Conan Exiles

Conan Exiles

OmegaProduction 5.4.5
Showing 41-50 of 264 entries
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Update: 23 Nov, 2024 @ 1:54pm

24/11/24 updated to 5.1.3

Merchant passes and Croms will potions are still in testing so I have no distribution for them in the mod currently but admin can feel free to test them and if they feel they are working well than you can add your own distribution for them until I add something.

-Fixed Croms will potion and function for arena gate
-Added Arena Merchant Pass for testing of summoning champion coin vendor at gate
-Remade Omega form base to now have a animation montage that plays with use
-Added function to omega form to stack similar to battle stances
-Reduced direct damage per tick on Karma but increased tick time

The Merchant pass will summon the merchant for 5mins but currently it should also lock the gate and place it on cooldown while the merchant is active. Omega form now similar to battle stances will have a stacking function that increases stats but damages you at the same time. Idea being you can choose to exchange regen for power. Thanks to all using the mod and big thanks to all that chat with me and keep me sane on discord. A best Exile is you.

Update: 16 Nov, 2024 @ 9:13pm

17/11/24 updated to 5.1.2

All the Shesmu stuff is just being added for some admin testing of triggers and stuff. Currently there is no meta made for them.

-Fixed some issues with Ultra Tainted Commander and Radium Tainted Commander
-Added Shesmu Tier 11 Boss
-Added Shesmu Horror
-Added Shesmu Blood Hound
-Added Shesmu Reaper
-Added Tainted Omega Exile
-Added many new buffs for enemy to use
-Added Cooldown to Arena gate
-Added Arena Blessing Potions to remove Arena gate cooldown for limited times
-Added soem frame work parts for tier 11 Progress

Forgot how much time it takes to build out tier bosses and plan the meta for them. Thanks so much to those still using the mod I truely appreciate it and please give feedback to help me build the mod. You are the best exiles.

Update: 4 Nov, 2024 @ 2:37pm

5/11/24 updated to 5.1.1

Refining some bits and trying to add frame work for custom need profiles and stuff.

-Added Needs Profile and relevant tables for "Merchant" SoS Work
-Changed all traders to Merchant Profile
-Changed all trader SoS components to call for Merchant work needs
-Fixed Avenger Kotte's Growth table
-Fixed Blank Spell Charge Recipe Icons
-Changed mutation feat level requires and feat costs
-Made Deciated server games show feat gained instead of "Cosmetic Unlocked" on Delta, Ceta and Beta scrolls.
-Lowered Kingdom V3 Level Requirements from 240 to 200
-Changed some Inspiration recipes that were still double dipping on Tainted Stones
-Fixed Kingdom Tavern Sitting locations To sitting spots not Tavern Patron calls
-Rework done for Cripple and Blast effects
-Added Journey rewards for Partner Upgrades
-Changed Partner upgrades to need Journey rewards

Playing about with some of the new SoS stuff to see if I can figure out more for it. Currently the fix on the Partner will result in previous models still being active in the game. Thanks to all using hte mod and to those that chat with me and keep me sane. The best exiles is all of you.

Update: 30 Oct, 2024 @ 6:11am

31/10/24 updated to 5.1.0

Sorry for random update, found a critical error on the blast effect.

- Fixed Essence collector SoS work component height
- Fixed Psionic Burn parent tag loop check

Had to hotfix this asap cause it was crazy broken. Big thanks to all using the mod and to all that chat with us on discord. The best exiles is all of you.

Update: 26 Oct, 2024 @ 3:51am

26/10/24 updated to 5.0.9

Fixing bits we have found since AoH has been released.

-fixed command Armors to now apply armor as intended
-Changed the following spawn tables entries into progressive NPC's which can be used by Admin as spawnable challenges (Note this dose not effect Thrall versions of these, just the spawn table versions.)
OP_BloodLegion_Mutated1
OP_RozeLegion_Mutated1
OP_RavenLegion_Mutated1
OP_Fighter_Legion4
OP_Fighter_Legion5
OP_Fighter_Legion6
-Fixed Exploder Spawns to apply damage as intended
-Added Avenger Kotte
-Redeemed Darkheart is now a Tier 9 challenge
-Rebuilt Fenrir Phase heal to suit new final meta

There is some issues we found with regards to the partner thrall and upgrading it. Currently trying to think of ways to get around it but will most likely have a fix by next week. Thanks to all using the mod, Big thanks to all those that chat with us on discord and keep me sane. A best Exile is all of you.

Update: 20 Oct, 2024 @ 6:13pm

21/10/24 updated to 5.0.8

This is technically a hot fix for a few little problems we have encountered since the AoH update.

-Fixed Merchants (these should spawn again now)
-Altered Fissure Crash model to suit animation set better
-Controller Command now has pre rew of Leadership 1 instead of leadership 3
-Fixed stable weapon kit recipes
-Fixed Guardian Damage Mitigation
-Fixed Sword Saint V3 SoS positions
-Fixed Kingdom Factory Bench SoS positions

Ok that is all, jsut wanted to push this mostly to fix the merchants as I know a few have them setup in games. Big thanks to all that use the mod and to everyone that chats with uson discord. A best exile is all of you.

Update: 17 Oct, 2024 @ 6:56am

18/19/24 updated to 5.0.7

Fixes and updates and stuff for AoH.

-Updated all omega work stations to new SOS system with unique SOS work/social locations
-Updated profession table to new worker thrall behaviour requirements
-Added Particle effect to Cat and Demon Spider Phase summon
-Rebuilt all summons on omega gate to have a finalization node with a snap toground function to try to combat some ground problems on spawning.
-Myoffspring can now use Tier 9 and 10 weapons.
-Updated tier tags for omega bleeds
-New Phase Spawn for Omega Fiend, now Shaggai Huntess instead of spiders. Spiders reserved for Venom Rain.
-Finished scripting for omega bosses and cohort effects.
-Added new attack variety to Psionic Fiend and Master Psionic Fiend
-Fixed Invis Collision around Arena Gate Flat Version
-Reduced base cohort reactive heal and add function that if HP is lower than 25% than the heal becomes higher
-Added multiple waterskin varients
-Added Larger storage chests and Preservation Boxes
-Added Player Bed single and double (these are beds that Thrall should not use or interact with so players can keep thrall out of a rest area by removing items that the thral lare interested in using.)
-Fixed Various missing Icons
-Fusion Controller Armor should now show in feat window
-Controller Command access lowered to level 100 (Previous 240)
-Rescheduled Modkit Progression numbers
-Venom Rain (tier 7 Boss) now spawns mini spiders and its eye blast attack will cause a vamperic effect which heals it for a short period if it hits.
-New functionality to Hammer of Zath and Unraveling Hammer
-Tainted Flesh Max Stack increased

AoH is here!, I been board so got lots of bits done. Big thanks to all for using the mod and to those that chat with me and keep me sane on discord. A best exile is all of you!.

Update: 4 Sep, 2024 @ 7:43pm

5/09/24 updated to 5.0.6

Stuff! and fixes!.

-Radium Tier 10 weapons now need radium feats.
-Ultra Tier 9 weapons now need Ultra feats.
-Fixed Radium weapon visual effects.
-Fixed Arena Harm grafting kit for Golems.
-Added Fusion Controller Armor.
-Increased weapon part drop rate in arena 2 and 3 battles.
-Omega Golem parts now carry stats like mutation parts.
-Tier 10 Saint guard now drops Psionic Radium weapon secret scroll at a rate of 10%.
-Omega gate cats now drop a sample 1 tier lower than them on all cats but tier 1 at a rate of 10% (Nerve Cluster drops equal tier, Boss drops next tier and Equal tier.)
-Added Warmage After Image with recipe and feat support. (found in feat window, needs warmage feat chain)

I was able to skip some tier bosses by going straight to Cats of the next tier and wanted to mitigate this. I thought about it and making cats drop one tier lower samples was the best Idea I could come up with. So lets try it like this for a bit :D big thanks to all using the mod and to everyoen that gives us feedback and chats with us on discord. The best exiles is all of you!.

Update: 23 Aug, 2024 @ 4:37am

23/08/24 updated to 5.0.5

I did what I could, because, I can.

-Changed Psionic Fiend damage mitigation to consider controller cohort
-Added Previous tier tag container to Omega Bleed (this gives me greater range on retro active effects.)
-Added tag container to ultra bleed parent (ultra bleed will apply "triggered" damage to previous tiers.)
-Changed Arena Harm, Psionic Harm and Mutation Harm buffs to check for controller cohort. (Cohort will take less damage.)
-Added some omega materials to Nerve Cluster corpse harvest.
-Immortal Feast now removes Omega form cool down on use.
-Fixed Sainted Steel Effect.
-Added Attributes to Mutation parts. (this is a test. I see funcom have not used stats on Golems so could be a down side I'm not seeing but mean time this makes mutations more on par with some thrall options.)
-Remade HTF1 effect to consider the Controller Cohort.
-Radium Champions now drop keys to progress through radium challenges.
-Fixed Assembly Station roll script.
-Added Suppress Tier 6 and 7
-Added Tier 4 and 5 Sainted weapons

Thanks much to all that give feedback and chat with me and keep me sane. Thanks much as well to the folks that report exploits and stuff, I truely appreciate it. As ussual big thanks to all using the mod, a best Exile is all of you.

Update: 14 Aug, 2024 @ 5:24am

14/08/24 updated to 5.0.4

Few fixes for us and polishes for Radium content.

-Fixed Stain Steel Teir 5 effect
-Fixed Tier 10 Radium battle triggers
-Fixed Ultra Psionic Weapon Effect
-Fixed RTK Protect recipe to give correct results
-Fixed Duplicate Suppress recipe distributions
-Fixed Protect recipe distributions
-Fixed Tradition Kingdom Worker appearance.
-Added Tears of Gullah potion recipe to shadowhand V2 bench (gives options to not have a Altar if preffered, same cost as altar)
-Fixed "lovers" buffs from Mitress Moragn
-Fixed Radium Refinery Material and Particle effect
-Fixed Bandit gate refugee spawning actions, costs and durations (this might fix the "vanishing gate" problem some have had.)
-Changed Corrupted inspiration effects to just give primary stat bonuses per level. (Corrupted stats were not applying correctly and was removing perks.)

Might have to use a reset stat potion to get back any perks lost from corrupted inspirations. Big thanks to everyone that chat with me on discord and helps keep me sane and to everyone who uses the mod. The best exiles is all of you.