Project Zomboid

Project Zomboid

[41] [READ DESCRIPTION] Shark and Cytt's Kentucky Car Overhaul
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Update: 20 Mar, 2023 @ 3:53pm

Update:

NEW: Grumman Long Life Vehicle
NEW: Mack DM-800 Garbage Truck
NEW: Chevrolet G30 News Vans

Fixes and Edits:

- Made a "Windows" category for all vehicles
- Purged a lot of testing cars in the background that people were spawning in cheat/debug
- Threw on more Mustang parts
- Added a new sound controller to certain vehicles- will be expanded in the future
- Swapped out a lot of HAM radios from regular car radios
- Swapped over wheels on vehicles that has mismatches
- Edited Cherokee Armor to fix its disappearing act
- Fixed C70 UI from appearing blank

Special thanks to: Kazea for not crying about bugs and instead deciding to reach out and go out his way to write out a list instead

Update: 7 Mar, 2023 @ 3:17pm

Update:

- Armor on vehicles is now tied to the vehicle type and requires Mechanics: 2 and Metalworking: 1. This will change a little bit.
- Made removable parts such as tarps much easier to remove and swap.
- Added categories to armor and accessories for easier viewing and maintenance.
- Added MEA loot to military vehicles.

Update: 2 Mar, 2023 @ 9:26pm

Update:

- Added 5 more capacity to most seats
- Fixed Jeep Armor Icons
- Adjusted worldmodels for tires
- Reduced certain police vehicles spawn wise

Update: 10 Feb, 2023 @ 10:46am

UPDATE:

- Removed test vehicles from the mod as people were spawning them and erroneously reporting them as bugs.
- Background work on UI to save from clutter
- Fixed a typo preventing the Cadillac Fleetwood from having a Mech UI

Update: 28 Jan, 2023 @ 9:46am

UPDATE:

NEW: Ford Mustang LX (Civilian, Undercover, State Police, and Jefferson County)
NEW: Chevrolet Cavalier
NEW: Cadillac Fleetwood

Changes and fixes:

- Secret Lab now has M35's wrecks on its approach + more intact in the area
- Added more zones for rarer vehicles inside of Louisville proper

Update: 4 Jan, 2023 @ 5:27pm

Update:

- Fixed Ford F700 Panel Truck blood mask
- Ford Armored F700's now have an interior storage capacity
- Fixed typos and added new DisplayCategory
- Contiuning work on how P30's work
- Firecoach container capacity lowered to prevent physics bug
- Adjusted rear trailer hitch on C70 Survivalist + Fixed typo preventing proper translation
- Removed some stuff out of Police Blazer's that was left in due to a copypaste
- Icons are now on Vanilla replacers for wheels

Update: 28 Dec, 2022 @ 4:51pm

Update:

- Added gun racks to CUCV's
- Repositioned spots on some vehicles
- M1010 is easier to enter from the back

Update: 23 Dec, 2022 @ 6:25pm

Update:

- K5/CUCV's with bullbars now have their engines protected
- K10's have had their bullbars removed- this may return in the future
- M35A1's have been renamed with the A2 designation and will be tweaked later
- Tarp frames on the M1008 Troop Carrier and M35A2 have been made unremovable for now
- Restricted travel between front/back on the M1008 Troop Carrier
- Removed a duplicate file that may have been causing weirdness with the VW Rabbit

Update: 16 Dec, 2022 @ 8:48pm

Update:

- Added Honda Icon
- Purged excess icons in the directory
- Fixed K5 McCoys texture that was not displaying due to a typo
- M35's now have tarps on them by default
- Added Chevy logos onto C70's
- Fixed missing translation on a container on the Firecoach

Update: 13 Dec, 2022 @ 4:09pm

Update:

- Standardized vehicle part icons based on what brand they are
- More work done on M35A1
- Flipped Ford Taurus Wheel
- Fixed some WorldItems

Special note: Added new animation code for vehicles to for popping out of cars while entering/leaving/shooting! This system is still a WIP. (Special thanks to Chuck for lending a hand on this.)