now only gives Weapon strength (base + ap damage) which has been buffed from 4/8/12% to 5/10/15% WS
- Vampire's "Master's Pets" and "Thrill of the Kill" skill's nerfed from +2 AP to +1 AP weapon damage
- Vampire's "Vampiric Blood" skill buffed from +3/6/10% to +5/10/15% WS

Warriors of Chaos
- Exalted Hero's skill "The Exalted" nerfed from +2/4/8 to +1/3/5 Armour

Update: 8 Oct, 2023 @ 10:05am

Update 4.0

Internal
- removed a shitton of redundant table stuff

General
- all newly-added skill trees now have a starting level requirement of lvl 5 instead of lvl 10
- all 1 point "Physical Resistance" skills that apply to specific army units have been normalized to 2%
- all 3 point "Physical Resistance" skills that apply to specific army units have been normalized to 1/2/3% (Hellpit abomination is the only exception because that unit is garbanzo anyway)
- all 3 point "Physical Resistance" skills that apply to the whole army have been normalized to 0/1/2%
- "Assassinate II"" now has the correct icon
- all movement speed infantry/cav bonuses normalized to 2/4/6%
- all reload time reduction bonuses normalized to 4/8/12%
- all melee attack unit/army bonuses normalized to +1/2/4
- all melee defence unit/army bonuses normalized to +1/2/4
- Luitenant, Captain and General skills have lost their army experience bonuses, they grant -1/2/3% chance of being affected by enemy agent actions now (this was done to encourage leaving the agent outside the army if it specced into the blue tree)
- "Transcedence" nerfed from being "regionwide" to "all units in enemy army"

Dwarfs
- ghosts "Deathly Grudge" nerfed from +2/5/8 to +1/3/5 Melee attack vs Greenskins
- ghosts "Deathly Grudge" nerfed from +8/16/24% to +3/6/10% Weapon Strength vs Greenskins
- ghosts "Deathly Grudge" nerfed from +4/8/12 to +3/6/10 Charge bonus
- ghosts now have the appropriate skills just like their alive counterparts

Empire
- Witch Hunter's "Witch Hunt" and Warrior Priest's "Bane of Tomb Kings" skills now properly add both base and ap damage to units (like Weapon strength should) as opposed to only base damage
- Winds of Azyr nerfed from 0/1/2% Ward save to 0/0/1% Ward save and +1/+2/+2 Leadership

Greenskins
- another completed race with expanded hero skill trees!
- Black Orc Big Boss can "paint" Orc Boy units (buffs for them!)
- Goblin Big Boss can buff ALL GOBBOS!!
- River Troll Hag feeds (buffs)... you guessed it, Trolls -- and Giants and Big Spooders
- Orc Shaman now has a new upgradeable ability "Gork's Gaze" alongside the regular "Mork's Gaze"
- Goblin Shaman now has a new upgradeable ability "Mork'll Fix it" alongside the regular "Gork'll Fix it"

Kislev
- Hag witches recieved the extended hero skill trees as well!

Ogres
- Butchers and Hunters now have the "Meat Broth" army buff instead of the "Harsh Lessons"

Skaven
- Eshin Sorcerer "Veil of Shadows" renamed to "Veil of Drowsiness" to avoid confusion with the already existing "Veil of Shadows"
- Plague Priests "Weapons of Filth" and Packmaster's "Mutant Expert" skills now properly add both base and ap damage to units (like Weapon strength should) as opposed to only base damage
- Plague Priest final skill changed to +2 Phys resistance and +2 Leadership for Plague monks
- Assassins Deadly poison now executes enemies at 10%
- Assassins "Sneaky Tactics" army buff nerfed from 3/6/10% to 2/4/6% Ambush Success chance
- all Doomrocket combat potential (CP) points reduced (e.g. a bit worse in autoresolve)

Slaanesh
- Chaos Sorcerers "Mesmerising Hex" has been nerfed from -1/-2/-4% to -1/-2/-3% Enemy Army Speed

Vampire Counts
- Vlad and Isabella heroes now have expanded skill trees
- "Master's Pets" and "Thrill of the Kill" skills Ward save bonuses nerfed from 4% to 3%
- "Encrusted" and "Skeletal Extremities" skills Missile resistance bonuses nerfed from 1/3/5% to 1/2/4%

Warriors of Chaos
- also added to the Expanded Hero skill trees (along with their Unique Heroes: Harald and Aekold)

Update: 20 Jun, 2023 @ 2:32am

Update 3.1.2

Skaven
- Eshin Sorcerer "Veil of Shadows" nerfed from 3/6/10% to 1/3/5% fatigue for the enemy army
- Plague Priest "Cursed Aura" nerfed from 1/3/5% to 1/2/3% reduced speed for the enemy army

Update: 19 Jun, 2023 @ 12:11am

Update 3.1.1

General
- fixed some typos in the descriptions
- updated the utilization tables so the AI uses the newly added skills as well

Update: 18 Jun, 2023 @ 2:16pm

Update 3.1.0

Internal
- updated a bunch of table keys inside the mod so it's more readable for me

General
- all leadership unit bonuses have been reduced from +3/6/10 to +2/4/8
- all "Weapon Strength" nodes added by this mod now properly give both Base and AP damage (before they only gave base damage)
- the "Resonance" and "Transcendence" magic skills now both add a 10% chance to misscast spells and have a level requirement of 35
- the "Transcendence" changed from -5% magic reduction to -10% magic reduction to all armies in the local region
- updated a bunch of icons that were low res to higher res

Dwarfs
- fixed Engineer missing his "Increase Mobility" skill
- fixed Runesmith missing his "Scouting" skill

Empire
- fixed Warrior Priest not having the Replenishment thing
- possibly fixed the Witch Hunter's "Arbiter" skill to replenish ammo* *didn't test

Khorne
- Exalted Hero "Instruments of Slaughter" skill changed from +1/2/3% WS and +1/2/3% AP damage to just +1/3/5% WS

Nurgle
- fixed Exalted Hero missing the "Luitenant" skill

Skaven
- finished all Skaven hero trees
- Warlock Engineer is my proudest creation (alongside Dwarf Engi) go check it out!
- Eshin sorcerer spells are now quite better than Vanilla!
- Packmaster buffs big bois, doesn't have any buffs for Brood Horrors on purpose, those things are op as it is!
- Chieftain is army boi! Buffs clanrats or stormvermin!
- Assassin STABS or Duels!
- Plague Priest is good at fighting or spellcasting, also buffs Plague Monks and Censer bearers!

Slaanesh
- fixed Chaos Sorcerers missing their "Scouting" skills

Vampire Counts
- Weapon strength bonuses for Grave Guards and Black Knights reduced from +4/8/12% to +3/6/10%

Update: 29 Apr, 2023 @ 3:24am

Update 3.0.0

- updated tables that needed updating for 3.0.0

Skaven (not complete)
- all skaven Heroes have the blue tree implemented
- Skaven Assassin skill tree completely done
- Eshin Sorcerer skill tree completely done, some spell skills updated to be actually useful

Monogods
- I think I also updated the monogod chaos heroes but don't really remember

Update: 27 Feb, 2023 @ 1:57pm

Update 2.4.1

- fixed the Wight King unique skill trees

Update: 24 Feb, 2023 @ 12:54pm

Update 2.4.0

Heroes that have recieved the new skill trees:
- Exalted Hero of Khorne
- Exalted Hero of Nurgle
- Chaos Sorcerer of Tzeentch (Metal/Tzeentch)
- Chaos Sorcerer of Slaanesh (Shadows/Slaanesh)

Pushed the vampire count new unique lines 1 row below.
Fixed some skill line background colors.

Update: 2 Feb, 2023 @ 3:52am

Hotfix 2.3.23

- fixed Plaguebearers and Alluress Heroes having scuffed magic trees, it's aligned properly now
- fixed some chaos factions having wrong assist army modifiers