Crusader Kings III

Crusader Kings III

Major Re-balance
Showing 21-30 of 46 entries
< 1  2  3  4  5 >
Update: 23 Apr, 2024 @ 5:43pm

Sound Foundations and Friendly Counsel lifestyle perks each reduced from 5 to 4 but also give 1 diplomacy
Fixed a display bug for Learn on the Job
House members get a small stacking and decaying negative opinion modifier if you call them to an offensive war (so its not an infinite well of free allies)
Cultural Blending tradition now actually gives increased cultural acceptance
Retinue Accolades offer some benefits at level 1
Sea Wolves offers a bit less bonus prestige and no prowess, but now also offers sea travel danger reduction and embarkation cost reduction
Melancholy no longer affects martial, intrigue, stewardship, but does affect diplomacy more, attraction opinion, and stress gain
Dynasty perk Strange Gods offers less bonus to different faith opinion and popular opinion
Unlanded, barons, counts, and dukes all have reduced diplomatic range, emperors have increased diplomatic range
Fixed an unintended change where emperors and kings didnt get their free accolades or tax collector slots
Piety level gives zealot vassal opinion
Artifacts offer a small bit less court grandeur


*** Open Issues
Witchcraft ritual doesn't clarify the increases cost sources as it should (era, illegal)
Acclaimed Knight prestige modifier has debug name

Update: 22 Apr, 2024 @ 12:38pm

Just re-enabling a file that got accidentally removed in the last update

Update: 22 Apr, 2024 @ 12:27pm

Steer clan unity and extol virtues/accuse of decadence are slightly more powerful
Marches slow down enemy raids even more
Military academies no longer give MaA bonuses, but offer slightly higher army maintenance reduction
Duchy buildings for specific MaA now increase regiments size of those types, but offer a bit less other bonuses
Difficulty settings now also shorten diplomatic range slightly
Dynasty of many crowns nerfed a bit
Acclaimed Knights get a prestige bonus



*** Open Issues
Witchcraft ritual doesn't clarify the increases cost sources as it should (era, illegal)
Acclaimed Knight prestige modifier has debug name

Update: 21 Apr, 2024 @ 11:48am

More fertility tweaks. Trying to make fertility much more even across the board. Fewer super breeders
More cultural traditions that offered +2 regiment size were reduced to +1
More accolades that offered +2 regiment size were reduced to +1
Shifted the bonuses from baseline hunter, traveler, and pilgrim more into level 1 and 2
It's now more difficult to convert your rival or family feud targets to witchcraft
Witch ritual cost scales with era and cost extra if witchcraft is illegal
Shortened the maximum length of time to wait for a witch ritual from 8 months to 6
Some more artifact skills nerfs
Some more temporary modifiers nerfed
Scholarly circles lifestyle perk nerfed from 2 per piety to 1 per and 1 extra
Learn on the job tweaked to offer 2 learning, but less skills from councillors



*** Open Issues
Witchcraft ritual doesn't clarify the cost increase sources in the gui as it should (era, witchcraft illegal)

Update: 5 Apr, 2024 @ 10:41am

Language is now a minor barrier to agent acceptance in murder schemes
Murder schemes have a lower minimum success, and a higher maximum success
Tweaked how valuable agents are in hostile schemes (Intrigue matters more, position matters more)

I got tired of being murdered by foreign rulers with the help of zealous guests with no intrigue. So now murders will be more difficult to accomplish for those who are on the outside of your circle, but it's still really dangerous to have angry vassals, bodyguards, spymaster, family, friends etc. Even more so if they are any good at intrigue.

Update: 3 Apr, 2024 @ 3:04pm

almohads army spawns in 2 halves, to help him be more nimble in wars
Church and State learning lifestyle perk now +25 opinion with realm priest (was 50) and +5% legitimacy gain
completing a holy legend gives fervor
new diseases affect prowess more (like all the other ones)
demand conversion on release prisoner will be easier for righteous and harder for evil
fervor now affects ask to take vows and join holy order interactions
very hard and extreme have short reign duration penalties
If the Mongols lose an invasion war they will have to pay the defenders even if they are an AI (currently it only pays the player)
prestige for defeating the mongols increased

Update: 27 Mar, 2024 @ 8:47am

scaled back bubonic plague chance (feels like I might be the only lunatic who played with unlimited)
reverted some increased health penalties that made sense before the plague dlc, and dont really anymore
scaled back very slightly on heresy
Legendary Shrine now worth 5 fervor since its rather rare
scaled back slightly on nerf to travel speed & safety from stewardship/martial (the world is a lot more dangerous now)

Update: 21 Mar, 2024 @ 1:57pm

The harder difficulties now affect legitimacy and plague resistance to a small degree

Update: 20 Mar, 2024 @ 9:59am

Finished updating to 1.12. Only did a brief test.

Update: 17 Mar, 2024 @ 5:19pm

fixed a gui issue involving the building menu
partially updated to work with 1.12.x (more work needed)