Ravenfield

Ravenfield

World War 2 - Afrika Korps Configuration
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Update: 5 Feb, 2023 @ 10:11am

The 3.0 Update
- ADDITIONS -

- Enchanted Health System replaced by EHADS 3.0:
Stamina and blackening effects are disabled by default. Available items:
Field Dressing - Your standart issue bandage. Stops bleeding in 5 seconds. Can be only used on yourself;
Med-Kit - It's a med-kit. Instanly stops bleeding and heals 50 HP over 10 seconds;
Morphine Shot - Instant health med-kit. Instanly heals 30 HP;
Wound Tablets - A light version of a medkit. Heals 30 HP in 30 seconds. Available in spec-ops configs;
Meths Tabs - German-favored stimulats. Increases player speed by 15% for 60 seconds. Quite rare;
Tourniquet - Instanly stops bleeding.

Names might be different in-game. I forgot to double-check them when writing this script. Oops

- Readded weapon drop mod by Mr. Macbeth, which broke due to a name change. Spec Ops configs get extended weapon life-time before despawning;

- Added and changed various german aircraft to make them more historically accurate;

- Removed Gewehr 98 from most mid-war bot loadouts;

- Removed Valentine Archer from 1943 italy configs (it only entered service in 1944);

- Replaced unlisted & old Finnish Play FT17 mod by a new, public one. In same vein, replaced old 2C Char mod with a newer one (even thoguh the vehicle is still not used in any configs);

- Moved all shotguns to Engineer class. Some german paratropper assault classes still get the M30 Drilling;

Note worth mentioning: I was planning to add Lezvin's Enchanted vehicle aiming mod as well, but it simply doesn't work well with erv501 (kiki's) tank mods, as well as, disabling commander's view on that mod breaks the third person completely atm. That will have to wait I suppose...

Update: 22 Jan, 2023 @ 9:04pm

- Further improvements to Spec-Ops Configs;

- Switched around german afrika korps skins;

- Added new weapon drop mutator. The key to pick up a weapon by default is "F", key to drop it is "/" (slash next to the right Shift key);

- Further minor / major fixes.

Update: 14 Jan, 2023 @ 5:36pm

- Addition of WW2 Spec-Ops Weapons, they are seperated in two categories: Military use (De Liste rifle, Welrod, etc.) and Civilian (Concealed arms)
- Unspecific general changes

Update: 29 Dec, 2022 @ 9:16pm

The 2.5 Update
- ADDITIONS -

- Vehicle set-up changed to Official WW2C one:
Jeep - Transport
MG Jeep - Armored car / Attack vehicle
Quad - Small transport
Tank - Light / Medium tank
APC - Medium / Heavy (Rare) tank
Attack Heli - Recon / Arty
Transport heli - Tank destroyer / Infantry support

The rest remains the same. All of the configs are made by a standart to fit most maps.

- Added Kiki's WiP US/USSR half-tracks

- Various fixes

Update: 18 Nov, 2022 @ 4:50am

The 2.0 Update
- ADDITIONS -

- Added Lordaloa's tactical class mutator. This will make sure so the AI doesn't use as many automatic weapons, thus, the game will be more historically accurate. The mod has been configured to each and every config, so no config is alike. All of the configs have unique loadouts depending on what time period or battle the config is portraing. The classes:
Rrifleman - (Recon class) The backbone of any squad and army. Gets access to bolt-actions and rarely, semi-automatic rifles. Also has a melee weapon, along with a first aid kit and a grenade. The most common.
Officer & Assault - (Assault class) The breakthrough class, which is all about breaking through ojectives and capturing them. Gets access to SMG's. Also gets a handgun, grenades, first aid kit, along with either a smoke grenade or a molotov. Very Rare.
Support & Sniper - (Support Class) Ammo wielding class that all about dispacting enemies either from a distance or at a high rate of accurate fire. Gets access to machineguns and sniper rifles, along with either 2 ammo bags, or an ammo bag and a smoke grenade. Also gets handguns at late war configs. Rare.
Engineer & AT Rifleman - (Engineer class) The mechanic of any squad, who's all about either repairing or destroying any vehicle. Early war config gets access to AT rifles or rifles, handguns, high explosive and a molotov. Mid and late war configs get a semi-automatic rifle, projectile (rocket) launcher, high explosives and a molotov. Rare.
Medic & Assault - (Medic class) - An alternative Assault class, who deals in helping and healing injured teammates. Gets access to SMG's and either 2 medic bags, or a medic bag and a smoke grenade. Very rare.
Note: These classes only affect the AI bots. The player still has a full choice to pick any weapons they wish. But if you wish to try out these classes, you can do so by going into mutators, Lordaloa's tactical class mutator and enabling "Address random class to player" in the Player section of the mutator. Don't forget that there's two diffrent mutators for Blue and Red;

- Added kiki's WiP Early and Late war Pz.III's, along with european theatre Valentines (link to the WiP mod in the top of the description). Pacific confgis get new aircraft carriers;

- Every config how has it's own info in the description of mods and collections. They have been all adjusted to fully use the options Ravenfield gives to the player (Respawn time, Blue / Red advantage, gamemode, etc.). Each config has been also assigned to be used with certain maps that are in the collections. Please read description for the best experience;

- Additional configs in almost all WW2 mods I have released. Many configs also got renamed, there's simply too many changes in each configuration mod so name them all.

- Very many bugs fixes, readded / replaced missing mods and configs;

- Removed all of the flag, voice and skill mutators. They have been causing high performance issues, thus, I have decided to remove them al;

- Added Lordloa's execution mod to spec-ops configs. The execution button by default is F.

- Much more additions and tweaks, which I have totally forgotten about. This complete overhaul of my WW2 configs has been in the works for quite some time and I simply have forgotten what I changed over the few months. All matters is that the configs are much better and more fun to play.

Update: 30 Aug, 2022 @ 4:10am

- Fixes

Update: 24 Aug, 2022 @ 1:08pm

- Added new italian medium tanks
- Added new Skerman Mk.II and Tiger H1 tanks
- Seperated Battle for El Alamein into two configs, special operations set in 1942 and the main battle
- Various changes

Update: 22 Jul, 2022 @ 7:14am

- Removed all of kiki's WiP vehicles, plus minor changes

Update: 15 Jun, 2022 @ 11:29am

- Changed Quickthrow keybinds back to default ones
- Made LeMieux's Gore compatible (EA26 Beta Branch)

Update: 20 May, 2022 @ 8:03am