Slay the Spire

Slay the Spire

The Rhythm Girl
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Update: 21 Aug, 2022 @ 7:43am

The Rhythm Girl V0.1.11

Changes
* zerosiki__ fixed Korean typing errors.

Update: 20 Aug, 2022 @ 3:08am

The Rhythm Girl V0.1.10

Bug Fixes
* zerosiki__ fixed Korean typing errors.
* PackagePower doesn't crash on Korean card names.
* Converted hardcoded strings into UI Strings for localization

Update: 19 Aug, 2022 @ 3:52pm

The Rhythm Girl V0.1.9

Changes
* The Rhythm Girl is now playable in Korean. (credits to zerosiki__)

Update: 19 Aug, 2022 @ 3:50pm

Update: 19 Aug, 2022 @ 3:34pm

Update: 6 Aug, 2022 @ 11:14am

The Rhythm Girl V0.1.8

Bug Fixes
* PackagePower is now a buff instead of a debuff.
* WorkingDough doesn't crash on unknown custom variables.
* Ready's soundeffect got equalized. (reduced by 59%)
* PowerCalligraphy now exhausts.
* Plesiosaurus now costs 0 when obtained from a skill potion.

Update: 3 Aug, 2022 @ 2:49am

The Rhythm Girl V0.1.7

New Card
* AlienKnowledge. Gain 1 Block whenever you play a card while a Countdown effect is active. (Credits to @SolarNougat for suggesting this card)

Balancing
* CoffeeBreak. draw 0 -> draw 1.
* CoffeeBreak+. Gain 3 Block.
* SpaceBell. 2 cost -> 1 cost.
* SpaceBell. Gain 40 Block -> Gain 20 Block.
* TryAgain. Now also resets all Countdowns.
* PreParty. Added a tooltip for the behaviour of "Trigger".
* CoffeeBreakPower no longer stacks.

Update: 2 Aug, 2022 @ 4:57am

The Rhythm Girl V0.1.6

Bug Fixes
* Crop Stomp is no longer able reset its exhaust field to false. (Bug reported by Celicath)
* BeatUI is now compatible with the BetterRewards Mod. (Bug reported by SolarNougat)

Update: 1 Aug, 2022 @ 2:56am

The Rhythm Girl V0.1.5

Balancing
* Double Up can no longer apply Repeat on cards with Ethereal.

Bug Fixes
* Obtaining Sacred Bark now upgrades existing Beat Potions. (Bug reported by Sagil)
* Strikes can no longer be found in the Match and Keep event.
* Double Up Power no longer displays "(#b0 left)". (Bug reported by Sagil)

Update: 31 Jul, 2022 @ 6:40am

The Rhythm Girl V0.1.4

New Cards:
* DJ School. The next card without Ethereal you play this turn gains Repeat. Exhaust.
* Packing Pests. Innate. Retain. Remove a card from your hand. Countdown 4. Return it to your hand.
* Plesiosaurus. Costs 1 Energy less for each Measure you have. Gain 12 Block.
* Big Rock Finish. Deal 6 damage. On Beat 1: Lose 1 Measure to deal 18 damage instead.

Balancing:
* Donk Donk. exhaust pile + 0 -> exhaust pile + 2.
* Pre-Party. upgrades to draw a card -> upgrades to trigger twice.
* Karateka Form. upgrades to 125% -> upgrades to 150%.
* Double Up. No longer applies Repeat on cards that already have Repeat.
* Space Bell. No longer has Exhaust.

Bug Fixes:
* Count-In now forces a slow jumping animation