Killing Floor

Killing Floor

Old School Zeds
Showing 11-20 of 24 entries
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Update: 27 May, 2022 @ 1:10am

Update: 27 May, 2022 @ 1:07am

Update: 20 May, 2022 @ 6:16am

* Minor fix to animation package so that Bloat's spawn appropriate puke particles when notified by animation

Update: 20 May, 2022 @ 5:42am

* Package renamed to KFOldSchoolZeds
* No more invisible zeds on dedicated servers

Update: 19 May, 2022 @ 4:55pm

* Increased headshot hitboxes size for all zeds online and offline to decrease frustration of missing shots that should have been headshots
* Added randomize skin option that gives a zed a random skin.
* Fixed bug where Machine Gunner Pounds did not spawn when enabled
* Enabling of both Ranged Pounds now gives a 50% chance to select either pound
* Fixed Gunner pounds skipping prefire animation when getting shot

Update: 16 May, 2022 @ 9:57pm

Update: 15 May, 2022 @ 12:56pm

* Removed KFGametypeOS for Mutator as Gametype did not allow you to select length.
* Mutator currently has 2 options, enable Chaingunner and enable Explosives gunner. Only one can be enabled at a time as both replace the Husks.
* Changes to Boss behavior
* Changes to various other things.

Update: 15 May, 2022 @ 12:51pm

Update: 14 May, 2022 @ 3:55pm

Update: 14 May, 2022 @ 2:22pm

* Added new variant of the Ranged Pound that fires explosives
* Online Headshot values tweaked
* Various other changes