Arma 3
203rd Cadian
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Update: 15 Jan @ 9:43am

- Tweaked protection values of Cadian and Kasrkin armor.
- Fixed typos in ACEAX.
- Fixed typos in Weapons.

Update: 15 Jan @ 9:42am

Update: 15 Jan @ 8:55am

Update: 15 Jan @ 8:38am

- Plasma pistol added.
- Fixed V4 variant of the vest.
- Plasma gun model updated.
- Headwrap added.

Update: 15 Jan @ 7:53am

- Modified hellgun scope (added a 2D scope able to zoom).
- Plasma cannon model changed.
- New FIG mask variants added for helmets (rebreather + rebreather w/ no visor).
- Reworked mass for most magazines.

Update: 14 Jan @ 6:23am

Added:

- New reskins for Taurox & Tauros

Fixed:

- Valkyrie, Vulture and Vendetta skins have correct SMDI so no longer glow under sunlight

Known issues:

- Taurox does not play well with changing Materials, RVMATS exist for new materials but not applied due to shadow bug when applied. if you wish to apply the material for photo purposes use the following code:

//Taurox Heavy Stubber
{this setObjectMaterialGlobal [_forEachIndex,_x]} forEach ["\z\203rd\addons\vehicles_25\data\textures\taurox\203_taurox_camo.rvmat","\z\203rd\addons\vehicles_25\data\textures\taurox\203_taurox_armour.rvmat"];

//Taurox Prime (all variants)
{this setObjectMaterialGlobal [_forEachIndex,_x]} forEach ["\z\203rd\addons\vehicles_25\data\textures\taurox\203_taurox_camo.rvmat","\z\203rd\addons\vehicles_25\data\textures\taurox\203_taurox_turret.rvmat","\z\203rd\addons\vehicles_25\data\textures\taurox\203_taurox_armour.rvmat"];

Update: 11 Jan @ 10:22am

Update: 11 Jan @ 10:20am

Update: 11 Jan @ 9:49am

- Modified hellgun scope (enabled zome for scope optic).
- Tweaked combined optics for lasgun.

Update: 10 Jan @ 7:16pm