Stellaris

Stellaris

Star Wars Empire Ships 4.0 NSC3 Edition
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Update: 20 Jan, 2023 @ 12:38pm

- Got rid of the misleading credits readme file since now there is a dedicated credits page here on Steam that lists out all the models and their appropriate authors (it can be found through a link at the bottom of this mod's description)

New Models:

- Twin-Well Immobilizer, brought over from the Rebel shipset for use as a Strike Cruiser option

Removed Models:

- Nebulon B (had no plans to use this model)

Roster Changes:

- Medium Defense Station now once again uses the Golan II model
- Large Defense Station now once again uses the Golan III model
- Strike Cruiser Mid M3 now uses the Twin-Well Immobilizer model
- Battlecruiser Bow M2 now uses the Gladiator Star Destroyer model

Update: 8 Dec, 2022 @ 6:14pm

- Fixed Tie-Scout textures
- Fixed errors related to the lights texture on the Starbase Line
- Removed the wording related to a "working" and "working_looping" animation on the construction ship that does not exist, This should hopefully fix any issues related to the infamous 80% loading crash Mac and Linux users have been getting after 3.6

Update: 29 Nov, 2022 @ 12:02pm

Well... this will be the last time I make assumptions regarding NSC updates

- Added support for the reintroduction of the medium and large defense platforms, for now they will all use the standard Golan I model rather than working on re-enabling the Golan II and III models. This is because I intend to rework defense platforms for all my sets in the coming future.

Update: 29 Nov, 2022 @ 9:15am

- Updated to Stellaris 3.6

Minor Fixes:

- Fixed final explosion locator of the death animation sequences for corvettes and civilian ships
- Removed redundant NSC related weapon locator from the Sentinel transport
- Adjusted weapon locators on the CR90 and CR90H

Update: 20 Oct, 2022 @ 11:35am

Some Hotfixes:

- Fixed incorrect weapon locator names on the Level 5 Starbase model
- Fixed the idle ambient sound for all ships that use the Titan ambient
- Removed redundant wording in the habitat loaders referring to animations that do not exist

Complete Cleanup:

- Ship death sequence setups have been cleaned up with the removal of effects that do not appear to do anything in-game, these include the "Keep Particle" command for effects and the "Ship Air Vent Particle" effect. Overall, this should make the death sequence setups much more clean looking and easier to customize in the future.

NSC Specific:

- Swapped the models of Strike Cruisers, the Gladiator is now the Mid M3 section and the Immobilizer 418 is now the Mid M2S2 section
- Swapped the models of Battlecruisers, the Victory I is now the Bow L1 / Bow M2 sections and the Victory II is now the Bow M1S2 section

Update: 24 Sep, 2022 @ 7:12pm

- Fix for the raider corvette texture

Update: 22 Sep, 2022 @ 2:01pm

- Updated to Stellaris 3.5
- All ship meshes have been reworked with new locators for weapons and ship explosions (that happen when the ship is destroyed)
- Added proper invisible weapons meshes for all ship classes where applicable
- Added proper explosion and burning sequences to the death animations of all ships (and even some stations as well), most ships even have multiple variations of such!
- Added engine locators and effects to the Sentinal Transport

NSC2 Specific:

- Tonn-Falk is now a cruiser option, was formerly an escort carrier option
- KDY Escort Carrier have been taken off the lineup for now
- Unfortunately due to how the Flagship is now set up, only 2 models are able to be picked which means RIP Assertor Dreadnought and RIP Bellator Dreadnought, they have been taken off the lineup for now
- Rewrote many of the the ship setups to adjust the mod to how Season 7 as a whole is set up
- Most importantly, all ships that use more than 3 sections (battlecruiser, dreadnought, carrier, exploration cruiser, and flagship) now use the bow section as the model selector rather than the first mid section. This is due to mid sections being consolidated rather than separate.
- Added a reference read-me file for the setup of the engines for disused ships (such as the Assertor) so that they can easily be re-added if they are able to.

Update: 29 Aug, 2022 @ 3:07pm

New Models:

- Assertor Dreadnought
Model by Spylakewalker obtained as a free-release from ModDB
https://www.moddb.com/games/star-wars-empire-at-war-forces-of-corruption/addons/assertor-dreadnought

- Eclipse Super Star Destroyer
Model by Jeroenimo onbtained as a free-release from ModDB
https://www.moddb.com/mods/empire-at-war-re/addons/eclipse-class-super-star-destroyer-free-release

Roster Changes:

- The Assertor and Eclipse have been added as models that can be picked for the Flagship, the Assertor being used as the Flagship Mid1 L2M2 module and the Eclipse being used as the Flagship Mid1 L3 module.

Update: 22 Aug, 2022 @ 10:40am

New Models:

Credits: Vanilla Empire at War, Petroglyph / Lucasarts
- Empire Starbase Level 1
- Empire Starbase Level 2
- Empire Starbase Level 3
- Empire Starbase Level 4
- Empire Starbase Level 5
- Laser Defense Satellite
- Sentinel Transport

Credits: EvilleJedi
- Golan I Space Defense Gun
- Golan II Space Defense Gun
- Golan III Space Defense Gun

New (Invisible) Utility Meshes added:

- Rebel Starbase Frame (frame mesh)
- Rebel Starbase Section Weapons (locator mesh)

Updated Models:

Model Changes for the following includes,
- Reorganized and renamed textures
- Some additional fixes (where noted)

- TIE Fighter
- TIE Bomber
- TIE Scout
- TIE Interceptor
- TIE Advanced
- TIE Defender
- TIE Phantom
- TIE Hunter
- TIE Torpedo
- Slave 1
- Lambda Shuttle
- Y8 (Fixed engine particles not showing up)
- Imperial Freighter
- CR90
- CR90H
- CR90 Science
- Gozanti Cruiser
- IPV4
- Raider
- Costums Corvette
- Nebulon B
- Victory Frigate
- Broadside
- KDY Escort Carrier
- Tonn-Falk (Fixed engine particles not showing up)
- Gladiator
- Victory I (Fixed hanger shield mesh)
- Victory II (Fixed hanger shield mesh)
- Secutor
- Annihilator
- Death Star (Also changed colossus entity setup)
- Outpost Station
- Valor Station
- Jovan Station
- Mining Station
- Research Station
- Wormhole Station (now called Observation Station)

Model Changes for the following includes,
- Reorganized and renamed textures
- Added static turrets where apporopriate

- Costums Escort
- Vigil
- Arquitens
- Immobilizer 418
- Vindicator
- Venator
- Procursator
- ISD I
- ISD II
- ISD Dominator
- ISD Conqueror
- Allegaince
- Bellator
- Imperial Shipyard

Removed Models:

- Basically all of the disused locator meshes leftover from when this mod was created based on the original Empire Ships mod. None of them worked by now anyways and were not even being used. As with the rest of these shipsets I will soon be creating new locator meshes that properly function with vanilla (or NSC depending on the mod) as I already have with the Starbases.

Additional Changes:

- Standardized all engine particle names as well as the particle file names to be similar to that of the Republic and CIS shipsets
- Starbase appearances now uses the new Empire Starbase Line brought over from basegame Empire at War
- Outpost, Valor, and Jovan Starbases are now used as Habitat appearances phases 1 2 & 3 respectively
- The former Wormhole Station, now called Observation Station and previously used as the model for the defense platforms and ion-cannons is now used for the observation post model instead
- Defense Platforms now use the Golan Space Defense Gun line
- Ion-Cannons now use the Laser Defense Satellite model
- Sentinel Transport now replaces the Gozanti Cruiser as the transport ship
- The previously unused Annihilator Dreadnought now replaces the Bellator Dreadnought as the Juggernaut
- The Bellator has now been added as an alternate appearance for the Flagship as part of the L2S4 Mid1 and L1M4 Mid1 modules.
- Added reference/read-me file for credits of models used in this mod

Update: 8 Jul, 2022 @ 9:43am

- Increased the size of the Y8 construction ship to be the same as the one in the Rebel Shipset
- Hotfix on the Nebulon-B's hanger shield size (despite the Nebulon-B not even being used)