Dungeon Defenders

Dungeon Defenders

Forgotten Isles
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Update: 23 Aug, 2023 @ 10:51am

Update: 29 Jul, 2023 @ 11:45am

Update: 10 Oct, 2022 @ 6:18pm

Patch 5:

Changes:
Changed the final wave from 12 --> 14
Scaled the map up in diff
Increased loot quality
Removed the second core from the map
Reduced the DU from 140 --> 70
Added more Meshs into the map to give it more life
Added an opening cutscene from moraggo for the events leading into this map as a recap
Corrected Color pallets on the map
Corrected Enemy spawn times for ogres / coptors / sharkens / spiders / djins
Added an Boss battle, the boss rewards currently are just place holders

Fixes:
Fixed enemy pathing issues fully (if any problems happen with enemy pathing let me know)
Fixed over 30 issues

Update: 22 Sep, 2022 @ 7:33am

Patch 4 - The long awaited Update

Changes:
Changed enemy spawning / Rates / Enemy types
Corrected enemy health to be more balanced
Reworked the ogre spawning
Reworked enemy count and now it won't be almost 4k enemy's solo
The 2nd core will now cause the game to end upon being Destoryed
Corrected sky coptor pathing
Scaled the map up to Ethereal Awakening
Added Super wyverns into the mix
Removed Crystalline enemy's from the map, as they were not intended to be on the map
Removed the super large enemy pool that comes once Nightmare is toggled
Removed Wave Rewards from the map
Increased the Build Timer by 25%
Lowered the DU from 245 --> 140
Corrected the spawn Core's height as it used to be in the ground
Removed the Fish-Wyverns from the map, as they don't fit with the map's theme
Added a Bonus chest at spawn that does not respawn every wave in build phase
Added a new ogre type at the west spawn area to provide that area with an extra challange
Changed the Spawn area a bit to make Ai pathing better
Increased enemy spawn rates by 15%
Lowered enemy max count by 45%
Over 20 more changes

Fixes:
Fixed enemy pathing at core 2
Fixed Wyvern pathing issues
Fixed Coptor pathing issues
Fixed Mana from chests giving way to little
Fixed Stuck enemys around the core and some other places
FIxed Confused ogres at the West spawn area
Fixed enemy's getting stuck on walls at West Spawn Area
Over 15 other fixes

Update: 18 Jun, 2022 @ 3:21pm

Update: 18 Jun, 2022 @ 11:28am

Patch 3:

Changes:
Fixed the Health of every mob
Added Tier 2 Ogres to wave 11 and 12
Changed the loot scaling of the map to be more balanced
Changed the Wave Rewards to be more balanced, and added an armor reward wave (wave rewards do not work for Accession sadly)
Changed the mob amounts to be more balanced and Less by a lot
Lowered the ogre amounts
Lowered the base diff of the map by x2

Fixes:
Fixed health values as they were not correct and balanced for lower diffs
Fixed many things

Update: 16 Jun, 2022 @ 3:56pm

Update: 16 Jun, 2022 @ 12:34pm

Update: 16 Jun, 2022 @ 7:55am

Patch 2:

Fixes:
Fixed pathing issues
Fixed other issues
Fixed the mob count

Changes:
Lowered the mob count by 65%
Corrected the ogre waves
Corrected the spawn rates

Update: 15 Jun, 2022 @ 7:53pm

Patch 1:

Fixes:
Fixed pathing issues
Fixed spawn issues
And many more fixes

Changes
Redone the entire west spawn and turned it into a mini mine area
Added to Mini ogres to the west spawn area
and many more changes