XCOM 2
Rain Rebalance: 8-Man Squad-Size Changes
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Update: 23 Sep, 2023 @ 2:39am

Version the next:

-Removed my slight increase to civilian squad sizes. Use Abizi's new mod instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3039789248

Update: 4 Sep, 2023 @ 10:17am

Version 1.3.4:

1) Increased DABFL sclaing and changed the exact rules used. Average number of enemies per pod is increased (up from 2 to 3 at FL20, done via an extra 25% chance at every 5th force level) and the starting 2x 50% chance to make up for your own squad size has been changed to a single 100% to raise minimum pod size and lower maximum pod size.

2) Increased Civilian Pod Size in terror missions slightly.

3) Reduced Starting (and total) living space by 5.

Update: 10 Aug, 2023 @ 3:50pm

Version 1.3.3:

1) Removed EXP Nerfs as they seemed to be largely unnecessary and massive overkill. If all of your soldiers just leveled up after updating this mod, it's because your soldiers have the same amount of experience, but the required experience for each rank has been lowered (to the vanilla amounts).

Update: 2 Aug, 2023 @ 10:23pm

Version 1.3.2:

1: Fixed a missing entry for ChosenWarlockM3_Diff_0's health buff, and an incorrect entry for ChosenWarlockM3_Diff_2's health buff resulting in a very jarring health nerf instead.

Update: 2 Aug, 2023 @ 3:30am

Version 1.3.1:

1) Added Localization changes for GTS Infiltration Size upgrades. They functioned correctly already, but they were still localized to smaller squad sizes which could lead to confusion.

2) Removed changes for 8-man health size on the Viper Princes as they aren't quite normal Rulers and I no longer play with them, but my limited experience led me to believe their health shouldn't change the way I was changing it.

3) Increased loot/mission from 2 to 3 due to larger group size. This is likely too high now instead of too low, but I know which of the two options I prefer.

Update: 28 Apr, 2023 @ 10:08pm

Version 1.3:

1) Increased Living Space slightly and changed progression to be closer (and higher) to a 33% boost rank for rank. Previously: 35>50>65. Now: 40 > 55 > 65

2) Changed the frontloaded enemy in every pod to instead be two separate 50% rolls. On average this is the same number of enemies, but results in a more varied, less repetitive enemy pod size ranging from +0 to +2, averaging at +1, instead of always being a +1.

Update: 7 Aug, 2022 @ 10:42am

Version 1.2.1:

Removed Space Eggs and Angry Sectopods from the requirements. Forgotten in the previous changes.

Update: 7 Aug, 2022 @ 10:08am

Version 1.2:

No longer adjusts health of sectopods or gatekeeprs. This change isn't really in line with the Boss HP changes and is being moved to Tweaks.

Update: 3 Aug, 2022 @ 10:21am

Version 1.1.2:

1) Removed the RunAfter and RequiredDLCs for Proficiency Classes as those are no longer relevant after the last change. Just forgot to do this on the previous version.

Update: 1 Aug, 2022 @ 7:15am

Version 1.1.1:

1a) Removed KillAssist changes upon learning that they do require direct involvement and I had been misinformed.
1b) SPARK experience nerfs aren't a factor of 8-man squads, so I've kept their KillAssist nerf unlike the rest, but I've moved it to Tweaks.