RimWorld

RimWorld

Hellsing ARMS Ultimate
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Update: 18 Aug, 2022 @ 9:23am

[Auto-generated text]: Update on 8/18/2022 12:23:02 PM.

HSAU v1.20
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MAJOR CHANGES
-Ghouls now get dusted when they are downed with holy ARMS
^green ghouls are slightly more resistant to this & drop their apparel
-Ghouls & vampires can now use many prosthetics and implants
-Ghouls' and vampires' carrying capacities are increased
^Human(ref): 35kg | Ghouls: 50kg | ArtVamps: 300kg | TruVamps: 900kg
^Carrying capacity bonus in Count's Trappings and Vampire Uniform lowered
-Vampires now absorb skill exp from humanoids with Drink Blood
-Exsanguinate lets vampires absorb much more experience
BALANCE
-Reduced Consciousness offset from True Vampirism hediffs
-Congealed Soul Stone cost: 5 ==> 3 Ghoul Dust
-Butchering ghouls at the Soul Forge: 1 ==> 2 Ghoul Dust
-H-D Power Helmet cost: 1 Soul Orb ==> 1 Soul Stone
-ICC's build recipe has changed
FIXES
-ICC's input recipe changed again; now just 1 ingredient slot
-Fixed error with Solar hediffgiver for vampires in drop-pods during day

Update: 15 Aug, 2022 @ 12:32am

[Auto-generated text]: Update on 8/15/2022 3:32:16 AM.

HSAU v1.19
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-Major Change: Vampires now receive a fatigue hediff when the sun shines brightly
^These hediffs make vampires tired and reduce their sleep recovery rates
^They receive this fatigue whether or not they're under a roof
^True vampires are more affected than artificial vampires
-Vampires' heliophobe mood debuff is now only applied in direct sunlight
^The mood offset is also slightly increased
^Various weather types & volcanic winters obfuscate direct sunlight
-Adjusted various offsets for Searing Sanctification (and removed the pain offset)
^should resolve an issue with Searing Sanctification downing living pawns for split seconds
^ghouls and vampires never felt pain anyway; the pain offset was there symbolically
-Modded MGL & War Waker now have qualities

-Searing Sanctification now applies to creatures from:
^Zombieland, Wa! Skeleton! (Continued), Chaos (Warhammer 40k)
-Some weapons from these mods now apply Searing Sanctification:
^Harrowed Light (Continued), The Witcher Trials (Continued)
-Fixed issue with VFE - Vikings (cryoweapons gave vampires permanent hypothermia)

Update: 11 Aug, 2022 @ 7:25pm

[Auto-generated text]: Update on 8/11/2022 10:25:53 PM.

HSAU v1.18
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-The Immortals mod will no longer prevent butchering ghouls and vampires
-The ICC's input recipe has changed yet again. Now it has 2 ingredient slots.
-Hellsing Player factions can now properly forage on caravans.

Update: 8 Aug, 2022 @ 4:26pm

[Auto-generated text]: Update on 8/8/2022 7:26:37 PM.

HSAU v1.17
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-Changed custom food XML; should now be compatible with earlier RimWorld 1.3 versions

Update: 7 Aug, 2022 @ 7:22pm

[Auto-generated text]: Update on 8/7/2022 10:22:31 PM.

HSAU v1.16
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-Hellsing and Iscariot now have settlement trading (good sources of Hellsing resources).
-The ICC's recipe has changed again. Let me know if it still has hiccups.
-The soul stone yield from one ICC recipe has been increased.
-Fixed polarity of regenerator's toxic sensitivity

Update: 28 Jul, 2022 @ 10:45am

[Auto-generated text]: Update on 7/28/2022 1:45:40 PM.

HSAU v1.15
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-Fixed seating issue with Throne of Dark Immortal
-Ghouls and vampires are now compatible with the Search and Destroy mod
-Quests are now marked with more appropriate star difficulty levels
-Partial integration with Tabula Rasa (new incarnation of O21 Toolbox)
-Reduced incidence of random human pawns spawning with ghoul/vampire/regenerator hediffs
(they can still sometimes spawn with inappropriate backstories but the hediffs have been decoupled.
Metamorphic hediffs will still inappropriately generate in random human pawns, albeit rarely.)

Update: 24 Jul, 2022 @ 11:14am

[Auto-generated text]: Update on 7/24/2022 2:14:09 PM.

HSAU v1.14
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-Regenerators can now undergo the psychic conversion from Psychic Awakening (Continued)
-Enchantment and Blessing are now of the crafting work type, and Soul Forging is of the smithing work type
-Removed research requirement for packaging blood at the butcher's table

Update: 23 Jul, 2022 @ 10:04am

[Auto-generated text]: Update on 7/23/2022 1:04:12 PM.

HSAU v1.13
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-Changed some UI icons and labels
-Packaging blood from raw meat can now also be done in a bulk x6 bill
-New non-spoiling foods:

  • ChocoClot (made with blood & chocolate @ a stove) [edible to undead]
  • BloodBreaker (a bunch are made by splintering a soul stone/orb @ the Soul Forge) [edible to vampires]

Update: 21 Jul, 2022 @ 10:51pm

[Auto-generated text]: Update on 7/22/2022 1:51:45 AM.

HSAU v1.12
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-Rough Compatibility with

-I say "rough" because:
  1. the eye glare still shines through closed eyelids
  2. the eye glare is not perfectly aligned when pawns face east or west (especially in the Vanilla Textures version).
-There seems to be a lot of detail to work with in Facial Animation. I might make a proper compatibility patch eventually, but this patch should be serviceable until then.

Update: 21 Jul, 2022 @ 4:28pm

[Auto-generated text]: Update on 7/21/2022 7:28:37 PM.

HSAU v1.11
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-The Wild Geese Slouch Hat no longer has an eyepatch (the version with the wig still does)
-Enchantable Weapon Parts now have unfinished intermediaries and their crafting speed is affected by GeneralLaborSpeed