Project Zomboid

Project Zomboid

AFightMechanism
Showing 1-7 of 7 entries
Update: 6 Jul, 2022 @ 1:41pm

version 1.6

  • inhibit dash with range weapons.
  • inhibit mouse release triggering attacks with range weapons.
  • inhibit combo with range weapons.

Update: 29 Jun, 2022 @ 11:53am

version 1.5

  • correct dash key selection.

Update: 12 Jun, 2022 @ 8:59am

version 1.4

  • Dash now uses Roll animation from Tactical Rollover mod.
  • Dash direction is the direction faced by the character.
  • Dash is activated by dedicaterd key (F) modifiable with mod options.
  • Dash cooldown is decreased to 3 seconds.
  • Dash invulnerability is removed.
  • Dash now requires combat stance.

Update: 1 Jun, 2022 @ 2:37pm

version 1.3

  • adds Quick, Slow [2 handed] [Long Blunt] [level 2+]: Stun (the target zombie is staggered for 8 seconds).
  • keep a max of 6 combo steps at a time pipe-style (first in, first out).

Update: 27 May, 2022 @ 7:54pm

version 1.2

  • smoothen dash movement.
  • add Long blade specific combo: cut the legs. (make a crawler of the target Zombie)
  • correct some basic attack inconsistency.

Update: 26 May, 2022 @ 10:29am

version 1.1

  • correct dash that was sometimes allowing to teleport through unpassable walls.
  • Adds a Fight tab to the character panel that allows to monitor dash, basic attacks and combo.

Update: 23 May, 2022 @ 1:09pm