Library Of Ruina

Library Of Ruina

Ghoul's Scuffed New Game Plus - Scuffed Wedge (Part 1)
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Update: 5 Aug, 2023 @ 2:03am

Added new buff for Kurokumo and likely use further in the future: "Sanguine" on successful attacks apply bleed equal to stacks of sanguine.

Added new debuff to Bremen and likely use further in the future: "Fear" Dice rolls lose Max roll value equal to stacks of Fear; Lose a stack on every successful attack
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Buff Changes -
Poised no longer deals bonus damage equal to stacks > Now applies bleed equal to half stack value

Mangled Music no longer raises Offensive Dice power > Now Raises Max Value (same amount)
Also no longer lowers Defensive power > Lowers Max Value (same amount)
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Passive Changes:
Sufficient Slice - Slash Dice gain +1 Power, if it's a Counter Die gain +2 additional Power and inflict twice as much Bleed with Sanguine but cannot be recycled
(Down from base 2 power to all slash, but counter slash dice apply more bleed)

Preparation - Gain +2 Poise on Scene start, every third Scene game +1 Prepared
(Down from 4 Poise per Scene)

Combat Pacing - Gain +1 Sanguine every Scene; Gain +2 Poised on successful attacks
(Added Sanguine per scene)

Confident Gait - If Poised is 10+ on Scene End: Gain +2 Slash Power and +2 Sanguine
(Removed Damage Up +4, replaced with +2 Sanguine)

Immovable Object - If Poised is 12+ on Scene End: Gain +2 Protection, +2 Stagger Protection and +2 Sanguine
(Sanguine Added)

Manic Maneuvers - If Poised is 12+ on Scene end: Gain +2 Haste, +2 Sanguine and Restore 2 Light
(Haste lowered by 1, Sanguine added)

Battle Ready+ - Start the act with +8 Poised and +1 Prepared; Draw 3 more pages at the start of the Act
(Poised lowered by 2, however result ultimately with the other poised passive bringing it to +10 on round start)

Imminent Mutilation - Winning clashes with slash die grants +2 Poised and inflicts +1 Bleed
(Added +1 bleed on slash clash win)

Idle Intimidation - If Poised is 12+ on Scene end: Gain +1 Strength, +2 Sanguine and Draw 2 Pages
(Strength lowered by 1, Sanguine added)
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New Card Header Effects:
Bremen18
[Combat Start] Inflict all enemies with +1 Fear

Bremen19
[Combat Start] Inflict target with +2 Fear; Draw 1 Page

Bremen20
[Combat Start] Inflict target with +2 Fear; Dice on this page and the page clashing with it are unaffected by Power gain or loss

Bremen21
[Combat Start] Inflict target with +2 Fear

Bremen22
[Combat Start] Inflict Target with +1 Fear; Gain +5 Mangled Music
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Dice Card Header Effect changes:
Bremen04
[On Use] Draw 1 Page; Restore 1 Light > [Combat Start] Gain +3 Mangled Music; Restore 1 Light

Rednotes
[Single Use] Change Colour to match the Musician > [Single Use] Change Colour to match the Musician; or Fall Flat

Bremen10
[On Use] Gain +3 Protection; Recover 1 Light > [Combat Start] Gain +2 Protection; Restore 1 Light

Bremen16
[Combat Start] Gain +2 Protection, Restore 1 Light > [Combat Start] Gain +1 Protection, Restore 1 Light

Bremen17
[Combat Start] Give EVERYONE +2 Mangled Music; Restore 2 Light > [Combat Start] Give EVERYONE +2 Mangled Music; Restore 1 Light

Kurokumo01
[Combat Start] Counter Dice gain +2 Power this Scene; Draw 2 Pages > [Combat Start] Counter Dice gain +2 Power this Scene; Draw 1 Page [Prepared] Draw +1 Page

Kurokumo06
[On Use] Draw 1 Page, Restore 1 Light > [Combat Start] Draw 1 Page, Gain +1 Sanguine

Kurokumo07
[Combat Start] Slash Dice power +1 this Scene; Restore 2 Light > [Combat Start] Gain +1 Sanguine; Restore 2 Light

Kurokumo08
[Combat Start] Counter Dice gain +1 Power this Scene > [Combat Start] Counter Dice gain +1 Power this Scene, Gain +1 Sanguine
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Dice Card on roll effects
> New Roll effects
Kurokumo12
[Clash Lose] Inflict +2 Deflected, Add +2 Power to the last die
Bremen18
[On hit] Inflict +1 Fear next Scene
Bremen19
[On Hit] Inflict +1 Fear next Scene, Gain +5 Mangled Music next Scene
Bremen20
[Clash Lose] Gain +2 Mangled Music
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Dice Card on roll effect changes
Bremen09
[On Hit] Restore 1 Light; Reuse dice for every 10 stacks of Mangled Music > [On Hit] Reuse dice for every 10 stacks of Mangled Music
Bremen12
[Clash Win] Destroy opponent's next die; Gain +5 Mangled Music next Scene > [Clash Win] Destroy opponent's next die; Gain +5 Mangled Music next Scene, Restore +1 Light
Bremen13
[On Hit] Add +10 Power to next Die > [On Hit] Add +8 Power to next Die
Bremen14
[Clash Lose] Add +6 Power to next Die > [Clash Lose] Add +5 Power to next Die

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Card Dice Value changes
Rules of the Backstreets+
5-12 Slash > 5-10
4-9 Slash Counter > 4-8

Clean Up+
3-9 Slash Counter > 4-8

Cumulus Wall+
5-10 Block > 4-8
5-9 Block > 4-8
5-8 Slash > 4-8
5-8 Evade counter > 3-9

Silent Mist+
5-10 Blunt > 4-9
5-10 Slash > 4-9

Scattering Slash+
4-13 Evade > 4-10
4-10 Slash > 4-9
5-8 Block Counter > 5-6

Sky-Clearing Cut+
4-8 Blunt > 4-6
6-12 Slash > 6-10
4-9 Evade Counter > 3-9

Sharpened Blade+
5-8 Slash > 4-7
5-8 Slash > 4-7
7-8 Block > 6-6

Ink Over+
5-11 Block > 7-7
6-12 Slash > 6-10

Composure+
6-6 Block > 5-5
6-8 Blunt > 5-8

Heavy Peaks+
8-20 > 8-18

The Pink Notes
5-10 Slash > 5-8
5-10 Slash > 5-8
5-10 Slash > 5-8

The Red Notes
5-10 Blunt > 5-8
5-10 Blunt > 5-8

Tendon Chords
7-9 Blunt > 7-8
7-9 Slash > 7-8

Upbeat Performance+
6-8 Blunt > 6-7
5-9 Slash > 4-8

Shrine to Music+
5-8 Blunt > 5-6
6-11 Blunt >6-9
4-5 Block > 3-4

Hard Rehearsal+
6-9 Blunt > 6-7
6-8 Slash > 6-6

Unforgettable Melody+
6-8 Slash > 6-7
5-9 Slash > 5-7

The Purple Notes
Blunt 6-12 > Blunt 6-10
Blunt 10-10 > Blunt 8-8

Sunset Blade+
4-9 Slash 4-8
3-9 Slash 3-8
4-10 Blunt > 4-9

Eject+
6-9 Pierce > 5-8
6-9 Pierce > 5-8

Butterfly Slash+
5-10 Blunt > 3-10
6-9 Slash > 4-9

Flash of Sunup+
4-9 Slash > 4-8
5-8 Evade > 1-8
4-10 Slash > 4-9



Above changes are live, Many of the above existing cards have also had their effects altered/swapped for balance purposes

Update: 4 Aug, 2023 @ 1:32pm

Fixed the bremen status effect passives, fixed description of Prepared keyword pages

Update: 3 Aug, 2023 @ 9:18pm

Rolled back an idea I was attempting as I couldn't get it to work the way I wanted, may re implement it in the future. But tired for now so putting it into a more stable state

Update: 3 Aug, 2023 @ 7:28pm

Fixed some passive wording

Update: 3 Aug, 2023 @ 5:50pm

Numerous fixes to bugs reported by Patrick, also initial release of the Kurokumo. Good luck o7

Update: 27 Jul, 2023 @ 12:15pm

Update: 27 Jul, 2023 @ 2:34am

Updated bremen a fair bit, slowdown to Mumu, Big buff to Oink, and 2 new cards added. Also numerous grammar issues fixed

Update: 26 Jul, 2023 @ 8:23pm

Bremen added, some other text fixes too

Update: 7 Jul, 2023 @ 2:40am

Numerous fixes, Including hopefully hanafudas All In passive, the Haste - power gain on evade die, and generic grade 8 fixers passive stacking scene to scene.

Update: 21 Jun, 2023 @ 2:45pm

Workshop description tag not displaying properly on owned workshop pages