Garry's Mod

Garry's Mod

[TTT] Mike's Place
Showing 1-10 of 24 entries
< 1  2  3 >
Update: 15 Dec, 2022 @ 12:15pm

Group Toilets
Added 'Group Toilets' (not my name-choice...)
Replaces swimming pool by Mike's house.
Contains a large number of toilets, and a chance for you to enter the sewers. Don't drown in a liquid dump. Allows you to get out, though.

Traitor tester is now elevator-based, not ladder-based. Fire is removed, and is locked for 45 seconds. Use outdoor button on bottom to open door and call elevator down, and button inside to go up. Use button at top to send elevator down...

Removed exploding barrel atop the traitor tester.
Removed some grenades throughout the map.
Changed some physics props to not move.
Removed mirror in Mike's upstairs bathroom. Replaced with a non-reflecting mirror.
'Teleport to Andrew's room' now teleports in the air to prevent stuck.
Reduced number of weapon spawns (about equally everywhere)
Teleport to Epstein's Island is now a jump-through to prevent hiding in a terrible spot.

Lowered skybox by ~4 units everywhere.

Update: 10 Dec, 2022 @ 7:13pm

Don't Open the Door to Strangers
Lightened the weight of a couch.
Fixed some props (physics >>> static)
Moved the bomb in Mike's garage
Removed shoe/jacket closet in Mike's front door (declutter)
Extended welcome mat
Removed minor extension clipping on a generic house [picture]
Moved traitor tester barrel a few inches
Added a sound to the traitor tester when it is available again
Slowed down steam
Decluttered Mike & Andrew's room
Moved a desk
Deleted some chairs
Added a non-explosive barrel to N&D's house
Changed Epstein's side-roof. Non-traversable now
Changed Epstein's top-roof. New.
Epstein is a now a drunk.
Mike's garage tools are now static
Fixed floating light [?]
Andrew has a bed now
Added a (physical) bomb to Mike's room... but it doesn't blow up manually
Big Bomb sound in Mike's room
Removed a bathroom spawn [?]

Update: 16 Jul, 2022 @ 9:57pm

Better Buildings
Changes
Changed textures to look more pretty/less dull for:
Mike's Garage
Nick and Dick's Garage
Epstein's outside bit
Nick and Dick's wall outside

Slightly widened Nick and Dick's 2nd floor outdoor entry.
Blocked off extra visibility from standing atop of Nick and Dick's ladder.
Added a physics barrel on top of Epstein's 1st floor roof bit
Fixed Nick and Dick's roof on the 3rd floor window

Minor optimization

Update: 9 Jul, 2022 @ 3:33am

I Eat Bugs For Dinner and Breakfast
Fixes
No longer need to crouch jump from the road to get onto the sidewalk or other parts.
Fixed one of the house's road-sidewalk-driveway.
Fixed traitor room funny-button spammability.
Fixed some NODRAWS on default houses.
Fixed Mike's 1st floor roof and simplified the main roof.

Changes
Moved some of the spawnpoints to a third point behind the traitor room. There is about an equal chance of spawning here as the others.
Traitor room looks better now.
Epstein's 2nd floor roof is now accessible.
Nick and Dick's 2nd floor roof is now accessible.
Slightly widened Nick and Dick's bathroom window.
Added a burger and hot dog to Nick and Dick's and Mike's Place
Epstein's trap room now closes all the windows, too. There is no in. There is no out.
Epstein's 1st floor thing is technically jump-able. There is now some cover-wall on it whatnot


Minor optimization improvements. ~10-15% Increase.

Update: 7 Jul, 2022 @ 9:43am

More Better Fun
Changes
Changed ceiling of Nick and Dick's. Not concrete anymore.
Changed ceiling of 2nd floor Mike's place. Concrete is a lighter colour.
Stair-Slammer speed upped [500 >>> 600]
Nick and Dick's 2nd floor closet wall (to the middle of the floor) bigger & longer.
Epstein's teleporter in Nick and Dick's now uses rock instead of grass all around. Looks like a cave, I suppose.
Added a light in Nick and Dick's teleporter.
Stair-Slammer is now visible in Nick and Dick's.
Smoke at the end of the road is a lot better visually. Also blocks the entire sightline beyond, most of the time.

Fixes
Fixed Stair-Slammer texture issue after button is pushed.
Fixed Nick and Dick's outside patio area where not all ground was on the same level
Fixed Nick and Dick's AC smoke (need to replace it. Must be broken) from going into the next floor and most of the other room.
May have fixed one of Nick and Dick's cabinets fading out after too short a distance

Major optimizations outside again. Expect 25-40% performance increase.

Update: 4 Jul, 2022 @ 8:49pm

Test Experimental
Changes
Nick and Dick's 3rd floor Window-Crusher has been moved to the stairs.
Window-Crusher renamed to 'Stair Slammer'.
Window-Crusher changed texture to black and yellow caution metal.
It is currently a little buggy, although should ultimately work as intended, albeit some graphical errors.
Reduced amount of emissions from the white clouds of fog at the end of the street.
Major optimizations outside, mostly contained within the centre of the map. May be able to expect a couple more frames / second when looking at the centre.
Removed light in Nick and Dick's 2nd floor walk-in closet [useless]
Added 1 weapon to Nick and Dick's 2nd floor walk-in closet
Lowered & widened Nick and Dick's 3rd floor window.
Made the traitor room by the Pool more easy to see.
Minor optimizations at Mike's house.
Fixes
Fixed the AC in Nick and Dick's sticking out of the first floor.
Fixed steam not being from within the AC, spews into the top floor less.
Removed random spawnpoint by Nick and Dick's.

Update: 12 Jun, 2022 @ 6:04pm

Nick T Boxhead Removal
Additions
Added a sliding door to Epstein's 2nd floor, beside the trapdoor.
Added a traitor room to where what was previously the traitor teleporter. | Has a funny message if you meet the criteria.
It features a teleporter and a door re-opener to go back the way you came.

Changes & Fixes
Fixed Epstein's 2nd floor windows not going to bottom of frame [?].
Removed the big white box beside Epstein's house.
Minor performance improvements.
Removed some guns by the (current) traitor room.

Update: 11 Jun, 2022 @ 12:19pm

To Epstein's we go
Additions
One-way teleporter from Nick and Dick's to Epstein's Island.
Traitor trap in Epstein's 2nd floor to prevent anyone leaving the window-room for 30 seconds | One time use, no cost.

Fixes & Changes
Fixed cubemaps in the traitor-teleporter room.
Moved cubemap on Epstein's 2nd floor.
Removed traitor add-a-credit from traitor tester (too many buttons, useless).
Partially changed tile in Nick and Dick's kitchen.
Reduced brightness by a little on some Nick and Dick's lights.
Change colour of light on some Nick and Dick's lights.
Fixed the teleport location in the Traitor Teleporter.
Minor optimization.

Update: 9 Jun, 2022 @ 3:51pm

???
Fixed tiles lined up in Mike's house and Nick and Dick's.
Changed carpet and tiles in Nick and Dick's.
Changed tiles in 1st floor, and bathroom of Mike's.
Made 2nd floor wood all one wood in Mike's.
Edited cubemaps.
Minor optimization changes.
Changed size and distance of scenery buildings beside Nick and Dick's

Update: 8 Jun, 2022 @ 9:19am

cubemap fixes