Garry's Mod

Garry's Mod

Half-Life 2 Entities++
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Update: 2 Sep, 2024 @ 2:40pm

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

Update: 9 May, 2023 @ 2:08pm

Block Activate property func from executing if tripmine is already active.

Update: 9 May, 2023 @ 1:32pm

Remove no longer needed global entities.

Update: 9 May, 2023 @ 1:19pm

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

Update: 9 May, 2023 @ 6:17am

Fix prediction breaking intended binoculars behaviour.

Update: 1 Nov, 2022 @ 2:46pm

Improved dissolver entity touch logic.

Update: 30 Oct, 2022 @ 12:52pm

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

Update: 16 Oct, 2022 @ 4:53pm

Added notification for already existing global state entity.

Update: 11 Sep, 2022 @ 4:32am

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

Update: 5 Sep, 2022 @ 12:00pm

Added slam tripmine