Arma 3
Wolfpack Vol-1 / Day 03
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Update: 10 Sep, 2022 @ 8:01pm

Version 1.74

- General: Various issues and optimizations.
- Updated: Insignia and texture issues finally fixed with ArmA3 2.10
- Updated: Applied ADF 2.28 framework.

Update: 17 Apr, 2020 @ 1:03pm

Version 1.73
- Fixed: Invulnerable vehicle gunners.
- Updated: mission scripts for further performance improvement.
- Updated: Applied ADF 2.22 framework.

Update: 19 Jan, 2020 @ 7:55am

Version 1.72
- Updated: Reverted all AI skill to default skill.
- Updated: Most mission scripts for further performance improvement.
- Updated: Applied ADF 2.20 framework.

Update: 12 Jun, 2019 @ 2:58pm

OPTIONAL OPFOR/BLUFOR MODS
As off version 1.71 the Wolfpack campaign utilizes a new player loadout. Day and night missions, wet and dry missions, each have their own loadout. Like in RL, tier-1 operators each have their own loadout, including uniform, vest, backpack, primary weapon, hand weapon, etc. Mods are optional. The missions functions fully without mods.
Players are equipped according to the availability of mods which are applied in the following order:

1. Red Hammer Studios (USAF)
>> 3CB Factions
>> Project Opfor
2. CUP (Units)
>> Community Factions Project

OVERRIDES
To override vanilla or modded weapons (primary weapons, hand weapons) with NIArms weapons at mission start using the mission params.
If both RHS and CUP mods are active and one wishes to use CUP then you can override RHS with CUP using the params at mission start.

Version 1.71
- Updated: Player loadout. Added support for RHS/CUP/NIArms. See Wolfpack_Readme.pdf for more information.
- Updated: Full seperation mission logic from framework.
- Updated: Wolfpack_Readme.pdf ReadMe document.
- Updated: Applied ADF 2.16 framework.

Update: 19 Apr, 2019 @ 10:16am

Additional (optional) supported mods

As off version 1.70, the following optional mods are used by Wolfpack: Project Opfor / 3CB Factions / CUP / Community Factions Project. Some of these mods require other mods to function properly.
The mods are used for visual aspects of Blufor and Opfor units – e.g. uniforms, vests, head gear, backpacks, etc. Weapons and vehicles are BIS Vanilla.

It is recommended to disable all AI enhancement functionality (Vcom AI, ASR AI, bCombat, etc) on both the server and the clients.

Version 1.70
- Added: Mod compatibility (RHS/Project Opfor/3CB Factions/CUP/CFP) for wolf & opfor. See readme.
- Added: Ambient animals
- Fixed/removed: Legacy code.
- Fixed: Player can no longer swap places with AI vehicle crew during exfil.
- Updated: Spawn on demand. Now via framework function.
- Updated: Dynamic civilians - uses mods if available (RHS/PO/Factions/CUP/CFP)
- Updated: Helicopter infil day 2, 6, 8
- Updated: Wolfpack_Vol_1&2.pdf ReadMe document.
- Updated: Applied ADF 2.14 framework.

Update: 25 Oct, 2018 @ 5:38pm

Version 1.69
- Added: improved support for local hosted sessions.
- Fixed/removed: Legacy code.
- Fixed: briefing day's 6, 7, 8.
- Updated: mission balancer to support 1-2 players.
- Updated: mission exfil changed to actual heli/boat departures.
- Updated: fire missions day 2, 3.
- Updated: Language, typos.
- Updated: Briefings (JIP info).
- Updated: Applied ADF 2.10 framework.

Update: 9 Sep, 2018 @ 5:34pm

Version 1.68
- Updated: Most mission systems and triggers
- Updated: Attempt to fix patch/insignia and texture issues
- Updated: Applied ARMA 3 Encore update.
- Updated: Applied ADF 2.09 framework.

Update: 16 May, 2018 @ 3:34pm

Version 1.67
- Fixed: Mission params options
- Fixed: initPlayerServer bug caused players to be stuck at the spawn island
- Updated: Applied ADF 2.05 framework.

Update: 31 Mar, 2018 @ 2:02pm

Mission Balancer
As off version 1.66, the missions make use of a mission balancer that spawns AO’s based on the number of populated player slots. Less players means less enemies. The recommended minimum number of players is 4.

From Armaholic or the BIS Forum threads you can download the a zipfile which contains a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.

Version 1.66
- Fixed: Mission Objective Test Scripts (mots.sqf) timings fixed
- Added: Mission Balancer. Less players = less enemies and .v.v. Can be configured in mission params
- Updated: Language, typos.
- Updated: Applied ADF 2.04 framework.

Update: 14 Feb, 2018 @ 6:56pm

Both the Wolfpack website and Github repo are NO LONGER maintained. Please use the BIS Forum Wolfpack Vol. 1 thread, BIS Forum Wolfpack Vol. 2 thread or Armaholic as your source for updates and information.

From Armaholic or the BIS Forum threads you can download the a zipfile which contains a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.

1.65 is a major update. All missions have been updated. Changes:

- Fixed: Various minor script issues.
- Fixed: Mission Objective Test Scripts (mots.sqf) fixed and updated.
- Fixed: Wolf loadout now correctly synchronized across the network.
- Added: Teleport flag pole at spawn location.
- Updated: Mission files updated in line with 3Den.
- Updated: Code base. Completely re-written in line with ARMA 1.80.
- Updated: Further multiplayer optimization.
- Updated: Mission balance in most missions.
- Updated: Applied ADF 2.02 framework.