Stellaris

Stellaris

Star Wars Republic Ships 4.0 NSC3 Edition
Showing 11-20 of 26 entries
< 1  2  3 >
Update: 15 Mar, 2023 @ 12:31pm

- Updated to Stellaris 3.7

Update: 20 Jan, 2023 @ 11:17am

- Got rid of the misleading credits readme file since now there is a dedicated credits page here on Steam that lists out all the models and their appropriate authors (it can be found through a link at the bottom of this mod's description)

Roster Changes:

- Medium Defense Station now once again uses the Golan II model
- Large Defense Station now once again uses the Golan III model

Update: 8 Dec, 2022 @ 6:29pm

- Restored missing LAAT Gunship mesh in the GFX loader file, they should now appear in-game again when droppods are deployed
- Removed the wording related to a "working" and "working_looping" animation on the construction ship that does not exist, This should hopefully fix any issues related to the infamous 80% loading crash Mac and Linux users have been getting after 3.6

Update: 29 Nov, 2022 @ 12:13pm

Well... this will be the last time I make assumptions regarding NSC updates

- Added support for the reintroduction of the medium and large defense platforms, for now they will all use the standard Golan I model rather than working on re-enabling the Golan II and III models. This is because I intend to rework defense platforms for all my sets in the coming future.

Update: 29 Nov, 2022 @ 8:34am

- Updated to Stellaris 3.6

Minor Fixes:

- Fixed final explosion locator of the death animation sequences for corvettes and civilian ships
- Removed redundant NSC related weapon locator from the CR20 transport

New Models:

- ARC-170 Starfighter
- V-Wing Starfighter
- Note that both the above are not currently used but can be swapped out as strike craft models using a new submod

Update: 18 Oct, 2022 @ 5:02pm

Some Hotfixes:

- Fixed incorrect weapon locator names on the Level 5 Starbase model
- Fixed the idle ambient sound for all ships that use the Titan ambient
- Removed redundant wording in the habitat loaders referring to animations that do not exist

Complete Cleanup:

- Ship death sequence setups have been cleaned up with the removal of effects that do not appear to do anything in-game, these include the "Keep Particle" command for effects and the "Ship Air Vent Particle" effect. Overall, this should make the death sequence setups much more clean looking and easier to customize in the future.

Roster Changes:

- Strike cruisers now use the Dreadnaught model (swapped from the battlecruiser)
- Battlecruisers now use the Acclamator and Acclamator II models (swapped from the strike cruiser)

Update: 21 Sep, 2022 @ 2:28pm

- Applied the defensive platform hotfix for the hanger module appearance (though I don't actually think it effects nsc)

Update: 20 Sep, 2022 @ 7:19pm

- Updated to Stellaris 3.5
- All ship meshes have been reworked with new locators for weapons and ship explosions (that happen when the ship is destroyed)
- Added proper invisible weapons meshes for all ship classes where applicable
- Added proper explosion and burning sequences to the death animations of all ships (and even some stations as well), most ships even have multiple variations of such!
- Improved the appearance of the CR20 and Acclamator II models specifically regarding the engines (no more being able to see through the model)
- Size of all civilian stations has been slightly decreased

NSC2 Specific:

- Acclamator I, formerly used as the escort carrier, is now a strike cruiser option instead
- Rewrote many of the the ship setups to adjust the mod to how Season 7 as a whole is set up
- Most importantly, all ships that use more than 3 sections (battlecruiser, dreadnought, carrier, exploration cruiser, and flagship) now use the bow section as the model selector rather than the first mid section. This is due to mid sections being consolidated rather than separate.

Update: 22 Aug, 2022 @ 9:33am

Created new hanger shield mesh attachments for the following models:

- Dreadnaught
- Victory
- Imperator
- Rothana
- Golan I
- Golan II
- Golan III
- Spacedock 01
- Spacedock 04
- XQ5 Starbase

Added Weapon Locators to the meshes of the following models:

- Republic Starbase Level 1
- Republic Starbase Level 2
- Republic Starbase Level 3
- Republic Starbase Level 4
- Republic Starbase Level 5

New (Invisible) Utility Meshes added:

- Republic Starbase Frame (frame mesh)
- Republic Starbase Section Weapons (locator mesh)

Other Changes:

- Reduced the size of all civilian stations
- Reduced the size of the starbase line
- Reduced the size of the construction ship (YV-929)

Update: 11 Jul, 2022 @ 7:31pm

- Fixed CSS-1 mesh using the incorrect specular texture