Project Zomboid

Project Zomboid

Random Sound Events
Showing 1-5 of 5 entries
Update: 17 Aug, 2022 @ 8:29pm

- Fixed auto-waking up fade problem
- Added sandbox option to disable… auto-wakeup.

Update: 9 Aug, 2022 @ 9:15am

- Remove animal pack
- New functional for events
- New sandbox options for each event type
Check github for complete change and examples

Update: 12 Jul, 2022 @ 10:19am

- New poster made by Riko Prushka <3
- Added a check to prevent sound from starting inside a building.
- Balanced the default cooldown values so that it take a bit more time between sound events.
- Lowered animals volume a bit, changed distance a bit too.
- Animals: Added boar, cat and hawk sounds.

Update: 12 Jul, 2022 @ 8:01am

- Fixed issue with playSoundImpl
- Added delay for the first random event in singleplayer (so that it doesnt start stragth after loading)

Update: 12 Jul, 2022 @ 6:57am