XCOM 2
[WOTC] TeslaRage's Loot Mod
Showing 1-10 of 12 entries
< 1  2 >
Update: 24 Apr, 2024 @ 7:15pm

Bug Fixes

  • Fixed an issue where deck chance is not considered and deck ends up included always into random decks

What this means is, the latest update includes the changes made for [WOTC] Tesla Loot Mod Fixed Chance. Credit to Lost for the code fix.

Update: 16 Sep, 2022 @ 6:38pm

New Features

  • Initial support for MCM: Ammo Upgrade warning can now be disabled via MCM
  • Additional logging capabilities

Bug Fixes
  • Fixed ability localisation issues for Taptic Repeater upgrades
  • Unlock lockbox UI updated for better controller support (Thanks Rusty!)
  • Conventional Psi Amp should no longer be rewarded before Psionics research (when running PExM)

Update: 5 Aug, 2022 @ 5:58pm

New Features

  • Big change to how Ammo Upgrades interact with Utility Ammo. Weapons with Ammo Upgrade and Utility Ammo can now be equipped at the same time but the weapons with Ammo Upgrade will not benefit from the equipped Utility Ammo. There are new in-game popups that communicate this information to players. This means 2 things:
    • Resolves the confusion of "Why can't I equip this TLM weapon on this soldier?"
    • Utility ammo would still benefit equipped primary or secondary weapon with no ammo upgrade.
  • TLM items now get an icon in armory screen. This is mostly cosmetic. Known issue: The icon disappears when the weapon is reskinned. No solution for this at the moment so take this as a limitation.
  • `BaseItem` array for `X2BaseWeaponDeckTemplate` now has `Requirements` as one of its properties. Please refer to documentation in Config\Base Item Decks\XComTLM.ini for more information.
  • When converting abilities to upgrades via configs, the upgrade itself will now be set as mutually exclusive to itself. This resolves some issues with upgrades introduced by other mods.
  • Free-reload upgrades will no longer be given out to pistols and sidearms. There is an issue with Free Reload Fix where if Free Reload is on secondary weapons, the primary weapons gets the free reload ability.
  • New console command TLM_PrintMutualExclusives. This is mainly for troubleshooting purpose for issues related to mutual exclusivity of upgrades.
  • Added support for Holotargeter as a possible category. This resolves localisation issue on the unlock UI if you have any mods/configs that introduce upgrades for Holotargeters.
  • New category images on unlock UI for Arcthrowers, Sawed-off Shotguns and Holotargeters.
  • Improvement to localisation of Refinement Upgrades. I made 12 refinement upgrades since this mod's release and this localisation will differentiate them better.

    Update: 28 Jul, 2022 @ 6:20pm

    Bug Fixes

    • Fixed an issue that causes hang when randomising upgrades. Typically happens when an item does not have many upgrades to choose from.

    Update: 22 Jul, 2022 @ 9:17pm

    New Features

    • First iteration of salvage tech. This is disabled by default. Feel free to enable and play with it. Look for `bEnableSalvageTech` in Config\XComTLM.ini
    • New console command TLM_DestroyItem. Used to remove an item from the game when viewing it on upgrade screen.
    • New console command TLM_GiveItem. For testing purpose. Super useful.
    • New icon for Refinement Upgrades.
    • New icon for Ammo Upgrades.

    Bug Fixes
    • Fixed an issue where melee weapons were not getting Legendary Upgrades
    • Fixed an issue with weighted random logic that causes some upgrades to be skipped instead of picked.
    • Fixed jankiness of WSR-skinned weapons when viewing the weapon info in armoury screen. This is still an issue for melee weapons. That will be picked up in next update.
    • Fixed an issue where duplicate categories were appearing on UI after unlock tech is completed.

    Update: 10 Jul, 2022 @ 3:48am

    Bug Fixes

    • Fixes erroneous config entries related to mapping between item category and internal enums. This was affecting medikit, arcthrowers and sawed-off shotguns.

    Update: 8 Jul, 2022 @ 7:00pm

    Basics

    • Updated documentation for `X2UpgradeDeckTemplate`
    • Updated documentation for `X2RarityTemplate`.
    • Bunch of code clean up and refactors.

    New Features
    • Implemented new UI when completing unlock techs in Proving Ground. In its default state, the game will give you 3 options: Full Random, Random Category 1, and Random Category 2. The design intent is to allow some involvement by the players when deciding the item to be rewarded. The new UI also provides some information on each category to help players with the decision. RustyDios has been instrumental in making this happen. Please check out the new UI in the screenshot section.
    • Implemented `RequiredAbilitiesOnEquipment` for upgrade deck. This means its possible to configure what abilities are required on the items before any upgrades from an upgrade deck are considered to be applied.
    • 10 additional armor upgrades from MrCloista's Armour Upgrades : Proficiency Perks Plugin. Epic armors will have bigger pool of upgrades to choose from. Requires Armour Upgrades : Proficiency Perks Plugin mod, of course.

    Bug Fixes
    • Fixes an issue where weapons can end up with less than 1 clip size. Let me know if you see any weird things related to clip size.

    Update: 18 Jun, 2022 @ 12:15am

    Basics

    • Added documentation for PatchItems.
    • Updated documentation on Base Item Deck.

    New Features
    • Added 4 new upgrades for Gremlins. This also means Gremlins can now be obtained at all rarities (previously only Legendary).
    • Added 4 new ammo upgrades for a total of 8 new ammo upgrades.
    • Localization update for lockboxes and unlock techs.
    • Applied first pass of Weight system for base items. This means some weapons are rarer than others.
    • Initial support for Psi Amps (requires Psionics Ex Machina). Almost all Gems from PExM are included.
    • New images for techs and lockboxes (you will only see these if Avenger DeJanker is enabled).
    • New console command TLM_PrintPotentialUpgrades.

    Bug Fixes
    • Fixed an issue with Upgrades' color where it can apply more than once when it should not.

    Update: 11 Jun, 2022 @ 2:05am

    Bug Fixes

    • Fixed an issue where `Upgrade.DisallowedWeaponCats` does not work for upgrades created outside of TLM i.e. base game's, other mod's. Thanks to WelfareRecipient for the report!

    Update: 10 Jun, 2022 @ 9:00pm

    Basics

    • Documentation update.

    New Features
    • Better support for Armor Upgrades. Now they can be rewarded as Rare, Epic or Legendary. Previously locked to Epic.
    • More nicknames provided by Stukov. Thank you for the support!
    • Added `bMustHaveAbility` for upgrade deck. Resolves issue #16[github.com]
    • Implemented Weight system for both base item and upgrade decks. Currently not used for anything but did regression tests to make sure nothing breaks. Example use case: Make Bullpups less likely to be chosen because not many soldier classes use it.

    Bug Fixes
    • PulseCannon is now commented out in ABW support. Please do not uncomment if running Chosen Reward Variety.