Ravenfield

Ravenfield

World War 1 Collection Configuration (Unofficial)
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Update: 23 Mar, 2023 @ 3:51pm

2.0 Update
The configs have been completely reworked, to be more similar to my WW2 configs. Main changes:

- Removed Enchanted Health System and replaced it with EHADS 3.0.
EHADS item rebalance:
Bandage - Stops bleeding within 5 seconds. Standart Issue;
Medkit - Heals 50 HP over 5 seconds.Standart Issue;
Morphine - Instanly heals 30 HP. Must Be found;
Tourniquet - Stops bleeding. Can be used to stabilize critically wounded allies. Must Be found;
Clean Ripped Rags - Stops bleeding within 10 seconds. Must be found;
Weak Morphine - Instanly heals 15 HP. Must Be found;
Note: All items can be picked up from equipment bags or ammo crates.

- Added Lordaloa's tactical class mutator. This will make sure so the AI doesn't use as many automatic weapons, thus, the game will be more historically accurate. The mod has been configured to each and every config, so no config is alike. All of the configs have unique loadouts depending on what time period or battle the config is portraing. The classes:
Rifleman / Recruit - (Recon class) The backbone of any squad and army. Gets access to bolt-actions, and rarely (early war configs) get single shot rifles. Also has a melee weapon, along with a grenade. The most common.
Bomber & Assault - (Assault class) The breakthrough class, which is all about breaking through ojectives and capturing them. Gets access to Handguns and lots of anti-infantry explosives. Rarely get a anti-vehicle explosives. Very rare.
Machine Gunner / Marksman - (Support Class) Ammo wielding class that all about dispacting enemies either from a distance or at a high rate of accurate fire. Gets access to machineguns and scoped rifles, along with 2 ammo bags. Class gets either a melee weapon or rarely a handgun. Binoculars included. Very rare.
Engineer / AT Rifleman - (Engineer class) The mechanic of any squad, who's all about either repairing or destroying any vehicle. The class gets high caliber rifles for shooting at armoured targets. Extremely rare.
Officer / Medic - (Medic class) - The head of it all, an officer who wields nothing more, but a handgun with a trusty sword / sabre. Along with offencive capabilities, the class gets medic bags. Binoculars included. Very rare.
Note: These classes only affect the AI bots. The player still has a full choice to pick any weapons they wish. But if you wish to try out these classes, you can do so by going into mutators, Lordaloa's tactical class mutator and enabling "Address random class to player" in the Player section of the mutator. Don't forget that there's two diffrent mutators for Blue and Red;

- Removed all "single weapon" mods and replaced them by the main WW2C pack.
Reason for the change? The standalone weapons weren't updated anymore, so I would rather have one big pack on the collection instead. It's better gameplay and performance wise even if many weapons are unused for the configs.

- Seperated US versus Germany config into 1917 (US Army) and 1918 (USMC) versions.

- Added more horses to all configs

Vehicle rebalance coming soon

Update: 22 Jan, 2023 @ 6:24pm

- Added new weapon drop mod + slight config rename

Update: 24 Oct, 2022 @ 4:25pm

- Added new weapons, tanks, removed Big Gun (Elephant gun) from early war settings

Update: 6 Oct, 2022 @ 2:10pm

- Added Airco DH.2 to certain configs

Update: 26 Sep, 2022 @ 4:00am

- Fixes

Update: 14 Jul, 2022 @ 3:28am

- Added new LK II tank to late war german versus french and US configs

Update: 15 Jun, 2022 @ 6:10am

- Fixed some bugs
- New german cannon

Update: 14 Jun, 2022 @ 7:28am

-Changes french voice acting and uniforms (1914; 1915-1916 configs)
- Made LeMieux's Gore compatible (EA26 Beta Branch)

Update: 2 Jun, 2022 @ 5:17am

-Minor changes
-Added Big Gun to all configs (except for 1914). It acts as a AT gun.

Update: 30 May, 2022 @ 8:41am

- Redid all configs
- Added a lot of new vehicles
- Added new guns and melee weapons
- Added 5 extra new configs and factions (Serbia, Italy, Belgium, Ottoman Empire, Anzac)
- Changed the times of possession mutator (now you need to skip a respawn to possess someone, takes 15 secs)
- Added new mountain and desert maps