Dungeon Defenders

Dungeon Defenders

Ethereal Awakening
Showing 11-20 of 43 entries
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Update: 16 Jul, 2022 @ 4:24pm

Update: 15 Jul, 2022 @ 8:25pm

Update 1.5.4 - Changes

Changes:
Changed Every Enemy's colors for all diffs, and now they have an aura around them for diff color
Added Magic tower enemy and harpoon enemy into the main pool of all spawns, but only comes when the ogres arrive
Made it to were Magic tower enemy is 4x faster
Increased the amount of health that Elite ogres have by 15%
Added Large wyverns into the map
Corrected all of the enemy's healths that needed to be changed and balanced
Gave Accession a brand new color pallete
Made it to were some enemy types are faster than others
Made it to were Kobolds are 3x as fast
Increased the health of enemy's on Accession by 10%
Changed the overall health X values of all enemys for all diffs
Corrected enemy speeds for base amount

Update: 15 Jul, 2022 @ 3:31pm

Update 1.5.3 - Balance Overhaul

Changes:
Replaced all ogres with Mini Ogres
Locked Many new enemy types behind Nightmare / Accession
Lowered the base health of all Insane Enemy's / Crystalline Hero's / Bosses
Increased the Core's health by 7,650
Mini Ogres now move at x2 speed
Changed the Loot rewards from the boss fights and Balanced them out
Added An Boss Ogre that spawns during every combat phase
Balanced out the Boss Ogre's health
Reworked the arrival waves and opening waves of Portals
After a boss is defeated, it awards an item based on class type and rewards an pet (Not for the boss ogre that spawns every wave)
Mini Wyverns do not spawn on Non Nightmare / Accession
Corrected the Map based X values
Corrected the Legendary Spider Queen's health on Insane with 1 player from spawning with 780M health

Update: 14 Jul, 2022 @ 6:15pm

Update 1.5.2 - Overhaul

Overhaul Changes:
Changed the health of all Enemy's
Changed every mob spawning amounts
Lowered the starting wave from 10 --> 5
Lowered the final wave from 15 --> 12
Reworked the sky coptor spawning
Balanced out Mob health for Accession
Added an Mini-Mech Enemy to the map
Reworked the Evil Crystalline Huntress
Balanced out Evil Crystalline Hero Health
Lowered the First wave Build Timer
Lowered the build timer after the first wave
Lowered the max build time possible on the map
Nightmare / Accession adds more Djins, Ogres, Wyverns to the map

Update: 14 Jul, 2022 @ 12:00pm

Update 1.5.1 - Changes

Changes:
Updated the Crystalline Hero's to display diff colors to make it easier to see them
Lowered the requirement to have spiders spawn from all the spawn gates to now be active on all diffs
Increased the amount of mini-ogres and increased their health to be half from normal ogres
Changed the first boss into a new boss
Updated the enemy's within the boss fight
Added Skeletons into all spawns
Corrected Armored ogre color on Accession and corrected their health
Nightmare / Accession has more skeletons and Spiders
Skeletons do not spawn from the 3 portals near the core

Update: 13 Jul, 2022 @ 5:24pm

Update 1.5 - Changes and Fixes

Changes:
Updated the Picture of the map
Corrected Djin Health
Corrected armored ogre health on Accession
Corrected Ogre health scaling on Accession once again
Corrected the overall map scaling
Added Crystalline Mini Ogres into the map that appear after 2 minutes
Slighty changed the loot drops

Fixes:
Fixed Djin Health
and 5 other fixes

Update: 13 Jul, 2022 @ 12:17pm

Update 1.4.5 - Quick changes

Changes:
Added an player amount scaling factor to the ogres for the spawn areas that are not apart of the main ogres

Update: 13 Jul, 2022 @ 12:04pm

Update 1.4.4 - Hot-Fix

Fixes:
Fixed Scaling of Crystalline Heros

Update: 13 Jul, 2022 @ 11:36am

Update 1.4.3 - Diff level recommended

Changes:
Corrected Insane and Nightmare's diff recommended

Update: 13 Jul, 2022 @ 10:47am

Update 1.4.2 - Changes

Changes:
Made it to were it shows the Recommended Levels for each difficulty level
Added Mini-Map icons for the Ethereal Portals closest to the core and 2 portals away from the core
Added Player Mob amount scaling up to 6 Players!
Ogres scale up to a max of 4 players for balancing
Lowered the timer before each boss arrives by 15 seconds
Lowered the amount of Djins and Wyverns for 1 and 2 players
Reworked the Boss fight spawning
Reworked the Sky Coptor spawning amounts
Added 6 Player map Support!
Lowered the Xp Gain by 15%
Re Added Dark Elf Warriors into the map
Removed Super Wyverns from the map
Re added the missing mission start up sound effects
Fixed the Map completion issue
Re Added Spiders to all Spawn Gates
Corrected Crystalline Sharken color on Accession
Made it to were, only a certain type of crystalline hero will spawn depending on hero type