Starbound

Starbound

Voided: Expansion Mod (WIP)
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Update: 26 Jan @ 1:20pm

Release 0.5.1: Hotfix

  • Add Fungal Blobs. These replace Decomposing Fungus as a method of obtaining Fungal Samples.
  • Properly update the list of Spawnable Item Pack items
  • Remove display information for the v-grabbed status effect
  • Re-add a debug function call in v-titanofdarknessaura.lua to help track down a rare bug with the script.
  • Make a correction to the credits in the in-game description for Voided.

Update: 21 Jan @ 5:59pm

Release 0.5.0: Awakening
Additions:

  • Add the Titan of Darkness.
  • Add the Facility Airlock.
  • Add the Electrochem armor set.

Changes:
  • Add documentation to slidingdoor.lua
  • Add ways to obtain Cryonic Extract and Core Fragments in the Strange Asteroid
  • Add more treasure to the Electrochem Facility
  • Set v-chargedground.lua script delta to 0
  • Remove a redundant call to oldInit in v-labreactordoorplugin.lua
  • Add a log message for when a sliding door sets up its material spaces while the region that it is in is not active.
  • Remove Raw Ham from the v-freezerroomMeat treasure pool
  • Make v-climbingarctrap use the environment damage team instead of the enemy damage team
  • The Toxikite armor set bonus now stacks with weapons that already inflict poison
  • Update sprite for the Electric Executioner
  • Slight changes to v-mutanteelrestricterplugin.lua
  • Change the Electrochem Facility exit to use the Facility Airlocks.

Fixes:
  • Fix v-basicshockwavereceiver and v-shockwavearctrap dropping themselves upon being mined
  • Fix the v-voltagelakeforce projectile dying on collision
  • Fix v-dungeonmusicplayer.lua stopping music unnecessarily
  • Fix an edge case with the ScreenFlash special effect
  • Properly make the bloblets that emerge from Strange Blobs have a single damage repeat group
  • Big Puffer, Ball Lightning, and Batterjaw now do nothing upon being stunned (as intended). However, it is still practically impossible to stun them through conventional means. This is also intended.

Update: 3 Jan @ 10:49am

Release 0.4.4: Hotfix 3

  • Fix the Shipnav menu locking up when opened through the Quickbar due to a script error.

Update: 22 Dec, 2024 @ 12:52pm

Release 0.4.3: Hotfix 2

  • Add Rocket Boots (and associated recipe)
  • Add recipe for Aimable Blink
  • Change Aimable Blink visuals to fit the electric theme
  • Add a radio message to explain the healing nerf.
  • Fix a bug where the Prison sometimes dies randomly due to an internal scripting error.

Update: 19 Dec, 2024 @ 8:03am

Release 0.4.2: Hotfix

  • Fix a wiring error in the Ancient Stronghold with the code console
  • Move some files around
  • Add Aimable Blink (currently unobtainable)
  • Add a series of radio messages that play when the player has reached an Outsider Star system

Update: 17 Dec, 2024 @ 3:21pm

Release 0.4.1: Voltage & Toxic Wasteland Tweaks
Additions:

  • Add Electrochem Facility lore
  • Add background decorations to various biomes in Voltage and Toxic Wasteland worlds.
  • Add special effects system (currently only supports ScreenFlash) for client-side special effects
  • Add patches of rotting fungus to the surface of the Toxic Wasteland
  • Add the Post-Mortem Capsule, an object that appears in Voltropolis and the Fungal Laboratory to collect the player's items for subsequent retrieval when they die.
  • Add the Lightning Rod, an item that redirects lightning strikes on Voltage worlds.
  • Add v-basicshockwavereceiver, which outputs a signal for a brief moment when it receives electrical current.
  • Add "Charged Ground" weather type
  • Add Thick Wires
  • Add Ox. Packed Copper Rock (oxidized variant of Deep Copper Rock)
  • Add "An Unseen Danger" codex (appears at the end of the Electrochem Facility)
  • Add a rusty variant for the subsurface layer of Voltage worlds (includes Rusted Ampere Chargers and both traps and ruins).
Changes:
  • Rename Deep Copper Rock to Packed Copper Rock
  • Update the sprites of the following items:
    • Ancient Rifle
    • Ancient Pistol
    • Ancient Shotgun
    • Ancient Code Console
    • Oxidized Copper Rock
    • Copper Rock
    • Packed Copper Rock
    • Crystallized Electricity
  • Make the following updates to the Electrified Core:
    • Make the lake launch monsters, players, and NPCs
    • Make items float on the lake
    • Rework the terrain generation
    • Remake the parallax
    • Remake the ambience
  • Update Voltropolis and city pointer to blend in with the new Electrified Core terrain
  • Give Voltropolis a facelift
  • Rework the Pairing Caves terrain
  • Change Liquid Electricity to a pale blue color instead of a deep blue color
  • Make surface lightning able to spawn further away from the player
  • Add telegraph sound for Copper Storm projectiles
  • Make lightning flashes and 100-LG's death explosion use ScreenFlash
  • Move vec2 set utilities in v-shockwave to v-vec2.lua
  • Make v-shockwave invoke v_onShockwaveReceived on objects that come into contact with a wave.
  • Make the Mutant Eel not drop anything when despawning due to the restricter plugin
  • Update the documentation of v-animator.lua
  • Make optimizations to the matproperties system.
  • Change status effect icons using electricity to use blue instead of yellow.
  • Allow screen flashes from lightning strikes to occur offscreen
  • Make Keycard Reader and Power Cube Socket have silent opening and closing sounds
  • Make star trail particles from ancient laser shots appear at random angles.
  • Add pitch variation to small ancient explosions.
  • Reduce Rusted Ampere Charger health
  • Reduce Rusted Bulbhead health to be less than Bulbhead health (formerly greater than Bulbhead health)
  • Make Charged Hills and Deep Voltage Wastes have Packed Copper Rock tiles
  • Update Tiled images for various tiles
  • Change rarity of all tiles to Uncommon
  • Add a proper description for 100-LG
  • Add a proper threat level for the Strange Blobs weather type
  • Make buried structures more visible in the Copper Desert
  • Tweak Colony's Corpse terrain
  • Add special tooltip for Toxicution
  • Make some Voltropolis-themed doors conductive when closed
  • Add breaking effects to Pairing Traps
  • Replace scab critters in underground Voltage microdungeons with human variants.
  • Update Electrochem Facility bookmark icon
  • Make Deep Charged Wastes appear in subsurface, underground1, and underground2 layers
  • Make Pairing Caves appear in the underground2 layer
  • Make Flower Field guaranteed in the underground2 layer and probable in the underground1 layer
  • Add dedicated break particles for the Discharge Trap and Oxidized Discharge Trap
  • Make Railgun rarer
Bug Fixes:
  • Fix a building mistake in the Electrochem Facility
  • Remove some objects from the Electrochem Facility that were causing errors.
  • Increase frequency of coal in the Flower Field
  • Make v-thunder.config properly randomize thunder delay (as intended)
  • Fix v-electrictrap3 having the wrong offsets
  • Fix a bug where electrical current sometimes does nothing in sufficiently small patches of conductive material

Update: 25 Aug, 2024 @ 6:51pm

Release 0.4.0: The Electrochem Facility

Additions:

  • Add the Electrochem Facility and its boss, 100-LG "Titan Killer"
  • Add Electrochem Flux Core
  • Add a glass recipe that uses Copper Sand
  • Add Big Puffer Chum, a consumable that summons a Mutant Eel if used in the Poison-Flooded Caves
  • Add Glazed Big Puffer, a food item that greatly reduces passive mycotoxin intake on consumption

Changes:
  • Make most unique monsters capturable with collectables defined
  • Fix some unique monsters using the wrong collection entry.
  • Make Big Puffers more likely to drop Raw Big Puffer
  • Nerf the Nail Gun's primary ability
  • Make all Out of Order Teleporters convert to facility teleporters
  • Make aimable dash trigger after pressing "up" once instead of twice; make it dash through platforms too
  • Make the Fume Balloon's attacks share damage repeat groups to avoid unintentional damage stacking
  • Adjust the direction of the reception desk objects in the Fungal Laboratory
  • Optimize the electrical current (aka shockwave) mechanic
  • Change the isExposed check for the electrical current and lingering poison to use tile collision instead of material
  • Add electric trees to the Rusted Voltage biome (they are more likely to spawn there than in the regular Voltage biome)
  • Add Book of Spirits support to worm enemies in Voided.
  • Add support for Spawnable Item Pack
  • Update sprite of Sludge Launcher
  • Add healing items to the treasure pools of dungeon rewards for Voltropolis and the Fungal Laboratory
  • Add a separate distribution type for electric trees
  • Under-the-hood code refactoring

Bug Fixes:
  • Fix the Mutant Eel sometimes shaking its head violently when it tries to chase the player.
  • Fix the Toxic Blade needlessly outputting messages to the log after a successful parry.
  • Fix dying in trap room 2 of the Fungal Laboratory causing a softlock.
  • Fix some Industrial Crates not spawning in a room of the Fungal Laboratory.
  • Fix a typo causing Lunar Base Platforms not to be marked as conductive
  • Fix the Printed Note incorrectly referring to the Fungal Laboratory as the "Toxic Laboratory"

Update: 15 Jul, 2024 @ 3:59pm

Release 0.3.2: Hotfix

  • Removed a spawn anchor in the Fungal Laboratory

Update: 15 Jul, 2024 @ 3:07pm

Release 0.3.1: The Fungal Laboratory
Additions:

  • Added the Fungal Laboratory (found at the bottom of Toxic Wasteland worlds)
  • Added microformers for the Toxic Wasteland minibiomes and the terraformer for the Toxic Wasteland
  • Changed the sprites of the terraformers and microformers to be more distinct

Changes:
  • Made Beacon Pointer have an off state
  • Added 'Dotefruit to the Crystal Mountains minibiome
  • Hidden mycotoxin debug info (it isn't needed anymore)
  • Made the Killer Bee properly stick to a surface when it collides with it
  • Replaced flag checkpoints with teleporter checkpoints in Voltropolis
  • Changed radio messages mentioning flags to mention teleporters instead
  • Changed ambient sound effects for the deep underground layer of the Toxic Wasteland
  • Changed the Currentcrawler telegraph animation to be more noticeable
  • Added treasure pools for the Currentcrawler, Electrojelly, and Batterjaw
  • A Prison's Watcher no longer has a post-spawn delay prior to beginning its search sweep
  • Added an initial grace period to a spawner if it has reset at least once during a battle.
  • Added coloring to tutorial messages to highlight the important information
  • Moved the spawner in Voltropolis room 6
  • Added support for the Recipe Browser mod
  • Increased the health of the Voltropolis miniboss
  • Some under-the-hood code refactoring
  • Updated the sprite of the Electric Executioner
  • Removed an unused sensor near the checkpoint of the Ancient Stronghold
  • Renamed the Voltropolis Raider to "Voltropolis Militia Unit"
  • Increased the spit cooldown time of the Fungarachnoid
  • Corrected the race of some Voltropolis objects to be "human" instead of "generic"
  • Removed crit chance and crit bonus from the Ancient Bow (I'm not working on FU support anymore)
  • Slightly updated the sprite of the Voltropolis Sign
  • Made some lasers in the Ancient Stronghold use a wide version of the Ancient Crystal Trap
  • Downspitters now share a global attack cooldown of one second

Bug Fixes:
  • Fixed some enemies' damage sources being able to rapidly drain player health if the player's health is high enough not to trigger immunity frames (the way that this fix works is projectile-specific, so this bug may show up again in the future)
  • Fixed the Mutant Eel being unable to spawn due to an update to TerraLib
  • Fixed an issue with rock spawning checks for the Giant Electromagnetic Coil
  • Fixed status effects that use the v-depthPoison resource causing a script error on NPCs and monsters.
  • Fixed Crystallized Electricity using the wrong color when painted blue
  • Fixed some items not having the "V" badge at the top-right corner

For clarity, this version of Voided also requires TerraLib (and so will future versions of Voided)

Update: 22 Jan, 2024 @ 4:58pm

Release 0.3.0
Additions:

  • Added the Toxic Wasteland biome (and all associated content)
  • Added objects to point the player toward Voltropolis in the core layer of the Voltage biome.

Changes:
  • Removed the "Requires TerraLib" announcement.
  • Reworked the way Tech Chips unlock tech (not to be confused with the Tech Card, a vanilla item used to unlock tech upgrades).
  • Added grouping to the crafting recipes in the Ancient Fabricator
  • Updated the sprite of the ancientrocket projectile
  • Updated the sprite of the Ancient Fabricator (normal and broken variants)
  • Updated the sprite of the ancient laser bullet trail
  • Added sound effects to the parts of the Prison that move during its intro
  • Dying on the Strange Asteroid no longer results in the player losing items in survival mode
  • Updated the decorations in the Ancient Stronghold
  • The Ancient Fabricator and Ancient Furnace are now learned upon acquiring the Fabricator Core and Ancient Fragment items respectively
  • Nailgun Tesla Grenades only deal damage with the explosion.
  • Corrected one of the rooms in Voltropolis to actually use the Domestic Voltspitter instead of the regular Voltspitter
  • Increased drop rate of Ancient Fragments from the Prison
  • Changed the description of the Insulating EPP to use "the wearer" instead of "you"
  • The Railgun now has a visual and audio cue to indicate when it's charged
  • The Railgun no longer consumes energy if it fails to fire due to a tile obstruction.
  • [Book of Spirits] Added display titles for the Prison and Voltropolis Raider
  • Made the Handheld Ion Cannon a weapon obtainable from the Toxic Wasteland instead of a tier 6 weapon.

Fixes:
  • Fixed Prison's Watcher not despawning when the player dies
  • Fixed the Railgun's sparks still being present if it fails to fire due to tiles obstructing it
  • Fixed the Railgun still dealing damage when tiles obstruct it.
  • Fixed the Stronghold Watcher turning its flashlight back on even when it has been turned off.
  • Fixed the Prison's wall never appearing

NOTE: This version requires TerraLib to function properly.