RimWorld

RimWorld

Hellsing ARMS Ultimate
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Update: 9 Mar, 2023 @ 5:30pm

[Auto-generated text]: Update on 3/9/2023 8:30:45 PM.

HSAU v1.39
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BALANCE
***Basically fledgling TruVamps are weaker, but have much greater potential
-Nerfed a bunch of vampire race values, including TruVamp base Sanctus Sensitivity
-Nerfed vampire hediff capacities
-Nerfed Passive Regeneration, but it now scales with the soul pool
^at 2 souls, regenerates at the same rate as ArtVamps; maxes out at 1000 souls
-The level system has returned to the True Vampirism hediff
^Higher levels buff various stats including even armour values and sensitivities
^You advance the level of your TruVamp by killing with Drink Blood or Exsanguinate
^or by eating soul stones, orbs, etc. (abilities are weighted heavier)
^Even if you use up all the souls you've accumulated, the vampire level persists
^Watch out, some of the missions may now pit you against high-level TruVamps!
-FREAK Chips are much cheaper to produce
OTHER
-TruVamps no longer have ideology amnesia after losing a life
-TruVamps will now automatically equip whatever weapon is nearby when they lose a life
^Won't necessarily be their original weapon (it favours the west side of the pawn)
^Same goes for newly metamorphosized pawns
-Resurrecting now makes TruVamps hungry
-Green ghouls spawned by metamorphosis or Raise Ghoul default to the player's ideology
-Compatibility with Vampires, Demons, and the Undead
^Added Sanctus Sensitivities (genes) & Noct. Supremacy (trait) to relevant xenotypes
-The white hair on pawn generation is not intentional; it's a bug with HAR framework

Update: 2 Mar, 2023 @ 1:13pm

[Auto-generated text]: Update on 3/2/2023 4:13:21 PM.

HSAU v1.38
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-Fixed undead pawns no longer spawning with forced race traits

Update: 22 Feb, 2023 @ 9:08pm

[Auto-generated text]: Update on 2/23/2023 12:07:58 AM.

HSAU v1.37
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-Mostly* fixed hair & skin colours for undead races which were overwritten by genes
^*But now they sometimes spawn with weird pastel hair colours (why...?)
-Restored icons for alternate firing options in some weapons (e.g. JCKL, HRKNN...)
-Weapon drawOffsets have been shifted to use VEF's ThingDefExtension
^Enable Oversized Weapons is no longer required
^For RimPy users: it may take some time for the database to update dependencies
-Reduced passive regeneration of artVamps and truVamps
-Adjusted some other stats
-Increased most ability cooldowns
-[Biotech only] Undead pawns now naturally use a variety of genes:
^ghouls: Dark Vision, Gaunt head, Tinderskin, Dead Calm
^artvamps: Dark Vision, Psychically Dull
^truvamps: Dark Vision, Psychically Deaf, Unstoppable (only with 500+ souls)

Update: 24 Jan, 2023 @ 7:56pm

[Auto-generated text]: Update on 1/24/2023 10:56:25 PM.

HSAU v1.36
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-Artificial Vampires can now become True Vampires via Bewitched Blood or Dark Gift
-Newly-changed undead races will naturally have the "attack" hostility response
-Undead races can no longer become pregnant
-Fixed error with True Vampires' restFallFactor
-Fixed minor errors with Biotech compatibility

Update: 27 Dec, 2022 @ 9:10pm

[Auto-generated text]: Update on 12/28/2022 12:10:16 AM.

HSAU v1.35
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-New item: Hellsing Helmet (sometimes used by Hellsing soldiers)
-Warhammer 40k Blessed/Cursed Weapon Compatibility:
^Adeptus Mechanicus: Armoury
^Adepta Sororitas (Sisters of Battle 40k) Unofficial 1.4
-Set defaultsettings for Roolo's Dual Wield in some weapons:
^Casull, Jackal, Harkonnen, Harkonnen II, Extended Mauser, Ext. Ext. Mauser

Update: 15 Nov, 2022 @ 6:46pm

[Auto-generated text]: Update on 11/15/2022 9:46:09 PM.

HSAU v1.34
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-True vampires now have a toggle to Stroll (movespeed reduced, some stats increased)
-Fixed vampires not being able to use/be carried to medical spots/beds (thanks @asaya)
-Realized that the NameGenerator red flag only pops up in dev-mode; unleashed names:
^British > Hellsing, Western > Wild Geese, Italian > Iscariot, German > Millennium
^The console may ping red flags at pawn generation of faction pawns, but names are
^almost always given correctly anyway. This is an "issue" that can be found in several
^other faction mods as well, but is apparently only noticeable while in dev-mode
-Realized that Schrodagger/Magical Musket ability range red flag is only in dev-mode
^Adjusted ability range for SchroSkip and TinkerTailor to proper range (the whole map)

Update: 11 Nov, 2022 @ 1:20pm

[Auto-generated text]: Update on 11/11/2022 4:20:19 PM.

HSAU v1.33
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-New ability: Dark Gift - allows True Vampires to spread vampirism to human pawns
^Can be obtained through its corresponding ability orb; costs 25 souls to use
^Also functions as a recruitment method, but has a long cooldown
-Drink Blood no longer gives Ghoulish Metamorph if the target has a Vampiric Metamorph
^Any ghoulish metamorphosis should be overridden by a freaky/vampiric metamorphosis
-Artificial Vampires now have regular human brains in their body compositions
^Although less durable, they can now use Psylink Neuroformers & Mechlinks
-Vampiric Metamorphosis no longer stains pawn clothes red, as it was causing an error
-Added recipe to dilute HemogenPacks into 5 Blood Pouches

Update: 31 Oct, 2022 @ 1:30pm

[Auto-generated text]: Update on 10/31/2022 4:30:49 PM.

HSAU v1.32
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-Drink Blood changed:
^Sips less of the target's total blood per cast (40%)
^If the target is downed (normal resting doesn't apply): drains 100% of blood
^If two/more downed pawns are targeted in a row, has massively reduced cooldown
-Newly morphed ghouls can now inherit ideologies
-Undead races are now compatible with Guards For Me

Update: 28 Oct, 2022 @ 9:57pm

[Auto-generated text]: Update on 10/29/2022 12:57:19 AM.

HSAU v1.31
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-Fixed error with ArtVamp/TruVamp newborn/child texture loading
-Fixed error with child vampires casting Drink Blood & Exsanguinate

Update: 26 Oct, 2022 @ 8:25pm

[Auto-generated text]: Update on 10/26/2022 11:25:12 PM.

HSAU v1.30
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-Refined gene-preservation code for Metamorphosis/Raise ghoul, fixing an error
^where ghouls would pour out of Ancient corpses when raised