tModLoader

tModLoader

Weapon Enchantments
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Update: 27 May, 2022 @ 8:36am

0.1.7.4(Released 27MAY22)
-Fixed a Bug: Able to shift click utility slot enchantments into accessories if they are empty

Update: 27 May, 2022 @ 8:06am

0.1.73(Released 27MAY22)
-Fixed a bug: When one for all is installed, if a minion such as Xeno Staff minion shoots a projectile, both the shot and the minion are supposed to be destroyed. Added a check to make sure the parent is a projectile to prevent a null reference error on any other weapon that produces projectiles that don't have a parent.

Update: 26 May, 2022 @ 9:13pm

0.1.7.2(Released 27MAY22)
-Re-published due to someone having an issue downloading the mod

Update: 26 May, 2022 @ 5:24pm

0.1.7.1(Preview updated)

Update: 26 May, 2022 @ 5:12pm

0.1.7 (Released 26MAY22)
-Fixed Bug causing the sense potion buffs to not work.(Dick Swatting Jane - Steam)

Update: 25 May, 2022 @ 11:50pm

0.1.6 (Released 26MAY22)
-A few fixes for managing sight enchantments
-Brought over changes from Preview see 0.1.4.1 changes
-Fixed cutting down normal trees to be half as intended by the 0.1.0 rebalance
-Fixed trees not giving xp equal to their height like was intended.
-Fixed enemy/chest drops having replaced Damage Enchantments with All For One (Due to 0.1.4.1 changes)
-Changed the essence received calculation when offering items to round down to minimize the ability to abuse starter items.
-Changed value of enchantments to match their crafting ingredient values.
-Mining/cutting down trees now gives experience to armor/accessories.
-Changed potion enchantments to loops and enums instead of hardcoded switch statements. (will take me about half as much time to make new enchantments that are similar to them now)
-Fixed all for one's tooltip saying it destroys projectiles on hit (only One for All doe that)

Update: 25 May, 2022 @ 6:13pm

0.1.5 (Released 25MAY22)
-Replaced all instances of checks using (item.accessory) when checking player.armor with (!WEMod.IsArmor(item)) to prevent "Armor Modifiers & Reforging" mod breaking functionality due to it setting item.accessory to true to allow armor to be reforged.
-Removed enemy damage(how much they deal) from the xp received calculation
-Corrected many xp calculations including some causing negative xp and reducing most enemies xp by 8x (that reduction is for enemies with 7000+ maxlife. It was reversed)
-Fixed Bug: Enemy spawn rates being effected when they were not supposed to be. (War/peace effects being calculated/managed incorrectly)

Update: 24 May, 2022 @ 9:12pm

0.1.4.1 (Preview Released 25MAY22)
-Significant behind the scenes changes in preparation for transferring to Stable Branch. Only visible change is getting rid of 4 sprites that were placeholders but not meant to be real items. (they were only obtainable by mods such as cheat sheet)

Update: 24 May, 2022 @ 2:16pm

0.1.4 (Released 24MAY22)
-Fixed experience and essence being lost from moving items around in a server (from player to player or storing in chests etc...)(Birowl RedFox - Steam)
-Fixed Minor bug causing an error when you have no item in your hand/mouse

Update: 23 May, 2022 @ 10:44pm

0.1.3 (Released 24MAY22)
-Added Add the amount of to level up under item tooltips (Quizzlesticks)