Space Engineers

Space Engineers

Extended Survival: Core Module - 1.0.2
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Update: 28 Aug, 2022 @ 2:56pm

- Added new items in the wood system.
- Added new icons to make it easier to find recipes with the same result with products of different origin.

Update: 27 Aug, 2022 @ 8:06am

- Fixed several code issues.
- Fixed an issue with the rot system used by the status and effects module.
- Added solar systems generator, for more details see wiki.

https://www.wikiful.com/@ogrimdooh/ogrimdooh-se-mods/extended-survival-complete/extended-survival-core-module/administrative-commands/command-starsystem

Update: 6 Aug, 2022 @ 6:27am

Add configuration.:

DisableWaterModFreeIce

Default value: true.

When active it will disable the default ice collection from water mod collectors, ice solidifiers will work correctly regardless of this setting.

Everything can be changed by admin command:
/settings <key> <value>

Exemple:
/settings DisableWaterModFreeIce false

Update: 2 Aug, 2022 @ 3:23am

Added new "soil" ores. They can be collected on the surface of planets and when refined generate sand, dirt, gravel and organic matter.

Update: 1 Aug, 2022 @ 1:13pm

Move definition off Medkit, ClangCola and SpaceCoffe from Stats to Core.

Update: 1 Aug, 2022 @ 7:14am

Added custom respawn pods for planets and space.

Added settings to customize possible planets to start and enable space start. These settings can be changed by the admin command.:

To enable spacial start use this command:

\settings respawnspacepodenabled VALUE

VALUE = true/false

To enable start on a specific planet use this command:

\planet.settings PLANET_TYPE respawnenabled VALUE

VALUE = true/false
PLANET_TYPE = The type of planet example: Moon, Mars, etc.

Update: 31 Jul, 2022 @ 10:46am

Added ores.:

Toxic ice: needs to be refined to become ice and organic material.

Dirty ice: needs to be refined to become ice, gravel and organic material.

Added tech mod compatibility.

Update: 26 Jul, 2022 @ 6:16pm

Initial release.