XCOM 2
[WOTC] UFOpedia & Bestiary
Showing 11-19 of 19 entries
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Update: 15 Oct, 2023 @ 8:30am

v2.4

BUGFIX: Fixes an issue with the new Lost Grappler added by LWOTC or LWOTC Standalone Aliens Pack

Update: 1 Sep, 2023 @ 11:32pm

v2.3

UPDATE: A simple one here, just added/enabled a "Clear All Attention" button. The code was basically already there but there wasn't a player facing UI. Many thanks to Attercob for the reminder to fix that :)

The new button will show in the top-right corner of the list only if there are new/attention entries.

Update: 17 Jun, 2023 @ 7:42pm

v2.2

BUGFIX: Fixes an interaction with Advent Names by RealityMachina, this is because of CHL issue #52 which ensures GetFullName returns a name if the unit has one ...

The mod should slowly replace/remove AdventNames as you kill/add new units, but if you want a more speedy solution I added a new console command:
Bestiary_RemoveAdventNames which should go through the entire Bestiary Barracks and revert all names to the character template name.

((well, technically it does SetName("", "", ""); ... which means the GetFullName() function auto-returns the template strCharacterName, as the unit now doesn't have a 'functioning' name ... ))

Many thanks to S.Agent Gadriel and BroncoXeno2035 for bringing up the issue :)

Update: 7 Jun, 2023 @ 6:42pm

v2.1

UPDATE: Just a few small things updated:

  • korean translation added by Kei
  • scanning/glitch animations added to bestiary
  • bestiary now has a right panel toggle for biography/unit text
  • UnlockAbilityForGremlins is now a config list
  • shows staff skill levels
  • sorting options overhaul, using insert sort method
  • LWOTC units will now be correct if using the LWotC BETA v1.03 or the LWotC Re-Release

We are still working on the BIG content update, the artwork and writing takes time to get it "correct".

Update: 24 Sep, 2022 @ 5:49pm

v2.0

MAJOR REVISION: Why the jump from v1.3 to 2.0? Well, I've redesigned the internals, almost completely, to avoid having to MCO the old UIInventory_XComDatabase.uc (Archives). I did this so the mod should be able to play nice with WC_Labyrinth , despite the grief that mods author gave us.

However in it's place the mod now MCO's UIAvengerShortcuts.uc with an entirely optional MCO. This just controls what vanilla HUD shortcut buttons are displayed and they can be turned on/off from the XComUI.ini. Optionally this entire MCO can be commented out with little detrimental effect, it is used to remove 'duplicate and redundant' buttons.

This version also adds a new Bestiary listing for units Lost In Action, these are either MIA/Captured or KIA. By default you can get to this page by tab/shift from the xcom/crew Bestiary, but you can also set it in the config to appear as a shortcut button.

New Enemy Bestiary additions are now Auto-Sorted to the top of the List.

Bestiary camera position has been moved to "zoomed-in" by default. The [?] on the nav bar can still be used to swap camera zoom. The Bestiary "drop-down menu lists" now have two helper buttons for mouse-clicking between them, located at the bottom-center.

Full controller support has been made for all the new screens and new elements.

BUGFIXES: Some minor code improvements here and there, a few adjustments to data gathering for units. Minor localisation edits, including text colour corrections for the Bestiary stats page left hand side.

~~ Sorry this wasn't the CONTENT updated we wanted to be putting out :(
We have to focus on resolving issues first ...

Update: 3 Jul, 2022 @ 12:50pm

v1.3

BUGFIX: Should fix an issue with the Bestiary Scan from items, like the BattleScanner, locking the player out of cursor movement, after performing a scan.

Many thanks to Rtma Eros Paragon for highlighting the issue was still present in the workshop version.

Update: 20 Jun, 2022 @ 8:53pm

v1.2

BUGFIX: Config typos'.. I really love them. This update fixes the issue where units on the Exclusion List in the XComBestiary.ini , are actually , excluded. ... .. :)

Many thanks to several people posting hilarious screenshots of killing Shadowbind Bradfords, or Turrets, or the Faction Anchor.. and having them get the fly-over during tactical and/or actually added to the Bestiary.

Update: 12 Jun, 2022 @ 8:16pm

v1.1

FEATURE UPDATE: If using Yet Another F1 - Autopsy Required , the stats and abilities displayed in the Bestiary will also be obfuscated until the autopsy is done. This behaviour can be turned off in the configs.

Update: 9 Jun, 2022 @ 9:38pm

v1.0

Initial Release