Conan Exiles

Conan Exiles

OmegaProduction 5.4.5
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Update: 19 Sep, 2023 @ 5:22am

19/09/23: Updated to 4.4.9

Just a quick update for some bits, will be updating my dev kit after this and checking stuff for the coming funcom update.

-Corrected new armor kit tags
-Corrrected Allie's Katana series tags
-Fixed Ghostwalk inspiration
-Fixed Melee combat inspiration
-Fixed Ranged combat inspiration
-Fixed Arena burn to be applying stack correctly
-fixed Psionic shape 1-7 to be applying stack correctly
-Added damage curve effect to Psionic fiend

Its all little bits I just wanted to push before the funcom update. Big thanks to everyone using the mod and huge thanks to those that chat and share bits on the discord, lub you all. thats all, you can return to being awesome now you best exile you.

Update: 17 Sep, 2023 @ 3:00am

17/09/23: Updated to 4.4.8

Added a new system of keys for the Arena gate. These battles have a 10% chance to drop a stacker kit for stacks 6-9 so they will stack with (or block if not placed in the right order) and XYZ or other stacker kits around.

-Fixed King Kotte Journey Entry Text
-Reworked Kingdom Healers (thank Grr for that lol)
-Added Kingdom Mutated Healers tier 2-4
-Nerfed Kingdom Tank heal (Sorry all had to be done, they were cirtually immortal in VAM games due to the level range on thrall. The Nerf caps the regen to an intended range. Trust me its for the best. Admin only spawns are stil laround like super nazzir for folks that want the admin thrall these are for live game so subject to balancing.)
-Added 20 new arena enemy (x4 meshes repeated) in 4 tiers
-Added Arena gong mallet drops to tier 3 arena battles
-Added Arena Gong MAllet functions to Arena gate (not yet added to arena flat version, wanna test it all out its a massive script lol kinda worried its a bit much but lets find out muhuhaha)
-Added stack 6 to 9 samage, harvest and armor kits all are random rolls on returns.

Thats all I can think of, the Healers work like a golem thing so it triggers on hit. Once they are hit they have a 5% (+5% per tier) to drop a trauma psoinic effect. This effect stacks up and works with tank effects. New gate enemy are traditional damage and HP enemy but with a twist of omega. Big thanks to everyone using the mod. Feel free to share ya experiences with us on our discord. Love to hear from folks and am veryt hankful for all that support the mod. You is all best exiles.

Update: 14 Sep, 2023 @ 11:45pm

14/09/23: Updated to 4.4.7

Can't rememeber all notes so going off memory

-Added many new Journey entries
-Relinked some journey entries so they unlock for folks that had already completed prereq's
-New arena spawns added to spawn table not yet added to the gates, waiting to have more completed.
-Added Kingdom Cooking Feat
-Added Solonian cooking recipes (grats on level 300 mate)


Lots of work in new journey stuff to now include Omega Unlimited content. The phase one unlimited scroll is now granted via the journey system and not crafted. The kiddnap note will now become a legacy item as it was previously used to craft this but my plan is for the kiddnap note to lead onto a new boss encounter and the tier system and stuff will remain as the path to Immortal Kotte. Thanks all for using the mod, you is the best exiles.

Update: 8 Sep, 2023 @ 10:37pm

09/09/23: Updated to 4.4.6

I hope ya like journey stuff cause this is mostly journey stuff lol

-Added More Journey entries to help guide players through some of the mod content.
-Changed tank recipes to include Mutagen
-Reduced Tainted wepaon drops on tier 1 Arena encounters

Ok that about all I can think of and it dosen't look like much but there is a lot to the journey stuff hopefully enough to keep folks busy as I work on the omega unlimited stage of the mod in the journey. Big thanks to those that suppor the mod and chat with us on discord, you is the bestest exiles!.

Update: 6 Sep, 2023 @ 5:48am

06/09/23: Updated to 4.4.5

Journey stuff and fixes

-Added Omega Sickle Model
-Changed omega sickle models to new model
-Changed omega sickle icons to new ones
-Added Journey steps up to Kotte encounter
-Added Local Goods (Psionic1) and (Psionic 2)
-Fixed Saint Gate guard Loot tables to be intended look tables

Mostly fixes and additions for the journey system. Been playing around with it a bit to see what sorta stuff I can add. Dosen't lookl ike much but all the journey stuff takes ages to get throughm just lots of sata table entries is all. Biggest thanks to all using the mod and to all the folks that play with us and chat with us on discord. You is the bestest exiles!.

Update: 30 Aug, 2023 @ 5:04pm

31/08/23: Updated to 4.4.4

Do you like playing Conan?, and taking walks in the rain.

-Changed the natures mockery legacy model materials in hope it will fix some error s for some games
-Added Bandit unique armors and looks
-Added Mutation work bench to Shadowhand thrall so they will work on that bench now
-Added 8 new data table to link up a journey system which is seen in the journey window, please be aware this isnew I'm still figuring it out so its a very rough begining to hopefully build out a full omega journey system.
-Added Duel Wield Two Souls weapons
-Added Two souls Delta, Ceta and Beta options
-Added "Partner Frost Giant Axe" for admin testing. This should work as a offhand for any single hand weapon.
-Changed Physical material of light legion armors in variation tables, hoping it helps to make the dodge roll smoother

Thats all for now, please consider the donation options. Thanks heaps to all for using the mod and for giving feedback and stuff on the discord, really dose make my day to chat with folks about the mod cause I work on it maybe too much lol. Biggest thanks to all, you is the best exile and if any one says other wise, sweep the leg!, grants a cripple buff called "kicked the leg out of your leg" which stacks 5 times and has a DoT so always sweep the leg.

Update: 27 Aug, 2023 @ 1:50am

22/08/23: Updated to 4.4.3

And now the fixes lol.

-Tried to fix Mutations not appearing in the live game (duplicated all models and materials to the mod and removed dependancy to base game files)
-Fixed mutation graft kits. They will now apply their bonuses and build correctly in the golem bench.
-Changed a base game file for the Golem ritual to create golems. The script now references the items placed in it for effects rather than the item table entry for the parts. Allowing for certain float/integer changes by scripts trigger on the in game item.

So this technically makes Omega an overhaul.. cause I'm now reworking a base game file. I think its better but and I can't think of any other mods stuffing with golems right now so I think I'm safe. Thanks for using the mod all, you is the best exiles!.

Update: 26 Aug, 2023 @ 5:31am

21/08/23: Updated to 4.4.2

Weekend update!. I spentmaybe too much time on this one but feels like it was worth it in testing. I fixed some of the boss encounters too so they should all work better and stuff now.

-Adjusted Guardian gate enocunters for Kotte's guardians.
-Added Sample Unlimited Phase 2 Kotte Battle (Immortal Tier)
-Added 2nd Kotte battle key and recipe
-Changed Natures Mockery tier 1-5 phase heal tags
-Changed Omega fiend tier 1-5 phase heal tags
-Changed Psionic Fiend phase heal tags
-Added proper tags to Omega tier weapon burns (will block phase heals of equal tier up to tier 5.)
-Moved Kingdom Tank 2-4 recipes from teachers to new Mutation research feats.
-Added Mutation bench
-Added Mutation knowledge/research feats to sorcery tab of feat window.
-Added Mutation Recipes and items
-Added Mutations thrall, Mutated fighters, archers, blood legion fighter, Roze legion fighter and Raven legion fighters
-Mutated Fighters and archers now Do 10% of damage dealt to them back to the attacker
-Mutated Legion fighters are immune to Omegaburn of equal tier and Harder They Fall (HtF) effects from saint gate guards.
-Added test mutation kit which should apply Omega burn protection to golem parts.

I psent heaps of time on this making all the bits and stuff. I hope yas all like it heaps cause you is best and deserve nice things. Thank you everyone that gives feedback and talk with me on discord, I truely appreciate the company. Biggest hugs for Nazz and Allie for putting up with me. You are the best exiles!.

Update: 21 Aug, 2023 @ 2:22am

21/08/23: Updated to 4.4.1

More stuff for your omega journey!.

-Fixed Blood Saint Scroll
-Added Ionium Warforged Golem
-Changed Psionic look and effect to be more magic like
-Fixed Thrall Armory 2 spawns
-Added more space to contract or board V3
-Linked up 8 tiers of smelters to education feats
-Made 8 tiers of teacher thrall, wach reduces training costs
-Added Kingdom Tank tier 2-4 which all have an on hit heal effect to make them very effect at soaking damage.
-Added Experimental Super Nazzir thrall for admin to test. (This is a thrall with a few trigger events and buffs attached to them. This is the idea for the "My Offspring" token. Feel free to test it out should be immune to many omega effects, have a crazy good stat table and growth table and has a on hit heal effect. If folks test this keep in mind its not meant to block anything above Kotte.)
-Added Beyond the Forge traders 1-6 with recipes for the scrolls. These are admin only but if you run Omega with BTF this gives some thrall which can be placed in the world and captured by players to craft BTF scrolls autonomously.
-Rebalanced certain Golem stats to compensate for the being able to heal.
-Made it so Gate of Guardian cannot be damaged.

Thats all for now. Might not seem like alot but figuring out how to make special thrall for us was a big one. Wanted to add the BTF support for my game as I have traders for them but want some special spawns for players to be able to autonomously progress into their weapons more cause they are awesome and configurable to ya game.

Big thanks to all using the mod and to all the folks that give feedback on the discord and stuff. I super appreciate folks sharing their omega journey with us. You is all the very best exiles, like no one ever was.

Update: 17 Aug, 2023 @ 5:44am

17/08/23: Updated to 4.4.0

Just a few little fixes for folks and some rebalancing for some play tested parts in tier 6

-Fixed Tier 7 Sample drop (had the only drop one box ticked in the loot resource table sorry my bad.)
-Fixed recipe title on sell Scourgestone to match recipe results
-Rebalanced many recipes in the tier 6
-Rebalanced some tier 7 recipes to follow new tier 6 recipe changes

Thats all for now, just a few little bits and pieces. Thanks much to folks using the mod and helping show it to others I super appreciate it. Biggest thanks to Allie and Nazzir or keeping me sane, consider patreon or Ko-fi or hug Mr Nazzir for supporting our stuffs and thank you to folks that share feedback with us and ask questions and stuff on discord. You is all the best exiles and make doing mod stuff fully cool cause you is cool.