Cities: Skylines

Cities: Skylines

Transfer Manager CE [TEST] v3.1.9
Showing 21-30 of 334 entries
< 1  2  3  4  5 ... 34 >
Update: 15 Jun @ 12:00am

Version 3.0.61
  • Enhancement: Settings - Added "Tough on crime" option to increase police presence in the city.
  • Bug fix: VehicleAI - Don't put out requests when in Arriving phase.
  • Bug fix: Description typo in the new outside connection priority section.

Update: 14 Jun @ 5:49am

Version 3.0.60
  • Enhancement: Transfer Restrictions - Changed Outside Connection Multipliers to Outside Connection Priority.
  • Design change: Transfer Manager - Removed all outside connection LOS check as code is fast enough now anyway.
  • Bug fix: Transfer Manager - Don't apply unlimited flag for cargo warehouse train side.
  • Bug fix: Transfer Manager - Check Exclude flag and building type to ensure we detect warehouses correctly.
  • Bug fix: Building Panel - Don't change the tab index when closing panel.

Update: 12 Jun @ 10:23pm

Version 3.0.59
  • Enhancement: Transfer Restrictions - Added option to enable / disable individual outside connections.
  • Enhancement: Outside Connection Panel - Added "Usage" column to panel.
  • Design change: Settings - Turn off employ overeducated workers when opening old saves for backwards compatibility.

Update: 10 Jun @ 7:39pm

Version 3.0.58
  • Enhancement: Transfer Restrictions - Split incoming and outgoing distance restrictions.
  • Design change: Building Panel - Only show distance circle when on the corresponding settings tab.
  • Design change: District Panel - Hide panel if drop down changed back to "All Districts".
  • Bug fix: Path Distance - Detect when a cargo station is turned off or on and recalculate the connection graph.
  • Bug fix: Status - Added missing tool tip info for O = Outgoing.
  • Bug fix: Issue Panel - Detect extraction plant outgoing issues as they don't use the timer.

Update: 9 Jun @ 2:43am

Version 3.0.57
  • Bug fix: Issue Panel - Fixed issue panel not detecting some issues correctly.
  • Bug fix: FireTruckAI - Can't check for closer vehicle as we may end up in a respond / cancel loop.
  • Bug fix: Building Panel - Don't clear match list when changing tabs.
  • Bug fix: Issue Panel - Fixed path row columns not aligning.

Update: 7 Jun @ 4:50am

Version 3.0.51
  • Enhancement: Status - Added headings to each section.
  • Design change: Vehicle tab - Changed heading color to match Status tab
  • Bug fix: Building Panel - Call SetBuilding rather than changing building id directly.
  • Bug fix: Status - Show all transport building net nodes, not just the ones with vehicles.
  • Bug fix: Issue Panel - Refresh highlight button tool tip.

Update: 6 Jun @ 3:57pm

Version 3.0.50
  • Enhancement: Path Distance Panel - Select buildings is now a toggle button.
  • Bug fix: Path Distance Panel - Clear all fields and only register connection graph when needed.

Update: 4 Jun @ 4:35pm

Version 3.0.49
  • Enhancement: Building panel - Vehicle tool tip now uses constant width font to make cargo vehicle tool tip easier to read.
  • Enhancement: Transfers Tab - Added match count to label.
  • Design change: Park Maintenance - Changed to connected line of sight.
  • Design change: Status tab - Improved tool tip to make it obvious it is waiting passenger count
  • Bug fix: Fixed missing title bar icon.
  • Bug fix: Vehicle tab - Check for Importing or Exporting flags.
  • Bug fix: Building Settings - Fixed settings tab not updating correctly some times.
  • Bug fix: Status tab - Perform status call to get accurate vehicle count

Update: 31 May @ 7:17pm

Version 3.0.48
  • Performance: Path Distance - Cache node link graph
  • Performance: Path Distance - Improved performance of heuristic calculation.
  • Performance: Path Distance - Added MiddleNodeBypass code to allow bypass long middle node sections of the network.
  • Enhancement: Path Distance - Added new path distance panel (Ctrl+8) to help with debugging new cached graph code.
  • Enhancement: Path Distance - Added a cargo station delay option in global settings
  • Enhancement: Selection Tool - Allow selecting outside connections.
  • Enhancement: Stats Panel - Added cache generation times.
  • Enhancement: Settings - Added option to add/remove unified UI button.
  • Enhancement: Stats - Improved cycle data stats.
  • Design change: District Selection Panel - Now locked to side of main panel.
  • Design change: District panel - Color parks and districts differently.
  • Design change: Path Distance - Scale heuristic between 0 and 2.
  • Design change: Path Connected now uses new cached node link graphs to generate connection graphs.
  • Bug fix: Goods - Fixed IndustrialBuildingAIGoodsPatch success check.
  • Bug fix: Industrial - Restored the Priority > 3 check so we don't request too much material.
  • Bug fix: Building Panel - Call UpdateTab at the end of start.
  • Bug fix: Path Distance - Handle level crossings.
  • Bug fix: Path Distance - Added TransportPathAI handling

Update: 8 May @ 10:54pm

Version 3.0.47
  • Performance: Transfer Manager - If all candidates are outside connections, just perform connected LOS match for speed.
  • Performance: Transfer Manager - Don't check offer is valid twice.
  • Enhancement: Building Panel - Expand cargo vehicles tooltip.
  • Bug fix: Outside Connections - Always generate different outside connection names.
  • Bug fix: Fixed a vanilla bug where post trucks will take UnsortedMail to outside connections instead of back to their post sorting facility.
  • Bug fix: Mail2 - Fixed post trucks sending out UnsortedMail offer after collecting mail from service points.
  • Design change: Settings - Moved optionShowBuildingId option to building panel section.
  • Design change: ListView - Introduced UIListRow to centralise list behavour
  • Design change: Mail - Main building now alternates Mail and Mail2 when post truck option enabled.