Crusader Kings III

Crusader Kings III

Dynamic Holy Sites - Conquer, Sanctify, Exile
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Update: 26 Feb, 2023 @ 8:52pm

v1.10
Performance update, should fix slowdowns. AI potential triggers reordered and new gate for AI characters introduced, should cut down hugely on the number of AI characters evaluating the sanctification decisions whilst still allowing the eligible AI characters to plan ahead and make good decisions as an ai_goal.

Update: 20 Feb, 2023 @ 4:31am

v1.9
All vanilla faith icons have been added to the custom faith icon pool of every religion.

To add new faith icons from other mods or your own design you'll have to:
1. Add the .dds file of the icon to "\gfx\interface\icons\faith\" folder of either vanilla or better a custom mod's folder.
2. Edit the religion files of the Dynamic Holy Sites mod, within (usually beginning within Program Files or wherever your Steam folder is)
"\steamapps\workshop\content\1158310\2837748572\common\religion\religions\"
Then add the filename(s) of the icons to the string within the "custom_faith_icons = {" brackets.

For example, if the .dds is called "my_custom_icon", and you want custom Christian faiths to be able to use it, go to:
\steamapps\workshop\content\1158310\2837748572\common\religion\religions\00_christianity.txt

In line 51 see "custom_faith_icons = {", and on the next line add "my_custom_icon" to the long string of icon names, making sure to separate it by a space from the other entries. The order it is in the string is the order it will be displayed on the custom faith icon selection window. To make it appear first add it at the beginning of the string in line 52, so it now reads:
my_custom_icon custom_faith_1 custom_faith_2 custom_faith_3 custom_faith_4 (and so on...)

You will need to add it to each religion's .txt file in the "\common\religion\religions\" folder of Dynamic Holy Sites you want the custom faith icon to be an option for.

Update: 17 Feb, 2023 @ 4:48pm

v1.8
Updated for v1.8.*. Some backroom adjustments to how the mod works for stability.

Update: 15 Sep, 2022 @ 3:32pm

v1.7
Updated with new Crusade targeting weights in vanilla v1.7.1.

Update: 9 Sep, 2022 @ 6:04pm

v1.6.1
Update for v1.7. I've removed the mod's fix for the head of faith creation bug in trust as Paradox have attempted a fix, but I haven't tested their fix. Incorporates a handful other small vanilla fixes and portrait tweaks.

Let me know if there are any issues.

Update: 3 Sep, 2022 @ 4:42am

v1.6
Bugfix. New trigger to check valid baronies for where the grand religious buildings may be built, and an extra regular building slot is granted, so only the holy site barony gets the boons, not other baronies in the same county. Thanks to MegaPoggy for discovering and helping resolve the issue.

Update: 11 Aug, 2022 @ 1:15am

v1.5.1
Bugfix to create head of faith event trigger.

Update: 5 Aug, 2022 @ 2:00pm

v1.5
Fix to how on_actions operate.

Update: 5 Aug, 2022 @ 2:50am

v1.4
Added fix for the vanilla bug where newly created faiths with the Rite Tenet don't inherit the old Head of Faith nor gain Ecumenism:
https://forum.paradoxplaza.com/forum/threads/ck-iii-rite-creating-new-hof-instead-of-using-old-one.1530354/#post-28408531

Update: 5 Aug, 2022 @ 12:40am

v1.3
Max gold amount when granting reprieve to would-be exiled faiths raised and will better track the number of followers the faith has.

Chinese loc added thanks to kennyS.

I attempted a few fixes to make the Dynamic Holy Sites (DHS) work with mods that cull areas from the game map, however I couldn't get them to play nice. Unfortunately DHS isn't compatible with map mods that remove counties.