Slay the Spire

Slay the Spire

Loadout Mod - GUI for getting all sorts of stuff + Card Modification + Easy Debugging
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Update: 20 May @ 7:23am

1.1.2: Fixed a bug where it was spamming patch errors; Fixed some UI issues on smaller resolution; Added mult display in the card mod screen; fixed devapower not stacking correctly due to energy gain being hard coded as a ++ instead of += amount by using a workaround

Update: 5 May @ 12:36am

1.1.1: Fixed a bug where card is upgraded in card printer when its is permamoded and then upgraded; Fixed a bug where X cost card does not account buffs and debuffs; added an indicator for the mult inside the selection screens

Update: 13 Nov, 2024 @ 7:55pm

1.1.0.3: Merged power name changes by Chaofan

Update: 29 Sep, 2024 @ 10:20am

1.1.0.2: Fixed a bug where gain gold and heal on play effects not working; Fixed a bug where gain damage on kill not working

Update: 25 Sep, 2024 @ 12:15pm

1.1.0.1: Fixed a bug where on kill effects could trigger on penultimate and antepenultimate Darklings

Update: 25 Sep, 2024 @ 11:49am

1.1.0.0: Now all modifiers can have their own magic numbers; Now added some more generic card modifiers for those who want to craft their own cards; Added Combination Cards, where you can combine two or more cards together into one, only works in combat for now; Bug fixes

Update: 12 Jun, 2024 @ 9:06am

1.0.6.4: Bug fixes; Added Sticky card modifier, gave soulbound to Inevitable modifier

Update: 22 May, 2024 @ 11:23pm

1.0.6.3: Fixed a bug where max energy changes in TildeKey werent working as intended

Update: 12 May, 2024 @ 9:09am

1.0.6.3: Bug fixes; Now 'go to any normal rooms' option is reworked and upgraded to 'go to any room'

Update: 11 May, 2024 @ 10:48am

1.0.6.2: Fixed a bug where Tilde Key locked values were not properly resetting after victory and causing crashing issues