RimWorld

RimWorld

Mighty Persona Bond Forge Patch Mod
Showing 101-110 of 146 entries
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Update: 3 Nov, 2022 @ 9:22am

Update on 11/3/2022 10:22:47 AM.

v3.2.0
- Added support for Vanilla Weapons Expanded - Laser - M36 Kantrael Pattern Lasgun, Vanilla Weapons Expanded - Laser - Mark 2 Gyro-Stabled Hellgun and Vanilla Weapons Expanded - Laser - N98 Lucius Pattern Lasgun

Update: 2 Nov, 2022 @ 8:47pm

Update on 11/2/2022 9:47:40 PM.

v3.1.0
- Added support for Kit's VFE Weapons Continued and Call of Duty: Zombies Pack

Update: 2 Nov, 2022 @ 6:03pm

Update on 11/2/2022 7:02:46 PM.

v3.0.4
- Tweaked some of the xml

Update: 2 Nov, 2022 @ 11:50am

Update on 11/2/2022 12:50:24 PM.

v3.0.3
- Fixed support for Persona Bond Forge by StatistNo1

Update: 26 Oct, 2022 @ 5:00pm

Update on 10/26/2022 6:00:06 PM.

v3.0.2
- Fixed support for Polarisbloc - Core LAB weapon trait adjust

Update: 25 Oct, 2022 @ 9:27am

Update on 10/25/2022 10:27:41 AM.

v3.0.1
- Added 1.4 mod version tag
- Removed ability to smelt weapon in v1.4 due to error spam

I will continue to patch weapons for v1.4 but i don't know how stable Persona Bond Forge will be

Update: 10 Oct, 2022 @ 2:54pm

Update on 10/10/2022 3:54:00 PM.

v3.0.0
- Added support for settings via XMLExtensions

Note: XMLExtensions is not required, but it is if you want to use the settings. Game needs to be reloaded for patches to be applied. Disabling mod patches mid save can cause problems. Be sure to backup save before doing so.

Update: 20 Sep, 2022 @ 1:29pm

Update on 9/20/2022 2:29:32 PM.

v2.13
- Added support for XAR-21 and Zwergy's Spacer Weaponry (Continued)

Note: Future updates will require XML Extensions

Update: 19 Sep, 2022 @ 9:04pm

Update on 9/19/2022 10:03:56 PM.

v2.12
- Added support for Rim-Effect: Core and Rim-Effect: Extended Cut
- Changed how rare weapons are

Update: 10 Sep, 2022 @ 9:23am

Update on 9/10/2022 10:23:08 AM.

v2.11.2
- Updated support for Vanilla Weapons Expanded by removing the patches added by Persona Bond Forge and repatching them myself. All defName's are the same so nothing should break.