Rivals of Aether

Rivals of Aether

Reuniclus
Showing 11-19 of 19 entries
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Update: 11 Jun, 2022 @ 2:25pm

Mini patch

General
=Upscaled the hit effects on the strongs to make them more visible
+Added code that gives Reuniclus super armor when played against Kyort

Update: 10 Jun, 2022 @ 3:03pm

General
+ Decreased the double jump acceleration: -1 > -1.2
+ Decreased the end time of the double jump acceleration: 14 > 12
= Added vfx to Reuniclus’ strongs
= Adjusted parry to fix a visual hiccup where a white rectangle appeared for a frame while you roll

Forward Air (Thunder Punch)
+ Reduced startup frames: 13 > 10
- Lowered base knockback: 8 > 6
- Lowered knockback scaling: 0.75 > 0.7

Back Air (Flash Cannon)
+ Made the move one hitbox
- Reduced base knockback: 9 > 8
+ Increased knockback scaling: 0.7 > 0.8
+ Increased launch angle: 120 > 135

Update: 10 Jun, 2022 @ 3:01pm

v1.9

Update: 29 May, 2022 @ 2:10am

v1.8
General
=Adjusted parry animation to better match hitbox

Forward Tilt
-Reduced the hitbox size

Dash Attack
-Reduced HSpeed: 7 > 5

Up Air (Psybeam)
-Removed angle flipper on the first two hits
+Adjusted the angles on the first two hits to help the move connect better

Down Air (Thunder)
-Reduced the base knockback of the sweetspot hitbox: 7 > 6

Update: 26 May, 2022 @ 1:32am

Back Air (Flash Cannon)
=Changed the sound effect to something more fitting

Down Strong (Extrasensory)
=Changed the sound effect to something more fitting

Neutral Special (Future Sight)
=Added sound cues to the various charges of NSpecial

Down Special (Psyshock)
-Readded the hurtbox that was somehow removed in a previous patch (I seriously don't know how this happened l0l)

Update: 26 May, 2022 @ 1:30am

v1.6

Update: 23 May, 2022 @ 3:07pm

v1.5
General
>Added a custom victory theme

F-Strong (Dizzy Punch)
>Tweaked the animation so that there is no more noticeable snapping
>Adjusted the hitbox to accommodate for the tweaked animation

B-Air (Flash Cannon)
>Removed the outermost hitbox to better match the visual
>Removed the hitbox on the arms to make hitting the sweetspot more consistent

F-Special (Focus Blast)
>Increased base knockback of medium and large versions-
+Medium: 7 > 8
+Large: 8 > 9
>Increased knockback scaling of medium and large versions-
+Medium: 0.6 > 0.7
+Large: 0.8 > 1.0

Update: 23 May, 2022 @ 3:06pm

v1.4

Update: 20 May, 2022 @ 12:48pm

v1.3